My rule of thumb is: If you didn't see it in the changelogs, it didn't happen. Unless you're talking about future updates. In that case, it's a possibility but nobody knows for sure, most likely not even the staff at 4J.
dang. thats the biggest problem with the xbox version in my opinion. not enough resources
Do you actually realize how big the MCXBLA world is? There's not much land to explore, but it would probably take a year of average material use to completely deplete any one resource. I would guess there are probably 1,000 diamonds, I think someone did research on it in a thread once. Diamonds become a pain to find after you've explored all the caves. But, through strip mining, there are a lot to be found.
Mmm, Not sure he was talking about Iron, Gold, Diamond or Coal. Oceans floors are going to be all sand and clay so there's one problem bagged, but finding pumpkins, or sugarcane is sometimes painful (more so pumpkins). Won't be seeing much variety in the biome department either which means things like Cactus and, eventually, Cocoa, may become difficult to find as more biomes crowd the code. Mycelium is another one, but that's hard to find even on PC so it isn't as big a concern.
Map size is just a little too limiting to get access to everything Minecraft has to offer, so either an expansion of the land is going to be needed, or a few more chests are going to need to spawn in abandoned shafts that have a few of these things guaranteed to spawn in them (growables like cactus, cocoa and pumpkin, along with jungle sprouts specifically).
Someone had mentioned somewhere that a possible work around would be to place portals at the edges of the maps that would allow us to go from one world to another also saved on our machine to get missing resources from there. From what i understand the portals would take you through another loading screen similar to the one to the nether to help dump the old data and load up the new. I really hope they go with this solution as It'd make old worlds abandoned for new patch changes useful again!
I've got a problem on my main city map where the world is almost completely covered in Tundra/Taiga preventing Cacti from spawning. I found a few of everything else and have my pumpkins squirreled away waiting for the patch so i can plant more seeds, but without Cacti I'm unable to use Green Lime and Cyan dyes for decoration. Won't be an issue when 1.8.2 comes out and i can add some in with creative mode, but it's a big issue when you play in survival mode.
Mmm, Not sure he was talking about Iron, Gold, Diamond or Coal. Oceans floors are going to be all sand and clay so there's one problem bagged, but finding pumpkins, or sugarcane is sometimes painful (more so pumpkins). Won't be seeing much variety in the biome department either which means things like Cactus and, eventually, Cocoa, may become difficult to find as more biomes crowd the code. Mycelium is another one, but that's hard to find even on PC so it isn't as big a concern.
Map size is just a little too limiting to get access to everything Minecraft has to offer, so either an expansion of the land is going to be needed, or a few more chests are going to need to spawn in abandoned shafts that have a few of these things guaranteed to spawn in them (growables like cactus, cocoa and pumpkin, along with jungle sprouts specifically).
QFT
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Without the skin... Beneath the storm... Under these tears...The walls came down
Someone had mentioned somewhere that a possible work around would be to place portals at the edges of the maps that would allow us to go from one world to another also saved on our machine to get missing resources from there. From what i understand the portals would take you through another loading screen similar to the one to the nether to help dump the old data and load up the new. I really hope they go with this solution as It'd make old worlds abandoned for new patch changes useful again!
I've got a problem on my main city map where the world is almost completely covered in Tundra/Taiga preventing Cacti from spawning. I found a few of everything else and have my pumpkins squirreled away waiting for the patch so i can plant more seeds, but without Cacti I'm unable to use Green Lime and Cyan dyes for decoration. Won't be an issue when 1.8.2 comes out and i can add some in with creative mode, but it's a big issue when you play in survival mode.
That would be an entertaining solution, but failing that, I'd like to see a console specific biome code re-write that would create an arctic circle where Snow biomes would be most likely to generate, ranging in size from very small to medium, but was always there, near the top, bottom or both of the map, and a zone near the equator of the map that had a desert biome or strip in it, also ranging in size from very small to medium, but always being there, with everything else spawning in between (save mushroom biome. Those can still be rare). Growable resources would be guaranteed to spawn somewhere on the map between 1-6 blocks. If you destroy them or don't take care to replant them, then you deserve to lose them at that point. These can also be, as mentioned in my previous post, placed in chests to lower crowding of the map.
