I think you're talking about the clock, which is just a loop of repeaters, look it up on the Wiki. And start it with a one tick pulse, it's best to use a monostable circuit to achieve this. Keep in mind they screw up on the Xbox version sometimes and don't let a signal through at all.
Use a minecart that loops indefinitely with powered rails and a detector plate that leads to your creation. Redstone circuit state doesn't stay but entities like minecarts do.
Use a minecart that loops indefinitely with powered rails and a detector plate that leads to your creation. Redstone circuit state doesn't stay but entities like minecarts do.
It's a bit difficult to measure the timing of a minecart. And detector rails glitch out just as easily as any other redstone item.
You could use torches, it would be slightly more stable, it really doesn't make a great deal of difference. If you do use a torch clock, make sure you have an odd number of torches. It will be a bit more stable and much easier to measure the hertz of your system, as opposed to guesstimating how many times a minecart passes the detector rail within a second.
It's a bit difficult to measure the timing of a minecart. And detector rails glitch out just as easily as any other redstone item.
You could use torches, it would be slightly more stable, it really doesn't make a great deal of difference. If you do use a torch clock, make sure you have an odd number of torches. It will be a bit more stable and much easier to measure the hertz of your system, as opposed to guesstimating how many times a minecart passes the detector rail within a second.
By the way, is it possible to build a pulsing redstone corcuit on Xbox? I had to resort to a minecart for a rapid firing dispenser because it would either burn out or stop pulsing.
ok i just got in to redstone and the reason i posted the topic i have a cobble genarater and i need it to pump out coble while
i mine it and i tryed the redstone torch thing but dont no how to use torchs in this way.
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"Can I climb that ladder can I make that chart can I get that deploma can I learn the arts,"
By the way, is it possible to build a pulsing redstone corcuit on Xbox? I had to resort to a minecart for a rapid firing dispenser because it would either burn out or stop pulsing.
If you mean a 1-tick pulser, it's possible, it will burn out eventually though. Even on PC, the faster the clock is, the less stable it is. Xbox has a lot of problems with 1-tick pulses though, monostable circuits tend to randomly work some times, and not work other times. I assume it's just a glitch.
ok i just got in to redstone and the reason i posted the topic i have a cobble genarater and i need it to pump out coble while
i mine it and i tryed the redstone torch thing but dont no how to use torchs in this way.
Watch this video, it will give you a very basic idea of how redstone works.
Here is the second part:
If you mean a 1-tick pulser, it's possible, it will burn out eventually though. Even on PC, the faster the clock is, the less stable it is. Xbox has a lot of problems with 1-tick pulses though, monostable circuits tend to randomly work some times, and not work other times. I assume it's just a glitch.
Watch this video, it will give you a very basic idea of how redstone works.
Here is the second part:
ok i allready know the basics iam looking for the clock thing sorry but i dont have high speed internet
so it takes way to long
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"Can I climb that ladder can I make that chart can I get that deploma can I learn the arts,"
I have a VERY stable rapid fire pulse circuit which includes on and off inputs that i haven't seen anywhere else. Its just based of of a repeater clock with piston switching. Now, it goes to a flaming arrow trap that i use only for a few minutes at a time, but it never has failed me.
ok i allready know the basics iam looking for the clock thing sorry but i dont have high speed internet
so it takes way to long
If you know the basics, then you know how to wire torches together. A clock is just a loop... it's a square... I'm sorry, but I'm not seeing what you don't understand here.
And even on a dial-up connection you can find a solution with Google faster than waiting an hour or more to find your answer here.
I have a VERY stable rapid fire pulse circuit which includes on and off inputs that i haven't seen anywhere else. Its just based of of a repeater clock with piston switching. Now, it goes to a flaming arrow trap that i use only for a few minutes at a time, but it never has failed me.
That's actually pretty sweet, and I can see why it's stable. But, is it a 1-tick pulse? I'm assuming so, since you said rapid, I just want to clarify.
