so i understand that there is a chunk limit and when you reach it, you respawn at the world spawn every time, with an empty inventory. Is there a way to loosen up chunks? like blow up giant holes underground somewhere?
This happened to my world. I was so mad, but I didn't know what caused it.
Then I found out if you have too much crap built in your world, that's what causes it.
This happened to my world. I was so mad, but I didn't know what caused it.
Then I found out if you have too much crap built in your world, that's what causes it.
yeah, i know a few guys that do this. they have alot of crap, so i always span in the spawn room. lol. so i dont want this happening to mine
ive watched the goonies a hundred times... chunk has no limits. lol.
it seems to be about the amount of materials ive heard duping cuases it and storing duped items in chests. but i dupe have lots of duped items in chests and have yet to have this issue happen, but i dont have a lot of buildings. i have some pretty massive builds but they are few and far between. so it does seem that the most likely cuase is how much is built up in your world, as far as chunks go. ive explored my world fully. and explored massive amounts of cave networks and still am not having any problems with spawning. also. how can you destroy chunks. thought they were bult in to your map.
This happened to my world. I was so mad, but I didn't know what caused it.
Then I found out if you have too much crap built in your world, that's what causes it.
Have 4J confirmed that this is the cause of it? or is this just another unconfirmed theory. When the bug it happened to me, I was barely starting out in a world and had very few items and a very few small builds. Last I heard, 4J had not yet been able to replicate the problem reliably and did not know the cause.
Have 4J confirmed that this is the cause of it? or is this just another unconfirmed theory. When the bug it happened to me, I was barely starting out in a world and had very few items and a very few small builds. Last I heard, 4J had not yet been able to replicate the problem reliably and did not know the cause.
I believe I did hear 4J say they are fixing this problem. And I don't think
overloading your world with builds is the only thing that causes it. It does cause
it, but I'm sure there's another reason why. Maybe it's just a glitch that infects
your world like a virus, I'm not entirely sure.
I believe I did hear 4J say they are fixing this problem. And I don't think
overloading your world with builds is the only thing that causes it. It does cause
it, but I'm sure there's another reason why. Maybe it's just a glitch that infects
your world like a virus, I'm not entirely sure.
A "build" could be a simply as just moving dirt blocks around; and I just can't see where that sort of activity increases anything. For every block placed and air block is destroyed, so there is a preserving balance as to the total number of blocks. As another poster said, the number of chunks doesn't go up, it's a fixed 1024 x 1024 blocks (including the nether) by 128 layers.
I'm confident the system only retains the last saved information about how a chunk was modified and discards how it was originally. The reason I believe this is that people who have had the inventory bug hit them have not reported that buildings have suddenly gone missing or that certain terrain in their worlds has reverted back to the state is was when they first created the world.
I could possibly see where having too many items stored in chests MIGHT contribute to an inventory bug and I could possibly see how duping a lot of items might cause the person to store a lot more items in chests (plus the duped items while they are in chests are pure additions to the world). I could possibly seee how a lot of redstone wiring in use could increase the demands on the system. However, I just don't see how just putting the same blocks back into the environment (and destroying an equivalent number of air blocks) could cause an inventory bug. it just doesn't represent any kind of increase of anything.
ive watched the goonies a hundred times... chunk has no limits. lol.
it seems to be about the amount of materials ive heard duping cuases it and storing duped items in chests. but i dupe have lots of duped items in chests and have yet to have this issue happen, but i dont have a lot of buildings. i have some pretty massive builds but they are few and far between. so it does seem that the most likely cuase is how much is built up in your world, as far as chunks go. ive explored my world fully. and explored massive amounts of cave networks and still am not having any problems with spawning. also. how can you destroy chunks. thought they were bult in to your map.
Nobody has proven that duping causes any of these horrendous glitches. People just need something to blame it on, so "hardcore survivalists" go around telling everyone that duping causes every bug in the game. Then when one of their anti-duping buddies' worlds becomes corrupted, or falls under the wrath of this inventory glitch, they say somebody must have came into the game and duped.
I'm starting to think it does have something to do with how much you build. I have been duping ever since I learned how to, and I've only had one corrupted game, and I know exactly why it happened. (It was a rookie mistake that I won't go into further detail about.) I've also never had the inventory/spawn point erasing bug. I build some pretty big things, but only one megabuild per world, then I start a new map. There's an obvious correlation there, which doesn't prove anything, but does provide evidence to the theory.