You could also make the arctic circle specific to the top of the map and the equator at the bottom of it (or even reversed) instead of an arctic circle at the top and bottom of the map, allowing for more variety in between.
512 MB, I believe. It has nothing to do with RAM though, PC version can run on less than that. The issue lies with Microsoft's ridiculous restrictions on the size of gamesave files.
no they are not gonna make the world bigger because of the ram of xbox.
They actually said on their twitter feed a few months back that they were going to look into it but they were going to concentrate on the updates first.They never said they weren't going to or couldn't do it aside from an early article about MC360(before it came to xbox) but that was from the author of the article.
512 MB, I believe. It has nothing to do with RAM though, PC version can run on less than that. The issue lies with Microsoft's ridiculous restrictions on the size of gamesave files.
I could swear the last statement from 4J I saw said that RAM was the issue, but suddenly I am unable to find the tweet/forum post to confirm this. In fact I'm having trouble finding any word from 4J on world size. It's weird because I'm sure I saw it linked from this forum and now it seems that every bit of information pertaining to it has mysteriously disappeared...
Edit: And before anybody says it, yes I am sure it was a statement by a member of 4J, I don't generally take anything anyone says as gospel until 4J says it.
I could swear the last statement from 4J I saw said that RAM was the issue, but suddenly I am unable to find the tweet/forum post to confirm this. In fact I'm having trouble finding any word from 4J on world size. It's weird because I'm sure I saw it linked from this forum and now it seems that every bit of information pertaining to it has mysteriously disappeared...
Edit: And before anybody says it, yes I am sure it was a statement by a member of 4J, I don't generally take anything anyone says as gospel until 4J says it.
I'm not saying that you're lying, or that 4J don't know what they're talking about, but that just doesn't make sense. If they changed chunk loading behavior to match the PC version, memory wouldn't be an issue at all. You could increase the world size however much you wanted and it wouldn't effect the workload on the RAM at all. (Although the size of your gamesave would increase dramatically as you travel over a good distance, which I believe is the real problem.) Vanilla PC Minecraft only uses around 500 MB of memory, at most, and generally runs a lot faster than our version, which is a bit watered down in the framerate department.
^ That makes sense. Render size and number of loaded chunks should be affected by ram but not world size. Its not like the game is currently loading the whole world in memory, right?
I could swear the last statement from 4J I saw said that RAM was the issue, but suddenly I am unable to find the tweet/forum post to confirm this. In fact I'm having trouble finding any word from 4J on world size. It's weird because I'm sure I saw it linked from this forum and now it seems that every bit of information pertaining to it has mysteriously disappeared...
Edit: And before anybody says it, yes I am sure it was a statement by a member of 4J, I don't generally take anything anyone says as gospel until 4J says it.
I remember seeing the same statement about the RAM and then noting that it was subsequently removed. Not sure if it was a fake tweet or just something they've rethought. I actually think it may have been quoted from an interview in an article, so perhaps it was a misquote.
It's been long known that world size woul not increase in this update, so not sure why anyone would be surprised today that it doesn't appear in the change logs. I think it's just another excuse to whine that the XBox version isn't the PC version (yawn). It may or may not happen for the 1.2.3 update. We'll just have to wait and see.
I know larger worlds are not impossible specialy if you ever played the indie game castle miner or castle mine z. Those who say it can't be done clearly have no idea what they're talking about. One guy one youtube has video just based on the distance traveled in castle miner z, the last one I saw he was at the 600,000 blocks.
Bottom Line:
* You can have Minecraft as (you know it) OR you can have infinite worlds. You can't have both.
* If larger, infinite worlds are so screamly important to you, you can have your huge worlds.... but MC will be like MCPE.
* I'm not saying that "larger" worlds are "impossible". I think that it won't possibly happen till after all the updating is done and they have time to sit down and "tweak" the game.... many, many months from now.
