As the title implies, I'm looking for a way to create a simple BUD Switch to detect when a Water block is converted to an Ice block, and then activate a simple pair of Pistons to push the block up one (out of a 3x1x1 trough infinity pool) and out one, so that it can then be handed off into a series of "line fed Pistons" to shove the Ice blocks generated into alternate biomes.
Is this even remotely possible? My understanding of BUD Switches is limited... I've only made half-working ones (from PC tutorials), and after seeing that they require quite a bit of space for the ones I've seen, to actually operate, I'm hoping someone has an extremely compact, fully functional, BUD Switch that would get this job done.
The only problem I can see, is that I'll only have one side of the trough that can be used for "detection" of the block update... since the bottom will be used for the upward facing Piston. I don't even know that this could work with Ice Blocks in the first place... so anyone with Redstone knowledge, I'm hoping you can help.
Well... the BUD Switch worked a treat (perfect the first time)... however then things started to take a turn for the "These things aren't really rated to work properly in 1.7.3 Beta" territory. I had to place a Repeater in the line leading to the Piston intended to push the block of Ice up to the second Piston, meant to push it away from the Generator.
And for the majority of the "testing" phase, it seemed to be alright. But then I put my flowing water in, to create an infinite sourceblock of Water... now it won't stop kicking the Pistons on and off... I think I'm on the right track though, and if I can't get this more compact version to work, I at least know that a BUD Switch ~will~ detect Ice blocks, and I can work out some kind of a grabber device.
Thank you very much for posting this video for me. +1 Rep.
Edit: Managed to finally get it working. Oddly enough, the version in the video can't support the "mover" system, when you're using a water pool... but works just fine with all other types of blocks... so I had to get... creative... regarding how to move the blocks, once I got the Water to freeze. It's an overly complicated looking mess, but it works perfectly. And the BUD Switch works perfectly... so I'm happy.
Thank you again. I'd give you even more rep, but I don't think that's possible.
Is this even remotely possible? My understanding of BUD Switches is limited... I've only made half-working ones (from PC tutorials), and after seeing that they require quite a bit of space for the ones I've seen, to actually operate, I'm hoping someone has an extremely compact, fully functional, BUD Switch that would get this job done.
The only problem I can see, is that I'll only have one side of the trough that can be used for "detection" of the block update... since the bottom will be used for the upward facing Piston. I don't even know that this could work with Ice Blocks in the first place... so anyone with Redstone knowledge, I'm hoping you can help.
Thanks in advance.
And for the majority of the "testing" phase, it seemed to be alright. But then I put my flowing water in, to create an infinite sourceblock of Water... now it won't stop kicking the Pistons on and off... I think I'm on the right track though, and if I can't get this more compact version to work, I at least know that a BUD Switch ~will~ detect Ice blocks, and I can work out some kind of a grabber device.
Thank you very much for posting this video for me. +1 Rep.
Edit: Managed to finally get it working. Oddly enough, the version in the video can't support the "mover" system, when you're using a water pool... but works just fine with all other types of blocks... so I had to get... creative... regarding how to move the blocks, once I got the Water to freeze. It's an overly complicated looking mess, but it works perfectly. And the BUD Switch works perfectly... so I'm happy.
Thank you again. I'd give you even more rep, but I don't think that's possible.