I'm not sure if any one else has noticed this, but if you look closely during the new 1.8.2 videos 4j has posted you might notice that the draw distance is further than what it is at the moment. I for one am experiencing terrible draw distance. My 5 year old Mac running Minecraft on normal draw distance is much, much better than the 360 version. Is there anyone else experiencing shortened draw distance? If so, are you hoping the new update extends it?
It is not a game breaker or anything. I am just curious.
(This is NOT about world size! It is specifically about normal world size loading at a reduced draw distance.)
I find as I'm moving about my world more quickly and with greater confidence that I'm often almost overshooting the draw distance; that is, things are rendering almost beside me rather than in front of me. I didn't notice this when I first started playing. With sprinting coming into the game, it's going to be difficult not to feel like one is running out into the void unless the rendering can be sped up as well.
I find as I'm moving about my world more quickly and with greater confidence that I'm often almost overshooting the draw distance; that is, things are rendering almost beside me rather than in front of me. I didn't notice this when I first started playing. With sprinting coming into the game, it's going to be difficult not to feel like one is running out into the void unless the rendering can be sped up as well.
That could be fun unless you are up on a cliff, in which case it would no longer be fun, as you could possibly fall to your doom!
Anyway, I haven't had this problem except when playing online, especially when the host has a very "meh" connection. Also, if you run into a chunk before it's rendered, you don't die or anything. You just glitch back to the edge of the chunk you were walking from.
I'm taking it to mean the same as rendering distance - the number of blocks ahead of your direction of travel where the system starts drawing in or rendering the terrain and other map details.
I'm taking it to mean the same as rendering distance - the number of blocks ahead of your direction of travel where the system starts drawing in or rendering the terrain and other map details.
I'm not sure if any one else has noticed this, but if you look closely during the new 1.8.2 videos 4j has posted you might notice that the draw distance is further than what it is at the moment. I for one am experiencing terrible draw distance. My 5 year old Mac running Minecraft on normal draw distance is much, much better than the 360 version. Is there anyone else experiencing shortened draw distance? If so, are you hoping the new update extends it?
It is not a game breaker or anything. I am just curious.
(This is NOT about world size! It is specifically about normal world size loading at a reduced draw distance.)
It's probably because 4J has high internet connection.
It's probably because 4J has high internet connection.
"Draw Distance" is the point at which the blocks begin to render in to your field of vision, as was stated above. It has nothing to do with your internet connection, unless you're playing an online game. For example, Skyrim has a shorter "draw" distance for LOD on consoles compared to medium to high-end PCs. From what I understand it has to do with processor speed and ram quantity. There is a debate on the Skyrim forums that the LOD draw distance being poorer on some Xbox 360s compared to other 360s may have something to do with the operating system and the amount of memory that has been cached. This is all speculation, however.
"Draw Distance" is the point at which the blocks begin to render in to your field of vision, as was stated above. It has nothing to do with your internet connection, unless you're playing an online game. For example, Skyrim has a shorter "draw" distance for LOD on consoles compared to medium to high-end PCs. From what I understand it has to do with processor speed and ram quantity. There is a debate on the Skyrim forums that the LOD draw distance being poorer on some Xbox 360s compared to other 360s may have something to do with the operating system and the amount of memory that has been cached. This is all speculation, however.
What? o_o I have no idea what you just said. Anyways, 4J never said they were going to change render distance, did they?
What? o_o I have no idea what you just said. Anyways, 4J never said they were going to change render distance, did they?
Sorry, bro. I probably should have clarified some things. LOD is the level of detail. An example of this would be the grass and brush detail in games like Skyrim and Borderlands 2 "drawing" in at a closer or further distance from the player's vision. "Cached" memory is the Xbox 360 allocating memory resources to quickly load recently visited areas in a game. For example, if you are playing Skyrim (sorry to keep using Skyrim as an example. It is the game that most heavily uses this feature.) and you enter a building in Whiterun then exit the building, the game loads the city of Whiterun much faster because the memory has been stored most recently. If you haven't visited Riften in a few hours of gameplay and then fast travel there the system will take a longer amount of time to sift through the recent memory allocations to load the city of Riften. I hope that explains it better. There are many other people who could do a better job at explaining this than I can.
They definitely did not mention anything about fixing the render distance. I was just curious if anyone else has been experiencing draw distance (or render distance) problems. I am actually not having many slow chunk updates, but the render distance is closer than the new videos I have watched.
For example, watch any of the newer videos and pay attention to the background in the beginning behind the "Minecraft 1.8.2" white and black wool logo. The videos show a much further render distance than many of us are experiencing on normal playthroughs.
Sorry, bro. I probably should have clarified some things. LOD is the level of detail. An example of this would be the grass and brush detail in games like Skyrim and Borderlands 2 "drawing" in at a closer or further distance from the player's vision. "Cached" memory is the Xbox 360 allocating memory resources to quickly load recently visited areas in a game. For example, if you are playing Skyrim (sorry to keep using Skyrim as an example. It is the game that most heavily uses this feature.) and you enter a building in Whiterun then exit the building, the game loads the city of Whiterun much faster because the memory has been stored most recently. If you haven't visited Riften in a few hours of gameplay and then fast travel there the system will take a longer amount of time to sift through the recent memory allocations to load the city of Riften. I hope that explains it better. There are many other people who could do a better job at explaining this than I can.
