Whether or not to open their world up to other players!
Minecraft is a lonely, lonely place for so many of us. I think a lot of us can relate to the dilemma of wanting to share our worlds with others and the fear of having what we've created destroyed by callous players. I've spent a considerable amount of time crafting a nice little world to occupy and it's primarily just me working and playing on it and it just seems like such a waste to have all these houses and shops an not one to occupy them. I'm starting to seriously consider seeking people who would be interested in expanding what already exists and really try to make something remarkable but am hesitant for all the usual reasons.
So the question is.....who's just decided to take the plunge and actively seek out partners and how did it go?
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I am a Minecraft tourist. I am currently unavailable under the XBoxLIVE ID listed here but can be found under ZombieL0C0. If you see me online playing Minecraft, send a message and I will gladly take a stroll through your world.
It's a great thing when you get a good map going with plenty of people playing. If you're planning on opening your map to other players, there are some precautions you should know to take.
1. Turn off autosave!
2. Only save when you're absolutely sure nothing bad has happened/nobody has griefed
3. At the beginning, only invite people you trust for sure.
I'm also curious to hear about the multiplayer experiences of others.
Why do griefers have to exist? They ruin this aspect of the game for a huge amount of players. Either players are too afraid to open their worlds for others to play in so they can have a great multiplayer experience or they do open their worlds for the same reason but some griefer destroys everything.
I'd absolutely love to play multiplayer on Minecraft (I never have), but griefers prevent me from doing so.
I enjoy multiplayer much more than I do singleplayer. I feel that you can get a lot more accomplished faster with extra people and it gives you more to do. I've never really cared for playing singleplayer (on the computer version either) once I found the magic of playing multiplayer.
I started my first world the day of the release (or maybe the day after) of Minecraft: Xbox 360 Edition. I played alone for a little while, and waited for my other friends to buy it. They did, and I invited them to play on my world with me. It was fun for the short time it lasted. I had my house, my friend's house, my friend's little room in the side of a hill, and this structure being built behind my house, by another house. Eventually, I expanded onto my house and added two tiny bedrooms and deemed it a motel. It was 2-3 iron ingots per Minecraft night that you stayed in a room. Nobody ever slept there, and it was a complete waste.
We made a Nether portal, and adventured into the Nether some. Then, the Nether bugged for us, and if you went through the Nether Portal, you're Xbox 360 froze with the swirly portal screen. That's when we decided to call it quits for that map. We never really played on any of my maps ever again, and I just played on other friends' servers. I went on at least 25+ different worlds, all by around 10 different friends.
I had this one friend that made a map, and I, along with a bunch of other friends, instantly loved it, and we played on it for a really long time (3 months at least). Then we stopped playing on that world because it just had way too many houses and buildings that all of us had made. The same friend that created that world created another world, and we loved that one too (not as much though). It was the tutorial world, but we redesigned to our own tastes. The first skin pack was out by the time I started playing on it (my other friends started playing on it before me) and I chose the Deep Sea Diver skin (I only got the preview). Using my new skin as inspiration, I dug out a bottom of the Tutorial world well, and made an airlock type thing to where you could walk into my little base. Since then, I've been working on it, and hanging out and messing around with my friends on that world.
tl;dr: Yes, I took the plunge, and it was great.
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"Education mainly consists of what we have unlearned." -Mark Twain
Dude, I felt the same way you did even though I played with my friends,
so I posted an ad in the 'Find Players' section. Well long story short,
2 of the assholes were griefers. This was really unexpected because the kid
was actually kind of nice at first. Oh and this happend literally 2 hours ago.
You just really gotta be careful and look for weird signs.
The way I look at it, is that at first some of them actually don't plan on being a griefer, they actually just want to play with other people in their worlds. But then whenever they get bored and feel like leaving, they just decide to make it entertaining for them and destroy as much as they possibly can before they get kicked, and some might even destroy something and still act all cool about it and leave the game, hoping that one day the person will save the game and soon find out that someone destroyed his/her creation.
Griefers need to be puked on by 10 starving kids in ethiopia
and eat it off the ground. Then have garbage and sewage
tossed at them while stripping in front of alien monsters.
They deserve Aushwitz X10. Sorry if that reference offends
anybody, but they truly deserve the worst pain imaginable.
I like the idea of an RPG world and stuff and would let people in. But if you start out a world by yourself and build a lot of good things then you wont really want people to join. [because they're buildings might not be to your standards or its to late for currency and all that jaz].
Griefers need to be puked on by 10 starving kids in ethiopia
and eat it off the ground. Then have garbage and sewage
tossed at them while stripping in front of alien monsters.
They deserve Aushwitz X10. Sorry if that reference offends
anybody, but they truly deserve the worst pain imaginable.