Nobody has proven that duping causes any of these horrendous glitches. People just need something to blame it on, so "hardcore survivalists" go around telling everyone that duping causes every bug in the game. Then when one of their anti-duping buddies' worlds becomes corrupted, or falls under the wrath of this inventory glitch, they say somebody must have came into the game and duped.
I'm starting to think it does have something to do with how much you build. I have been duping ever since I learned how to, and I've only had one corrupted game, and I know exactly why it happened. (It was a rookie mistake that I won't go into further detail about.) I've also never had the inventory/spawn point erasing bug. I build some pretty big things, but only one megabuild per world, then I start a new map. There's an obvious correlation there, which doesn't prove anything, but does provide evidence to the theory.
But counter-evidence is provided by the fact that I was hit with it when I was essentially first starting out in one world. I had nothing that could even remotely be called a megabuild. I think it boils down to everyone has a pet theory, but no one really knows what causes it. My pet theory on it is that something interrupts the saving process... perhaps the player leaves the main screen too quickly. The chest icon does come on and go off a couple of times before the save is complete.
Let's just hope that 4J have figured it out and have been able to fix it.
But counter-evidence is provided by the fact that I was hit with it when I was essentially first starting out in one world. I had nothing that could even remotely be called a megabuild. I think it boils down to everyone has a pet theory, but no one really knows what causes it. My pet theory on it is that something interrupts the saving process... perhaps the player leaves the main screen too quickly. The chest icon does come on and go off a couple of times before the save is complete.
Let's just hope that 4J have figured it out and have been able to fix it.
Hmmm... well, I honestly don't have a clue what causes it. But what I do know is, the little autosave chest is just for your game data, settings for options, leaderboard stats, stuff like that. It has nothing to do with your inventory or spawn point, that is all saved into the .bin file with your world.
Nobody has proven that duping causes any of these horrendous glitches. People just need something to blame it on, so "hardcore survivalists" go around telling everyone that duping causes every bug in the game. Then when one of their anti-duping buddies' worlds becomes corrupted, or falls under the wrath of this inventory glitch, they say somebody must have came into the game and duped.
I'm starting to think it does have something to do with how much you build. I have been duping ever since I learned how to, and I've only had one corrupted game, and I know exactly why it happened. (It was a rookie mistake that I won't go into further detail about.) I've also never had the inventory/spawn point erasing bug. I build some pretty big things, but only one megabuild per world, then I start a new map. There's an obvious correlation there, which doesn't prove anything, but does provide evidence to the theory.
yea ive never had it happen and i dupe a lot. but my friends and i have a huge public server that has had at least 10-12 contributors. so this leads me to think that it could be due to the number of savd inventories. since all that data is saved on the admins hard drive. we also have a massive number of huge builds that are built using duped blocks. so its hard to narrow it down. if i wasnt confident that 4j was going to fix the issue id say we get about 15 players and go to a world invite them in a few at a time. fill up their inventory and let them leave and save then repeat and when we save all 15 players inventories we reload the world and see how it reacts.
yea ive never had it happen and i dupe a lot. but my friends and i have a huge public server that has had at least 10-12 contributors. so this leads me to think that it could be due to the number of savd inventories. since all that data is saved on the admins hard drive. we also have a massive number of huge builds that are built using duped blocks. so its hard to narrow it down. if i wasnt confident that 4j was going to fix the issue id say we get about 15 players and go to a world invite them in a few at a time. fill up their inventory and let them leave and save then repeat and when we save all 15 players inventories we reload the world and see how it reacts.
yea ive never had it happen and i dupe a lot. but my friends and i have a huge public server that has had at least 10-12 contributors. so this leads me to think that it could be due to the number of savd inventories. since all that data is saved on the admins hard drive. we also have a massive number of huge builds that are built using duped blocks. so its hard to narrow it down. if i wasnt confident that 4j was going to fix the issue id say we get about 15 players and go to a world invite them in a few at a time. fill up their inventory and let them leave and save then repeat and when we save all 15 players inventories we reload the world and see how it reacts.
This is another theory that my experience with the inventory bug just doesn't fit. At the point I was hit with the inventory bug, no one else had entered my world but me. My friend's kids have also experienced the inventory bug when they had only 4 players who have joined the game and all those players have entered the world via local splitscreen mode.
