So I guess it is no secret that microsoft is working on a new xbox. My question is, how is minecraft going to transition to the next gen?
Will it be a brand new arcade game that we will have to pay for, or will this one transition to the new xbox?
if it is the same game, will it get updated to allow larger worlds (since I assume new xbox might have more RAM which is the reason the world is so small now)?
not looking for confirmation or anything, just what people are just suspecting will happen.
So I guess it is no secret that microsoft is working on a new xbox. My question is, how is minecraft going to transition to the next gen?
Will it be a brand new arcade game that we will have to pay for, or will this one transition to the new xbox?
if it is the same game, will it get updated to allow larger worlds (since I assume new xbox might have more RAM which is the reason the world is so small now)?
not looking for confirmation or anything, just what people are just suspecting will happen.
I don't know about any of that, but RAM is not the reason the worlds are so small.
From what I've heard, if you have more RAM, you can have a bigger world?
With the way chunks load on Xbox, that's somewhat true. In the PC version, chunks start unloading I believe 18 chunks away, and start loading when you're within 9 chunks. The main reason I believe we don't have massive worlds is Microsoft's restriction on the size of a gamesave file. If chunk loading on 360 worked like it does on PC, the Xbox would have no problem with a PC sized world.
The big problem on the Xbox 360 is memory. It's not that the console is lacking in some way, but it is a seven-year-old piece of hardware that is being made to run a three-year-old PC game. Minecraft may not look very advanced, but it's a really deceptively complex one. Even the Xbox 360 version's smaller maps feature more than 100,000 fully customizable chunks of world for your console to keep track of.
We did have to spend a lot of time trying to optimize our use of memory and to get the data size down so we could get as much as possible in there. I know there are comparisons about the PC version having a much, much bigger world, but it is just a different platform, and it doesn't have the same abilities. The Xbox does have three processors that we've been using to help speed things up, and people are saying that it is very good, because it IS running at 60 frames per second very smoothly. That was a real aim, to get this running as smoothly as possible.
In simple terms, your console is managing the Minecraft game client while it also hosts a server for online play over Xbox Live. Online connectivity is a great strength of the console version over the PC; both offer multiplayer, but it's all streamlined through the Xbox Live framework on the console side. You can just join in if you have a friend playing online, and vice versa.
That said, the possibility of one day seeing larger Minecraft worlds on the Xbox 360 isn't completely out of the question. Even now, 4J is looking ahead to how the game might take shape once the console game is up to date, gameplay features-wise, with the PC.
It sort of is a problem with RAM, but at the same time, it isn't. It's how much the game is doing. The Xbox 360 itself can just barely keep up.
so my question still stands...what happens when the new xbox does come out. Does minecraft carry to the next gen or does a new version of minecraft come out?
Will it be a brand new arcade game that we will have to pay for, or will this one transition to the new xbox?
if it is the same game, will it get updated to allow larger worlds (since I assume new xbox might have more RAM which is the reason the world is so small now)?
not looking for confirmation or anything, just what people are just suspecting will happen.
From what I've heard, if you have more RAM, you can have a bigger world?
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Retired StaffWith the way chunks load on Xbox, that's somewhat true. In the PC version, chunks start unloading I believe 18 chunks away, and start loading when you're within 9 chunks. The main reason I believe we don't have massive worlds is Microsoft's restriction on the size of a gamesave file. If chunk loading on 360 worked like it does on PC, the Xbox would have no problem with a PC sized world.
It sort of is a problem with RAM, but at the same time, it isn't. It's how much the game is doing. The Xbox 360 itself can just barely keep up.
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