It seems like Xbox has the most options to prevent something bad from happening to your world.
Why are there so many trust issues?
There are tons of options to prevent bad things from happening because there are a lot of bad people who play Minecraft. On both the PC and Xbox 360 Edition, griefing is a huge problem. Some people just want to play the game to ruins other peoples fun. Now the Xbox is getting options to stop that from happening.
It is a lot easier join games on Xbox. Xbox also seems to have a worse community.
Hate to say it, but that was pretty much the same thing i was thinking!
That's why I'm pretty careful about who i play with. Once you've spent weeks on a project you become attached to it and i can really hurt to see someone deface it. Luckily, by turning the autosave off whenever anyone new joins you can keep that kind of thing to a minimum. I also keep backups of all my worlds on my cloud storage and a flash drive in case my HDD ever takes another dump, or i find myself without Live time and still want to work on my worlds.
Backing up your stuff could also be a good safety net in case of a greifer attack. You'll still lose whatever you did that day, but at least that month's worth of work didn't just go up in smoke!
I kinda hope they add in an moderator option to undo anything that a certain person has done to your world in between autosaves, but that may just be a bit too much info for the game to track all at the same time, especially in games with 8 players!
does this mean they can access the world i create if i make them mod?
nobody can access your world unless you are on it. maybe when rent-a-servers come out this might be possible but until then it would be best to leave your xbox on and be afk so you can have friends playing on your world while your away
It seems like Xbox has the most options to prevent something bad from happening to your world.
Why are there so many trust issues?
The abundance of children who play? Not as many kids who thrive on griefing have the attention span to sit through a tutorial on how to connect to a PC server.
It'll most likely be just the option of kicking while the Host would have kick and ban. Remember people, making advanced features (like PC has) on the console edition is difficult.
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Retired StaffProbably, just a bit more limited. (For now, at least.)
Why are there so many trust issues?
no
Hate to say it, but that was pretty much the same thing i was thinking!
That's why I'm pretty careful about who i play with. Once you've spent weeks on a project you become attached to it and i can really hurt to see someone deface it. Luckily, by turning the autosave off whenever anyone new joins you can keep that kind of thing to a minimum. I also keep backups of all my worlds on my cloud storage and a flash drive in case my HDD ever takes another dump, or i find myself without Live time and still want to work on my worlds.
Backing up your stuff could also be a good safety net in case of a greifer attack. You'll still lose whatever you did that day, but at least that month's worth of work didn't just go up in smoke!
I kinda hope they add in an moderator option to undo anything that a certain person has done to your world in between autosaves, but that may just be a bit too much info for the game to track all at the same time, especially in games with 8 players!
The abundance of children who play? Not as many kids who thrive on griefing have the attention span to sit through a tutorial on how to connect to a PC server.