* The xbox size world is just part of the challenge. You're just gonna have to deal with it for a while whether you like it or not. Believe me, they know (some of us) want it and it's on their To Do list of things to Look Into.
* The xbox version will never be exactly like the PC version, just like the PC version will never be exactly like the xbox version. Just something we have to get through our heads.
The world size is staying the same. It may never change for the xbox (except to get higher when Anvil comes along). The problem is ram. Read the interview with 4J CEO Burns: http://www.g4tv.com/...nd-console-gap/
I know larger worlds are not impossible specialy if you ever played the indie game castle miner or castle mine z.
The problem with using "other" games as examples is that they are OTHER games. They're not Minecraft and don't have has much going inside the worlds as Minecraft does. Not only can every player change every block in the game, the game changes itself over time - trees, for example, grow... and the system has to keep track of all these changes in some temporary form until the file itself is permanently saved over just in case the player decides they want to exit without saving an keep none of it. Larger worlds are possible, but they would come at the expense of something else in the game.
That would be an entertaining solution, but failing that, I'd like to see a console specific biome code re-write that would create an arctic circle where Snow biomes would be most likely to generate, ranging in size from very small to medium, but was always there, near the top, bottom or both of the map, and a zone near the equator of the map that had a desert biome or strip in it, also ranging in size from very small to medium, but always being there, with everything else spawning in between (save mushroom biome. Those can still be rare). Growable resources would be guaranteed to spawn somewhere on the map between 1-6 blocks. If you destroy them or don't take care to replant them, then you deserve to lose them at that point. These can also be, as mentioned in my previous post, placed in chests to lower crowding of the map.
You could also make the arctic circle specific to the top of the map and the equator at the bottom of it (or even reversed) instead of an arctic circle at the top and bottom of the map, allowing for more variety in between.
This. in spades. It really offends my OCD when the biomes don't layout in some sort of logical pattern (for instance, a 300 block snow biome squatting in the middle of a desert biome....)
This. in spades. It really offends my OCD when the biomes don't layout in some sort of logical pattern (for instance, a 300 block snow biome squatting in the middle of a desert biome....)
But, part of the attractiveness of Minecraft is that it is both logical and illogical at the same time. I mean, in what real world are dirt and stone not subject to gravity, but sand and gravel are?
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Retired StaffMy rule of thumb is: If you didn't see it in the changelogs, it didn't happen. Unless you're talking about future updates. In that case, it's a possibility but nobody knows for sure, most likely not even the staff at 4J.
Do you actually realize how big the MCXBLA world is? There's not much land to explore, but it would probably take a year of average material use to completely deplete any one resource. I would guess there are probably 1,000 diamonds, I think someone did research on it in a thread once. Diamonds become a pain to find after you've explored all the caves. But, through strip mining, there are a lot to be found.
Map size is just a little too limiting to get access to everything Minecraft has to offer, so either an expansion of the land is going to be needed, or a few more chests are going to need to spawn in abandoned shafts that have a few of these things guaranteed to spawn in them (growables like cactus, cocoa and pumpkin, along with jungle sprouts specifically).
I've got a problem on my main city map where the world is almost completely covered in Tundra/Taiga preventing Cacti from spawning. I found a few of everything else and have my pumpkins squirreled away waiting for the patch so i can plant more seeds, but without Cacti I'm unable to use Green Lime and Cyan dyes for decoration. Won't be an issue when 1.8.2 comes out and i can add some in with creative mode, but it's a big issue when you play in survival mode.
QFT
That would be an entertaining solution, but failing that, I'd like to see a console specific biome code re-write that would create an arctic circle where Snow biomes would be most likely to generate, ranging in size from very small to medium, but was always there, near the top, bottom or both of the map, and a zone near the equator of the map that had a desert biome or strip in it, also ranging in size from very small to medium, but always being there, with everything else spawning in between (save mushroom biome. Those can still be rare). Growable resources would be guaranteed to spawn somewhere on the map between 1-6 blocks. If you destroy them or don't take care to replant them, then you deserve to lose them at that point. These can also be, as mentioned in my previous post, placed in chests to lower crowding of the map.
