I'm having difficulty with my trainstation- i don't wanna waste time and resources having a 'coming' and 'going' rail everywhere, but if i don't have it swap directions, you'll just end up at the train launcher- which isn't how i want my station to be set up....
I can't think of the wording, but how do you make a rail send you one direction when you are going out, but when you are returning, it sends you in another direction? I've tried reading the wiki on it, but I can't wrap my head around this, and i can't seem to find any clear youtube videos(most of them are before powered rails even existed...)
No redstone is needed at all for this. Simply make your incoming rail first and have it turn where your outgoing rail will be. Then make your outgoing rail straight and lead into the turn that you made. It shouldn't connect unless you are facing the wrong direction. In that case. Shift it 90 degrees. The result will be a track that leads into the curve but doesn't connect. The minecart should coast right across it however.
No redstone is needed at all for this. Simply make your incoming rail first and have it turn where your outgoing rail will be. Then make your outgoing rail straight and lead into the turn that you made. It shouldn't connect unless you are facing the wrong direction. In that case. Shift it 90 degrees. The result will be a track that leads into the curve but doesn't connect. The minecart should coast right across it however.
^^^ This, I used this concept for a minecart dispenser. But, if you want it to be set up so you can choose if you want to go back to the station or somewhere else, you will need a different set up. What I did was had a stop with power rails set up in a V shape in front of a T-section. There was a box there with two buttons, one to activate the power rails and leave the track in the default position, turning west, heading back to the main station. Then the other to activate the rails and send a delayed 10-tick pulse to switch the track at just the right time. There was one of these set ups on each side of the T-section.
My nether railway system uses this quirk instead of anything fancy. I now have 2 separate loops, one with 4 stops and one with 3 stops. My stopping points are simply a switched power rail with a stone block at the other end. The rail is off by default, and the cart stops on it. When I hit the button wired to the rail, it sends the cart back the way it came, but then it goes off in a different direction, because it jumped a gap at a curved track before getting to the stopping point. On the return, it will follow the curve instead.
No redstone is needed at all for this. Simply make your incoming rail first and have it turn where your outgoing rail will be. Then make your outgoing rail straight and lead into the turn that you made. It shouldn't connect unless you are facing the wrong direction. In that case. Shift it 90 degrees. The result will be a track that leads into the curve but doesn't connect. The minecart should coast right across it however.
Lol looks like I just needed to read it out.....guess like images ain't my strong suit...
Thanks! It works! Now to figure out the dispenser!
I can't think of the wording, but how do you make a rail send you one direction when you are going out, but when you are returning, it sends you in another direction? I've tried reading the wiki on it, but I can't wrap my head around this, and i can't seem to find any clear youtube videos(most of them are before powered rails even existed...)
-
View User Profile
-
View Posts
-
Send Message
Retired Staff^^^ This, I used this concept for a minecart dispenser. But, if you want it to be set up so you can choose if you want to go back to the station or somewhere else, you will need a different set up. What I did was had a stop with power rails set up in a V shape in front of a T-section. There was a box there with two buttons, one to activate the power rails and leave the track in the default position, turning west, heading back to the main station. Then the other to activate the rails and send a delayed 10-tick pulse to switch the track at just the right time. There was one of these set ups on each side of the T-section.
http://www.minecraftwiki.net/wiki/Rail#Curve_intersections
Lol looks like I just needed to read it out.....guess like images ain't my strong suit...
Thanks! It works! Now to figure out the dispenser!