Have to say of yet, i've never had any griefers, played with quite a few but only work on pieces with friends to get most things done in my world. It's a shame when people come and ruin stuff what could of taken someone ten minutes of work to ten hours to build. Should be a leaving cam which speeds up what other people have done which you can see and review and then depending on that save/quit option becomes available or cancelling out their work or malice intent on your world.
Heys I have finally made the jump, my world is finally open to the public. I had a lot of misgivings like you all I have fears of being griefed but I want to have fun with others, even if it means being griefs every once in a while. So if you want to just hang out and enjoy the view I would love to have you.
Hope at least one of you will come and see my place,
Griefers need to be puked on by 10 starving kids in ethiopia
and eat it off the ground. Then have garbage and sewage
tossed at them while stripping in front of alien monsters.
They deserve Aushwitz X10. Sorry if that reference offends
anybody, but they truly deserve the worst pain imaginable.
You went a bit overboard there, just saying.
Rollback Post to RevisionRollBack
"Education mainly consists of what we have unlearned." -Mark Twain
i have one world that is all mine, i show off my hard work to friends.... but i like the fact that all of it is made by me
a couple of my friends have maps that are for all of us to build in, there is literally 10 times the amount of stuff in those worlds..... and it is sooooooo much fun to buid epic structures with you're mates.
i think basically it comes down to choosing your friends wisely!
I'm also curious to hear about the multiplayer experiences of others.
Why do griefers have to exist? They ruin this aspect of the game for a huge amount of players. Either players are too afraid to open their worlds for others to play in so they can have a great multiplayer experience or they do open their worlds for the same reason but some griefer destroys everything.
I'd absolutely love to play multiplayer on Minecraft (I never have), but griefers prevent me from doing so.
Just another mystery of life.
When it comes right down to it, one has to accept the bad with the good. People are just as diverse as the world we live in. No matter what, seems like their is always going to be someone causing trouble for others. First thing that comes to mind, is to just watch out for potential troublemakers and remember that their will always be players to help you in your time of need.
In a way, we all have something to contribute towards a better gaming experience for all. At least, that is what I think...
When it comes right down to it, one has to accept the bad with the good. People are just as diverse as the world we live in. No matter what, seems like their is always going to be someone causing trouble for others. First thing that comes to mind, is to just watch out for potential troublemakers and remember that their will always be players to help you in your time of need.
In a way, we all have something to contribute towards a better gaming experience for all. At least, that is what I think...
I'm inclined to agree with you on different players bringing different things to the table when in multiplayer. It's balancing out that good with the bad thing. (And getting over the intense paranoia of trying to keep an eye on all your stuff. If your worlds are anything like mine, that isn't easy to do.)
Rollback Post to RevisionRollBack
I am a Minecraft tourist. I am currently unavailable under the XBoxLIVE ID listed here but can be found under ZombieL0C0. If you see me online playing Minecraft, send a message and I will gladly take a stroll through your world.
I have two worlds, and neither of them are open to the public. I enjoy the solitude, and I am paranoid about someone taking my resources.
Griefers are lower than intestinal parasites.
That being said, the world is LONELY. Without villagers, it's my and my pack of wolves against the world. I've applied to an online server so I can let other people worry about griefers.
In the event I let people into my worlds, I will live by one simple rule: No saving. I will never do something important or save worthy while someone else is in my world unless they are the only visitor and I can watch them the entire time. I had two visitors to my world one day and one of them asked me if he could have a gold sword that was nearly broken while I was showing my vault off. I said yes, even though it couldn't possibly do him any good to have it, as he wasn't there to stay, but it got me thinking that if he had wandered in on his own, would he have asked, or just taken it? The only exception to my rule is my nephew, because he wouldn't grief me. He's a good kid, and I love playing with him.
Minecraft is a lonely, lonely place for so many of us. I think a lot of us can relate to the dilemma of wanting to share our worlds with others and the fear of having what we've created destroyed by callous players. I've spent a considerable amount of time crafting a nice little world to occupy and it's primarily just me working and playing on it and it just seems like such a waste to have all these houses and shops an not one to occupy them. I'm starting to seriously consider seeking people who would be interested in expanding what already exists and really try to make something remarkable but am hesitant for all the usual reasons.
So the question is.....who's just decided to take the plunge and actively seek out partners and how did it go?
1. Turn off autosave!
2. Only save when you're absolutely sure nothing bad has happened/nobody has griefed
3. At the beginning, only invite people you trust for sure.
Why do griefers have to exist? They ruin this aspect of the game for a huge amount of players. Either players are too afraid to open their worlds for others to play in so they can have a great multiplayer experience or they do open their worlds for the same reason but some griefer destroys everything.
