This is a great design. I've used this before. You could even take it a couple of steps further by running the redstone down to your collection area and having one switch (instead of 4) to simultaneously activate all the pistons that hold the water.
I've tried that and found that it exceeds the drop limit and I lose more than I gain. (Yes, I counted each plot vs what was returned<--nerd.) Deploying each bay individually minimizes loss over time.
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The problem I have is that I can never keep my tilled dirt hydrated. Blocks immediately adjacent to water source will hydrate - sometimes - but more than 1 block away> fuggedaboudit.
That's strange. I've never come across that problem and I have rows that are 4 blocks away from my water source.
Do you have your water source on the same level as your tilled soil?
I've tried that and found that it exceeds the drop limit and I lose more than I gain. (Yes, I counted each plot vs what was returned<--nerd.) Deploying each bay individually minimizes loss over time.
Hmm. I didn't know that. Any time I've used this design it's been on a smaller scale. This tip will come in handy when I build a mega farm. Thanks for the heads-up.
You could still run your levers down to your collection point though. It would save the trip back and forth when you harvest. Just a suggestion.
I've seen the hydration issue myself even with blocks right next to the water. It's been completely random and I thought for the longest time that it was that way by design.
It wasn't until recently when researching some automated farm designs that I saw others didn't seem to have this issue.
That's strange. I've never come across that problem and I have rows that are 4 blocks away from my water source.
Do you have your water source on the same level as your tilled soil?
yeap - the first time it happened was my mistake (moving water will not hydrate, only source) but I fixed that and it still seems quite random (as cmpenney notes)
yeap - the first time it happened was my mistake (moving water will not hydrate, only source) but I fixed that and it still seems quite random (as cmpenney notes)
Well, as the loading screen some time says - "Don't look at the bugs". That's unfortunate because there really isn't any way to combat that kind of random issue, with the exception of uprooting your crops and trying it again. i guess I've just been lucky with any crops I've started.
I've tried that and found that it exceeds the drop limit and I lose more than I gain. (Yes, I counted each plot vs what was returned<--nerd.) Deploying each bay individually minimizes loss over time.
Well you certainly have a decent sized farm going because the drop limit is somewhere around 200 I think.
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I tried to sign my name here, but all I managed to do was ruin my computer screen.
Hmm. I didn't know that. Any time I've used this design it's been on a smaller scale. This tip will come in handy when I build a mega farm. Thanks for the heads-up.
You could still run your levers down to your collection point though. It would save the trip back and forth when you harvest. Just a suggestion.
I had thought about changing it in this version of the wheat farm but kinda like just watching it all run down to the bottom. On another map I have all the levers in one location with two bays holding wheat and two with the different types of mushrooms. I'm still experimenting with these types of farms,
Rollback Post to RevisionRollBack
I am a Minecraft tourist. I am currently unavailable under the XBoxLIVE ID listed here but can be found under ZombieL0C0. If you see me online playing Minecraft, send a message and I will gladly take a stroll through your world.
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I've tried that and found that it exceeds the drop limit and I lose more than I gain. (Yes, I counted each plot vs what was returned<--nerd.) Deploying each bay individually minimizes loss over time.
That's strange. I've never come across that problem and I have rows that are 4 blocks away from my water source.
Do you have your water source on the same level as your tilled soil?
Hmm. I didn't know that. Any time I've used this design it's been on a smaller scale. This tip will come in handy when I build a mega farm. Thanks for the heads-up.
You could still run your levers down to your collection point though. It would save the trip back and forth when you harvest. Just a suggestion.
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Retired StaffIt wasn't until recently when researching some automated farm designs that I saw others didn't seem to have this issue.
yeap - the first time it happened was my mistake (moving water will not hydrate, only source) but I fixed that and it still seems quite random (as cmpenney notes)
Well, as the loading screen some time says - "Don't look at the bugs". That's unfortunate because there really isn't any way to combat that kind of random issue, with the exception of uprooting your crops and trying it again. i guess I've just been lucky with any crops I've started.
Well you certainly have a decent sized farm going because the drop limit is somewhere around 200 I think.
I tried to sign my name here, but all I managed to do was ruin my computer screen.
Each bay holds 56 plots. On average I get back 50 wheat and around 100 seeds. Releasing more than one at a time wastes too much.
I had thought about changing it in this version of the wheat farm but kinda like just watching it all run down to the bottom. On another map I have all the levers in one location with two bays holding wheat and two with the different types of mushrooms. I'm still experimenting with these types of farms,