it has nutting to do with space it is all the specs with the xbox (ram,graphics,cpu, motherboard) and the xbox isnt as good as some computers. so your game would not run as smooth. so there are alot of excuses for them to, but you have none for complaining.
it has nutting to do with space it is all the specs with the xbox (ram,graphics,cpu, motherboard) and the xbox isnt as good as some computers. so your game would not run as smooth. so there are alot of excuses for them to, but you have none for complaining.
File size isn't the issue. You would have to be mad not to realise this. A world file is around 10 mb ish on xbox. Its the stress put on your xbox as it acts as a server a hosts the entire world. All those blocks. If its so east to get around this write the code yourselves but stop moaning FFS.
You three clearly hadn't read the posts before you. They already contain this information and my involvement expressing that I understand it.
The thread was titled and started based on the most common reason I'm given for infinite development not being able to be implemented: Storage capacity.
When I started it, I already suspected that a more likely cause of the problem would be working system specifications, but found it hard to believe because the game should already be loading and unloading a set, limited, finite portion of the map that is within the working capabilities of the Xbox 360. This would mean that, as new portions of the world are loaded, old portions that are too distant are unloaded to keep the system within this span of strain.
With the above situation (which isn't actually the way the game works, unfortunately), the restriction would then be storage capacity, not memory or processing capability.
it has nutting to do with space it is all the specs with the xbox (ram,graphics,cpu, motherboard) and the xbox isnt as good as some computers. so your game would not run as smooth. so there are alot of excuses for them to, but you have none for complaining.
Lolwut?
Also, it has nothing to do with the GPU or the motherboard. Well, slightly the motherboard since you would need a different model to allow for more RAM, but still, motherboards don't have much of a direct influence on performance.
*sigh* So many people trying to sound intelligent.
With the issue being hardware, does anyone think there's a chance of a version of the game more in tune with the PC version being released if the next-gen Xbox system is released sometime in 2013?
I'll throw something to think about out there. (Hear me out, ok?)
"Infinite" worlds are possible with 512mb of ram!!!
There's a cute little "minecraft" like block program for the iPad called Block Earth. I got it because I thought anything has to be better than MCPE. Anyway, it does have "infinite" size worlds- I made a tower, then walked forever (well, a long ways) in one direction and it just kept on going and making new terrain off in the distance as I went. Made another tower, flew back to the original tower, then back again to the second tower. No problem! I thought "Wow, if this game can do it on a lowly iPad with only 512mb RAM, so can MC xbox, right?"
How hard can it be?
HOWEVER:
* It's "creative" only. There's just the land, some gross looking trees, and some lakes. You get a decent amount of block types to build with, but that's it. No mobs, NPC's, etc.
* No lava.
* No water physics. You can walk across the "lakes". And they're like Jello, meaning you can dig a block of water out and have a hole in the lake.
* No night/day. You have a nice looking photorealistic sky, but it never changes.
* No weather.
* Only one biome.
* You can only build up about 60 blocks, and dig down about 20 blocks.
* No caves.
* It has an "infinite" world alright- but there's only one world! You spawn in the exact same spot of the exact same world every time.
SO:
The point of this post is twofold.
1. The xbox is not a PC. It's pointless to try compare them and say "I want the xbox to have ____ like the PC" (and vice versa!). If you get things like the PC- great! If not- oh well!
2. Be careful what you wish for. There's been tons of threads here requesting infinite worlds. While "infinite worlds" are possible on the xbox, you probably won't have the "Minecraft" as you know it anymore with all the "other" things it has. Yes, the iPad isn't an xbox, but the example above does give you an idea of what happens when you make design decisions.
First of all people, let's look at 2 indie games on the xbox: Castleminer and Blockworld. They both offer infinite terrain generation. Now, they are not that same game as minecraft, but this proves something. You CAN have minecraft with infinite world generation, but you would have to take multiplayer out, and maybe the creatures, but minecraft could have an offline creation mode with infinite terrain for people to build unlimited stuff, just like you can in Blockworld. But the thing is, like said earlier, minecraft is like a house that is already half built from it's blueprints, so it's unlikely that they are going to go back and rewrite some core game code just to get infinite terrain for an offline mode. But the developers of the indie games TotalMiner and Craftworld are trying to beat minecraft and include the infinite terrain feature in their games. I for one will be playing one of those games if they pull it all off. It's just too bad I spent 1600 msp on minecraft. I knew about the limited map size, but bought the game anyways. Perhaps when it's the same version as PC it will be a lot better, but for now I'm not playing it.
