Does anyone know a good way to keep passive mobs away from a certain area? I am creating an adventure map (no small feat in X-Box 360) and I have a trap set that when a player steps on a pressure plate it collapses a wall and unleashes a waiting group of mobs (carried from a spawner via mob elevator). As we don't have creative yet, it has been a long and arduous process, and I have the game on Peaceful 99% of the time. There are so many cows and chickens and pigs and sheep roaming the world that they keep stepping on my pressure plates and setting off my traps. I've surrounded the area with fences, but passive mobs keep getting in (likely spawning inside the area or jumping from higher cliffs into the area).
It is highly annoying, because just short of building a shelter around the damned pressure plate (which will totally bring attention to the plate itself) I can't find a way to keep these mobs from foiling my plans. I can't really place blocks to block the path, because the traps are far enough along in the map that Even if I kept a block there and removed it just before the players spawned, passive mobs would still have time to spawn and trample all my hard work.
Anyone have any outside-the-box ideas?
I guess I might have to wait until post update and make a nearby farm to keep the mob number controlled?
I'm not sure if this is right but I think passive mobs can only spawn on grass blocks so you can change it to other blocks other than that I don't how to control passive mob's spawning
Correct. You need to do the same thing wheat farms need: Remove all grass and dirt surface blocks from your creations, and fence in the areas that you want mob free. Make sure there are no blocks that animals can use as jumping spots over a fence, at least 2 blocks away from the fence.
Correct. You need to do the same thing wheat farms need: Remove all grass and dirt surface blocks from your creations, and fence in the areas that you want mob free. Make sure there are no blocks that animals can use as jumping spots over a fence, at least 2 blocks away from the fence.
Cobra has it right on. Another thing you can do is to essentially eliminate the available grass in the general area of the traps and then fence in the only available grass areas within 144 blocks of the traps. This has the same sort of effect as lighting up the caves all around the area of a mob spawn trap. That way, the passive mobs can only spawn inside fenced areas and they are unable to wander outside of them. In some biomes, this would take a lot of work; but in desert biomes or in biomes where everything is on small islands, it's really not that hard to accomplish.
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It is highly annoying, because just short of building a shelter around the damned pressure plate (which will totally bring attention to the plate itself) I can't find a way to keep these mobs from foiling my plans. I can't really place blocks to block the path, because the traps are far enough along in the map that Even if I kept a block there and removed it just before the players spawned, passive mobs would still have time to spawn and trample all my hard work.
Anyone have any outside-the-box ideas?
I guess I might have to wait until post update and make a nearby farm to keep the mob number controlled?
Kenn (ARTISTIK), Quest & Lore Writer, Renatus RPG Server
Development Team, ARK_REALMS RPG Server
- Kareem Abdul-Jabbar
Correct. You need to do the same thing wheat farms need: Remove all grass and dirt surface blocks from your creations, and fence in the areas that you want mob free. Make sure there are no blocks that animals can use as jumping spots over a fence, at least 2 blocks away from the fence.
Cobra has it right on. Another thing you can do is to essentially eliminate the available grass in the general area of the traps and then fence in the only available grass areas within 144 blocks of the traps. This has the same sort of effect as lighting up the caves all around the area of a mob spawn trap. That way, the passive mobs can only spawn inside fenced areas and they are unable to wander outside of them. In some biomes, this would take a lot of work; but in desert biomes or in biomes where everything is on small islands, it's really not that hard to accomplish.