You could also make the arctic circle specific to the top of the map and the equator at the bottom of it (or even reversed) instead of an arctic circle at the top and bottom of the map, allowing for more variety in between.
How much ram does the xbox have
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Retired Staff512 MB, I believe. It has nothing to do with RAM though, PC version can run on less than that. The issue lies with Microsoft's ridiculous restrictions on the size of gamesave files.
(Thought I'd share this with you as well.)
They actually said on their twitter feed a few months back that they were going to look into it but they were going to concentrate on the updates first.They never said they weren't going to or couldn't do it aside from an early article about MC360(before it came to xbox) but that was from the author of the article.
I could swear the last statement from 4J I saw said that RAM was the issue, but suddenly I am unable to find the tweet/forum post to confirm this. In fact I'm having trouble finding any word from 4J on world size. It's weird because I'm sure I saw it linked from this forum and now it seems that every bit of information pertaining to it has mysteriously disappeared...
Edit: And before anybody says it, yes I am sure it was a statement by a member of 4J, I don't generally take anything anyone says as gospel until 4J says it.
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Retired StaffI'm not saying that you're lying, or that 4J don't know what they're talking about, but that just doesn't make sense. If they changed chunk loading behavior to match the PC version, memory wouldn't be an issue at all. You could increase the world size however much you wanted and it wouldn't effect the workload on the RAM at all. (Although the size of your gamesave would increase dramatically as you travel over a good distance, which I believe is the real problem.) Vanilla PC Minecraft only uses around 500 MB of memory, at most, and generally runs a lot faster than our version, which is a bit watered down in the framerate department.
I remember seeing the same statement about the RAM and then noting that it was subsequently removed. Not sure if it was a fake tweet or just something they've rethought. I actually think it may have been quoted from an interview in an article, so perhaps it was a misquote.
It's been long known that world size woul not increase in this update, so not sure why anyone would be surprised today that it doesn't appear in the change logs. I think it's just another excuse to whine that the XBox version isn't the PC version (yawn). It may or may not happen for the 1.2.3 update. We'll just have to wait and see.
The world size is staying the same. It may never change for the xbox (except to get higher when Anvil comes along). The problem is ram. Read the interview with 4J CEO Burns:
http://www.g4tv.com/thefeed/blog/post/727636/building-a-better-minecraft-bridging-the-pc-and-console-gap/
Next, read my post here about working with 512mb of ram, 12th post down:
http://www.minecraftforum.net/topic/1487197-i-know-my-xboxs-180gb-hard-drive-can-handle-infinite-worlds/page__st__20
Bottom Line:
* You can have Minecraft as (you know it) OR you can have infinite worlds. You can't have both.
* If larger, infinite worlds are so screamly important to you, you can have your huge worlds.... but MC will be like MCPE.
* I'm not saying that "larger" worlds are "impossible". I think that it won't possibly happen till after all the updating is done and they have time to sit down and "tweak" the game.... many, many months from now.
* The xbox size world is just part of the challenge. You're just gonna have to deal with it for a while whether you like it or not. Believe me, they know (some of us) want it and it's on their To Do list of things to Look Into.
* The xbox version will never be exactly like the PC version, just like the PC version will never be exactly like the xbox version. Just something we have to get through our heads.
WELL SAID!!!
The problem with using "other" games as examples is that they are OTHER games. They're not Minecraft and don't have has much going inside the worlds as Minecraft does. Not only can every player change every block in the game, the game changes itself over time - trees, for example, grow... and the system has to keep track of all these changes in some temporary form until the file itself is permanently saved over just in case the player decides they want to exit without saving an keep none of it. Larger worlds are possible, but they would come at the expense of something else in the game.
This. in spades. It really offends my OCD when the biomes don't layout in some sort of logical pattern (for instance, a 300 block snow biome squatting in the middle of a desert biome....)
But, part of the attractiveness of Minecraft is that it is both logical and illogical at the same time.