I'd absolutely love to play multiplayer on Minecraft (I never have), but griefers prevent me from doing so.
I started my first world the day of the release (or maybe the day after) of Minecraft: Xbox 360 Edition. I played alone for a little while, and waited for my other friends to buy it. They did, and I invited them to play on my world with me. It was fun for the short time it lasted. I had my house, my friend's house, my friend's little room in the side of a hill, and this structure being built behind my house, by another house. Eventually, I expanded onto my house and added two tiny bedrooms and deemed it a motel. It was 2-3 iron ingots per Minecraft night that you stayed in a room. Nobody ever slept there, and it was a complete waste.
We made a Nether portal, and adventured into the Nether some. Then, the Nether bugged for us, and if you went through the Nether Portal, you're Xbox 360 froze with the swirly portal screen. That's when we decided to call it quits for that map. We never really played on any of my maps ever again, and I just played on other friends' servers. I went on at least 25+ different worlds, all by around 10 different friends.
I had this one friend that made a map, and I, along with a bunch of other friends, instantly loved it, and we played on it for a really long time (3 months at least). Then we stopped playing on that world because it just had way too many houses and buildings that all of us had made. The same friend that created that world created another world, and we loved that one too (not as much though). It was the tutorial world, but we redesigned to our own tastes. The first skin pack was out by the time I started playing on it (my other friends started playing on it before me) and I chose the Deep Sea Diver skin (I only got the preview). Using my new skin as inspiration, I dug out a bottom of the Tutorial world well, and made an airlock type thing to where you could walk into my little base. Since then, I've been working on it, and hanging out and messing around with my friends on that world.
tl;dr: Yes, I took the plunge, and it was great.
"Education mainly consists of what we have unlearned." -Mark Twain
so I posted an ad in the 'Find Players' section. Well long story short,
2 of the assholes were griefers. This was really unexpected because the kid
was actually kind of nice at first. Oh and this happend literally 2 hours ago.
You just really gotta be careful and look for weird signs.
and eat it off the ground. Then have garbage and sewage
tossed at them while stripping in front of alien monsters.
They deserve Aushwitz X10. Sorry if that reference offends
anybody, but they truly deserve the worst pain imaginable.
I don't go to their world, they don't come to mine.
I couldn't have said this any better. Well done.
BTW I like the new Slender Man pic.
Hope all griefers take an arrow to the knee.
I am still a bit skeptical, and almost changed my mind after going AFK a while and coming back to find I had been killed.
Luckily, a friend whom I do trust told me I had been pushed into the water by a sheep. My luck....
He had gathered up my dropped items (not a lot, but I knew what I had on me) and put it all in a chest for me.
Hope at least one of you will come and see my place,
Have a good MC Day,
DARK
You went a bit overboard there, just saying.
"Education mainly consists of what we have unlearned." -Mark Twain
i have one world that is all mine, i show off my hard work to friends.... but i like the fact that all of it is made by me
a couple of my friends have maps that are for all of us to build in, there is literally 10 times the amount of stuff in those worlds..... and it is sooooooo much fun to buid epic structures with you're mates.
i think basically it comes down to choosing your friends wisely!
Guess I'm still a little pissed.
It's just the fact they sound so innocent and nice.
I should've known something was up when he started
following me everywhere.
Just another mystery of life.
When it comes right down to it, one has to accept the bad with the good. People are just as diverse as the world we live in. No matter what, seems like their is always going to be someone causing trouble for others. First thing that comes to mind, is to just watch out for potential troublemakers and remember that their will always be players to help you in your time of need.
In a way, we all have something to contribute towards a better gaming experience for all. At least, that is what I think...
I'm inclined to agree with you on different players bringing different things to the table when in multiplayer. It's balancing out that good with the bad thing. (And getting over the intense paranoia of trying to keep an eye on all your stuff. If your worlds are anything like mine, that isn't easy to do.)
Griefers are lower than intestinal parasites.
That being said, the world is LONELY. Without villagers, it's my and my pack of wolves against the world. I've applied to an online server so I can let other people worry about griefers.
In the event I let people into my worlds, I will live by one simple rule: No saving. I will never do something important or save worthy while someone else is in my world unless they are the only visitor and I can watch them the entire time. I had two visitors to my world one day and one of them asked me if he could have a gold sword that was nearly broken while I was showing my vault off. I said yes, even though it couldn't possibly do him any good to have it, as he wasn't there to stay, but it got me thinking that if he had wandered in on his own, would he have asked, or just taken it? The only exception to my rule is my nephew, because he wouldn't grief me. He's a good kid, and I love playing with him.
Kenn (ARTISTIK), Quest & Lore Writer, Renatus RPG Server
Development Team, ARK_REALMS RPG Server