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looking into this and are going to fix it in 1.8.2
ok awesome. Im probly going to do this far away, down at bedrock so i can last till the update, because im afraid my world is getting close to it,.
Then I found out if you have too much crap built in your world, that's what causes it.
yeah, i know a few guys that do this. they have alot of crap, so i always span in the spawn room. lol. so i dont want this happening to mine
it seems to be about the amount of materials ive heard duping cuases it and storing duped items in chests. but i dupe have lots of duped items in chests and have yet to have this issue happen, but i dont have a lot of buildings. i have some pretty massive builds but they are few and far between. so it does seem that the most likely cuase is how much is built up in your world, as far as chunks go. ive explored my world fully. and explored massive amounts of cave networks and still am not having any problems with spawning. also. how can you destroy chunks. thought they were bult in to your map.
Have 4J confirmed that this is the cause of it? or is this just another unconfirmed theory. When the bug it happened to me, I was barely starting out in a world and had very few items and a very few small builds. Last I heard, 4J had not yet been able to replicate the problem reliably and did not know the cause.
overloading your world with builds is the only thing that causes it. It does cause
it, but I'm sure there's another reason why. Maybe it's just a glitch that infects
your world like a virus, I'm not entirely sure.
A "build" could be a simply as just moving dirt blocks around; and I just can't see where that sort of activity increases anything. For every block placed and air block is destroyed, so there is a preserving balance as to the total number of blocks. As another poster said, the number of chunks doesn't go up, it's a fixed 1024 x 1024 blocks (including the nether) by 128 layers.
I'm confident the system only retains the last saved information about how a chunk was modified and discards how it was originally. The reason I believe this is that people who have had the inventory bug hit them have not reported that buildings have suddenly gone missing or that certain terrain in their worlds has reverted back to the state is was when they first created the world.
I could possibly see where having too many items stored in chests MIGHT contribute to an inventory bug and I could possibly see how duping a lot of items might cause the person to store a lot more items in chests (plus the duped items while they are in chests are pure additions to the world). I could possibly seee how a lot of redstone wiring in use could increase the demands on the system. However, I just don't see how just putting the same blocks back into the environment (and destroying an equivalent number of air blocks) could cause an inventory bug. it just doesn't represent any kind of increase of anything.
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Retired StaffNobody has proven that duping causes any of these horrendous glitches. People just need something to blame it on, so "hardcore survivalists" go around telling everyone that duping causes every bug in the game. Then when one of their anti-duping buddies' worlds becomes corrupted, or falls under the wrath of this inventory glitch, they say somebody must have came into the game and duped.
I'm starting to think it does have something to do with how much you build. I have been duping ever since I learned how to, and I've only had one corrupted game, and I know exactly why it happened. (It was a rookie mistake that I won't go into further detail about.) I've also never had the inventory/spawn point erasing bug. I build some pretty big things, but only one megabuild per world, then I start a new map. There's an obvious correlation there, which doesn't prove anything, but does provide evidence to the theory.
But counter-evidence is provided by the fact that I was hit with it when I was essentially first starting out in one world. I had nothing that could even remotely be called a megabuild. I think it boils down to everyone has a pet theory, but no one really knows what causes it. My pet theory on it is that something interrupts the saving process... perhaps the player leaves the main screen too quickly. The chest icon does come on and go off a couple of times before the save is complete.
Let's just hope that 4J have figured it out and have been able to fix it.
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Retired StaffHmmm... well, I honestly don't have a clue what causes it. But what I do know is, the little autosave chest is just for your game data, settings for options, leaderboard stats, stuff like that. It has nothing to do with your inventory or spawn point, that is all saved into the .bin file with your world.
yea ive never had it happen and i dupe a lot. but my friends and i have a huge public server that has had at least 10-12 contributors. so this leads me to think that it could be due to the number of savd inventories. since all that data is saved on the admins hard drive. we also have a massive number of huge builds that are built using duped blocks. so its hard to narrow it down. if i wasnt confident that 4j was going to fix the issue id say we get about 15 players and go to a world invite them in a few at a time. fill up their inventory and let them leave and save then repeat and when we save all 15 players inventories we reload the world and see how it reacts.
if you want to test, i can help
This is another theory that my experience with the inventory bug just doesn't fit. At the point I was hit with the inventory bug, no one else had entered my world but me. My friend's kids have also experienced the inventory bug when they had only 4 players who have joined the game and all those players have entered the world via local splitscreen mode.