They definitely did not mention anything about fixing the render distance. I was just curious if anyone else has been experiencing draw distance (or render distance) problems. I am actually not having many slow chunk updates, but the render distance is closer than the new videos I have watched.
For example, watch any of the newer videos and pay attention to the background in the beginning behind the "Minecraft 1.8.2" white and black wool logo. The videos show a much further render distance than many of us are experiencing on normal playthroughs.
If I'm correct the draw distance is at 150 blocks in any direction from you . Now I have a man made island that is 111 by 111 . Wile on the farthest side of the island I can see the end of the island and even a little bit further . Draw distance isn't too bad you can see quite a way away
If I'm correct the draw distance is at 150 blocks in any direction from you . Now I have a man made island that is 111 by 111 . Wile on the farthest side of the island I can see the end of the island and even a little bit further . Draw distance isn't too bad you can see quite a way away
Still though an increase would be nice .
They should make it where you have the option to change your drawing distance like in PC.
I fired up my XBox the other day to do some screenshots and I noticed that the render distance seems quite noticeably shorter than the PC on "normal". It's probably equivalent to "short" or perhaps even a little less, to give us silky smooth 60FPS.
Short has a distance of 62 blocks in any direction from where you are .
Normal is 128 blocks away.
We have somewhere from 128 to 150 . So we possibly have more than normal setting.
What were missing though is far . Far is 256 blocks in any direction double what we can see .
i had the same problem. i found a fix for it though. its kind of a glitch really it shows the whole world as seen on your map as well as everything being loaded on screen.
1)find a screwdriver and take the cover off your 360 2)find a pair of scissors and cut your motherboard in half very carefully 3)screw your cover back on and play minecraft. bamm fixed :3 i am not reliable for any Xbox's damaged during this process
I fired up my XBox the other day to do some screenshots and I noticed that the render distance seems quite noticeably shorter than the PC on "normal". It's probably equivalent to "short" or perhaps even a little less, to give us silky smooth 60FPS.
I imagine if they do give us an option to increase render distance, it will be at the expense of something like splitscreen. i.e., if you want far render distance, the option to splitscreen with other players becomes unavailable while it's selected. The render distance is one of the most intensive things in Minecraft.
The render distance is already decreased in split screen. I switch back and forth a lot to check build progress from a distance. I don't know if is a coded decrease or simply a performance issue when adding more players.
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It is not a game breaker or anything. I am just curious.
(This is NOT about world size! It is specifically about normal world size loading at a reduced draw distance.)
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Retired StaffJUST KIDDING! Don't flip out on me, everyone.
Anyway, I haven't had this problem except when playing online, especially when the host has a very "meh" connection. Also, if you run into a chunk before it's rendered, you don't die or anything. You just glitch back to the edge of the chunk you were walking from.
I'm taking it to mean the same as rendering distance - the number of blocks ahead of your direction of travel where the system starts drawing in or rendering the terrain and other map details.
It's probably because 4J has high internet connection.
"Draw Distance" is the point at which the blocks begin to render in to your field of vision, as was stated above. It has nothing to do with your internet connection, unless you're playing an online game. For example, Skyrim has a shorter "draw" distance for LOD on consoles compared to medium to high-end PCs. From what I understand it has to do with processor speed and ram quantity. There is a debate on the Skyrim forums that the LOD draw distance being poorer on some Xbox 360s compared to other 360s may have something to do with the operating system and the amount of memory that has been cached. This is all speculation, however.
Sorry, bro. I probably should have clarified some things. LOD is the level of detail. An example of this would be the grass and brush detail in games like Skyrim and Borderlands 2 "drawing" in at a closer or further distance from the player's vision. "Cached" memory is the Xbox 360 allocating memory resources to quickly load recently visited areas in a game. For example, if you are playing Skyrim (sorry to keep using Skyrim as an example. It is the game that most heavily uses this feature.) and you enter a building in Whiterun then exit the building, the game loads the city of Whiterun much faster because the memory has been stored most recently. If you haven't visited Riften in a few hours of gameplay and then fast travel there the system will take a longer amount of time to sift through the recent memory allocations to load the city of Riften. I hope that explains it better. There are many other people who could do a better job at explaining this than I can.
They definitely did not mention anything about fixing the render distance. I was just curious if anyone else has been experiencing draw distance (or render distance) problems. I am actually not having many slow chunk updates, but the render distance is closer than the new videos I have watched.
For example, watch any of the newer videos and pay attention to the background in the beginning behind the "Minecraft 1.8.2" white and black wool logo. The videos show a much further render distance than many of us are experiencing on normal playthroughs.
Still though an increase would be nice
I would love to see something like this . But I would keep on the highest setting always
Short has a distance of 62 blocks in any direction from where you are .
Normal is 128 blocks away.
We have somewhere from 128 to 150 . So we possibly have more than normal setting.
What were missing though is far . Far is 256 blocks in any direction double what we can see .
Unless I had no choice to change the distance for some reason or another, I would keep it all the same.
Though I would experiment on "how far" I could raise mine...
1)find a screwdriver and take the cover off your 360
2)find a pair of scissors and cut your motherboard in half very carefully
3)screw your cover back on and play minecraft. bamm fixed :3
i am not reliable for any Xbox's damaged during this process
The render distance is already decreased in split screen. I switch back and forth a lot to check build progress from a distance. I don't know if is a coded decrease or simply a performance issue when adding more players.