Has anyone even considered that the X360 does not require a hard drive? I deplore Microsoft's decision to allow flash memory as the only available storage, because that severely hampers what devs can do. Flash memory of the affordable variety is notoriously slow to write, and can't be written to rapidly and constantly (like a swap file needs) because it will fail in short order. Flash is good for occasional limited writes, but not for constant I/O. It does go bad after a set number of write cycles.
Given that flash memory (e.g., USB memory sticks, 4 GB internal memory) is unsuitable for a swap file, how exactly do you expect the devs to implement infinite worlds in MC? The gobs of data for distant chunks need to be saved off somewhere on the fly. Otherwise, you can't have "infinite", on any system, regardless of how much RAM it has. Remember that the game has to work with the least common denominator, namely 360s without HDDs. 4J cannot require us to have hard drives (though we all really should). Microsoft will never sign off on a game that suddenly stops working on their flash-only units after an update.
Its all about the ram.if they make it unlimited it would freeze. I have only 2gig on my Pc and every now and then it says out of memory and shuts minecraft down.
Also, it has nothing to do with the GPU or the motherboard. Well, slightly the motherboard since you would need a different model to allow for more RAM, but still, motherboards don't have much of a direct influence on performance.
*sigh* So many people trying to sound intelligent.
i said CPU not GPU having a better CPU will make your computer run faster it has a littel to do with CPU not alot
It has nothing to do with storage space. Minecraft in general is a small game. For both Console and PC. But PC has the RAM for infinite worlds. Xbox does not.
Where did you find a hard drive for your XBOX that has 180GB, they only make:
4GB, 20GB, 40GB, 60GB, 120GB, 250GB, 320GB
And it has to do with the processing power, hard drive caching, and the bit depth of memory on the system. And why would you need infinite worlds, I have 73 worlds and its a pain in the butt to delete them manually
what does the number have to do with infinite *sized* worlds?
It shows that you're not being restricted to how much overall space on a hard drive Minecraft saved files are allowed to occupy. In effect, the game doesn't partition the hard drive. (Some people believe that file size might be limited to ensure that people have hard drive space to buy additonal games.) This debunks that.
It shows that you're not being restricted to how much overall space on a hard drive Minecraft saved files are allowed to occupy. In effect, the game doesn't partition the hard drive. (Some people believe that file size might be limited to ensure that people have hard drive space to buy additonal games.) This debunks that.
MS limited it because of the limited size of some hard drive sizes. And yes I have games with a limited number of saves for any given 'career' yet you can have several careers each individual save file was what seems to be restricted.
MS limited it because of the limited size of some hard drive sizes. And yes I have games with a limited number of saves for any given 'career' yet you can have several careers each individual save file was what seems to be restricted.
My fully explored worlds run about 16-17 MB each. My build world, which is also fully explored and now has several buildings on it, also still hovers around 16-17 MB. The one thing I can't tell is since I don't tend to do a lot of redstone work, is how much that might increase the file size; but just making plan old buildings in a world does not seem to increase the file size at all. (I do have a little bit of redstone in use for my rail stations; but not a lot compared to some others here.) I also don't dupe.
A while ago, another poster (I can't recall who) indicated that their world save file was about 250 MB. If that poster was accurate and there is a limit, it must be rather large compared to the average requirements of a built up and fully explored world; and it seems I will probably never come close to reachng it.
As a means of comparison, would you please go into your XBox storage list and let us know... How big are your individual world save files?
Nah, the console or even the PC isn't processing the entire game world at once, just nearby, relevant regions, anything more would be needlessly wasting resources.
(Haven't read the next 2 pages, so I have no idea what's going on in the thread right now)
That is true, but IIRC the game saves whatever new regions that spawn, and I guess they're thinking that alot of players will want to go and explore the world and if they don't limit the amount of blocks the world spawns, journeymen will bloat up their gamesave and have the performance dip down by a large margin.
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You three clearly hadn't read the posts before you. They already contain this information and my involvement expressing that I understand it.
The thread was titled and started based on the most common reason I'm given for infinite development not being able to be implemented: Storage capacity.
When I started it, I already suspected that a more likely cause of the problem would be working system specifications, but found it hard to believe because the game should already be loading and unloading a set, limited, finite portion of the map that is within the working capabilities of the Xbox 360. This would mean that, as new portions of the world are loaded, old portions that are too distant are unloaded to keep the system within this span of strain.
With the above situation (which isn't actually the way the game works, unfortunately), the restriction would then be storage capacity, not memory or processing capability.
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Retired StaffLolwut?
Also, it has nothing to do with the GPU or the motherboard. Well, slightly the motherboard since you would need a different model to allow for more RAM, but still, motherboards don't have much of a direct influence on performance.
*sigh* So many people trying to sound intelligent.
"Infinite" worlds are possible with 512mb of ram!!!
There's a cute little "minecraft" like block program for the iPad called Block Earth. I got it because I thought anything has to be better than MCPE. Anyway, it does have "infinite" size worlds- I made a tower, then walked forever (well, a long ways) in one direction and it just kept on going and making new terrain off in the distance as I went. Made another tower, flew back to the original tower, then back again to the second tower. No problem! I thought "Wow, if this game can do it on a lowly iPad with only 512mb RAM, so can MC xbox, right?"
How hard can it be?
HOWEVER:
* It's "creative" only. There's just the land, some gross looking trees, and some lakes. You get a decent amount of block types to build with, but that's it. No mobs, NPC's, etc.
* No lava.
* No water physics. You can walk across the "lakes". And they're like Jello, meaning you can dig a block of water out and have a hole in the lake.
* No night/day. You have a nice looking photorealistic sky, but it never changes.
* No weather.
* Only one biome.
* You can only build up about 60 blocks, and dig down about 20 blocks.
* No caves.
* It has an "infinite" world alright- but there's only one world! You spawn in the exact same spot of the exact same world every time.
SO:
The point of this post is twofold.
1. The xbox is not a PC. It's pointless to try compare them and say "I want the xbox to have ____ like the PC" (and vice versa!). If you get things like the PC- great! If not- oh well!
2. Be careful what you wish for. There's been tons of threads here requesting infinite worlds. While "infinite worlds" are possible on the xbox, you probably won't have the "Minecraft" as you know it anymore with all the "other" things it has. Yes, the iPad isn't an xbox, but the example above does give you an idea of what happens when you make design decisions.
Given that flash memory (e.g., USB memory sticks, 4 GB internal memory) is unsuitable for a swap file, how exactly do you expect the devs to implement infinite worlds in MC? The gobs of data for distant chunks need to be saved off somewhere on the fly. Otherwise, you can't have "infinite", on any system, regardless of how much RAM it has. Remember that the game has to work with the least common denominator, namely 360s without HDDs. 4J cannot require us to have hard drives (though we all really should). Microsoft will never sign off on a game that suddenly stops working on their flash-only units after an update.
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Retired StaffYou also said graphics... as in video card... as in graphics processing unit... as in GPU.
4GB, 20GB, 40GB, 60GB, 120GB, 250GB, 320GB
And it has to do with the processing power, hard drive caching, and the bit depth of memory on the system. And why would you need infinite worlds, I have 73 worlds and its a pain in the butt to delete them manually
what does the number have to do with infinite *sized* worlds?
It shows that you're not being restricted to how much overall space on a hard drive Minecraft saved files are allowed to occupy. In effect, the game doesn't partition the hard drive. (Some people believe that file size might be limited to ensure that people have hard drive space to buy additonal games.) This debunks that.
MS limited it because of the limited size of some hard drive sizes. And yes I have games with a limited number of saves for any given 'career' yet you can have several careers each individual save file was what seems to be restricted.
My fully explored worlds run about 16-17 MB each. My build world, which is also fully explored and now has several buildings on it, also still hovers around 16-17 MB. The one thing I can't tell is since I don't tend to do a lot of redstone work, is how much that might increase the file size; but just making plan old buildings in a world does not seem to increase the file size at all. (I do have a little bit of redstone in use for my rail stations; but not a lot compared to some others here.) I also don't dupe.
A while ago, another poster (I can't recall who) indicated that their world save file was about 250 MB. If that poster was accurate and there is a limit, it must be rather large compared to the average requirements of a built up and fully explored world; and it seems I will probably never come close to reachng it.
As a means of comparison, would you please go into your XBox storage list and let us know... How big are your individual world save files?
(Haven't read the next 2 pages, so I have no idea what's going on in the thread right now)
That is true, but IIRC the game saves whatever new regions that spawn, and I guess they're thinking that alot of players will want to go and explore the world and if they don't limit the amount of blocks the world spawns, journeymen will bloat up their gamesave and have the performance dip down by a large margin.