My clocks typically consist of 4 repeaters looping to a block with a torch. The odd number of semiconductors makes them naturally stable, and I very seldom have problems with them. If I need a rapid pulse (suitable for cobblestone generators or piston memory arrays) I hook a pulse limiter to the clock. The limiter is 2 blocks with a repeater in between, a torch on the side of the 1st block leading (through redstone) around to the top of the 2nd block. The input is redstone leading to the top of the 1st block. The output is a torch on the far side of the 2nd block, which completes the device. The repeater should be set to 3 ticks for reliability.
I have a very reliable cobblestone generator now using 2 independent clocks, one for pushing the cobble out of the generator, and another for stacking up the line, making a wall. The process is not nearly as pretty as Ronin's BUD generator, but my tests have proven mine to be fully reliable, while the BUD switch jams once every 100-150 blocks. The timing for the main 5-clock is 3 repeaters at 2 ticks, and the 4th repeater at one tick. Setting it even one tick faster will often make it fire too quickly for the cobble block to form between the water and lava. The slow stacking clock is not critical, and can be adjusted to push up more or less generated blocks at one time, without impacting the end result, or the overall speed, for that matter.
I have a VERY stable rapid fire pulse circuit which includes on and off inputs that i haven't seen anywhere else. Its just based of of a repeater clock with piston switching. Now, it goes to a flaming arrow trap that i use only for a few minutes at a time, but it never has failed me.
Looks sweet but I'm looking for a more compact design. I built a 9 digit padlock with a 4 digit code to unlock an iron door that carries my valuable stuff. It has A LOT of wiring out and I am afraid it would cross with each other. I also got 2 sticky pistons to push one block in front of a player and behind when they step on a pressure plate so it traps them on the pressure plate to ensure death. Don't know how I would connect it with this design.
I would probably use this design for something else though.
To clarify on the picture, the piston nearest the camera is the on. There is a redstone torch you cant see. The piston farthest simply covers the redstone circuit and breaks the connection for the off. The repeater on the right is the output.
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Retired StaffIt's a bit difficult to measure the timing of a minecart. And detector rails glitch out just as easily as any other redstone item.
You could use torches, it would be slightly more stable, it really doesn't make a great deal of difference. If you do use a torch clock, make sure you have an odd number of torches. It will be a bit more stable and much easier to measure the hertz of your system, as opposed to guesstimating how many times a minecart passes the detector rail within a second.
By the way, is it possible to build a pulsing redstone corcuit on Xbox? I had to resort to a minecart for a rapid firing dispenser because it would either burn out or stop pulsing.
i mine it and i tryed the redstone torch thing but dont no how to use torchs in this way.
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Retired StaffIf you mean a 1-tick pulser, it's possible, it will burn out eventually though. Even on PC, the faster the clock is, the less stable it is. Xbox has a lot of problems with 1-tick pulses though, monostable circuits tend to randomly work some times, and not work other times. I assume it's just a glitch.
Watch this video, it will give you a very basic idea of how redstone works.
Here is the second part:
ok i allready know the basics iam looking for the clock thing sorry but i dont have high speed internet
so it takes way to long
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Retired Staffhttp://www.minecraftwiki.net/wiki/Redstone_Circuits
I know I did.
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Retired StaffIf you know the basics, then you know how to wire torches together. A clock is just a loop... it's a square... I'm sorry, but I'm not seeing what you don't understand here.
And even on a dial-up connection you can find a solution with Google faster than waiting an hour or more to find your answer here.
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Retired StaffThat's actually pretty sweet, and I can see why it's stable. But, is it a 1-tick pulse? I'm assuming so, since you said rapid, I just want to clarify.
I have a very reliable cobblestone generator now using 2 independent clocks, one for pushing the cobble out of the generator, and another for stacking up the line, making a wall. The process is not nearly as pretty as Ronin's BUD generator, but my tests have proven mine to be fully reliable, while the BUD switch jams once every 100-150 blocks. The timing for the main 5-clock is 3 repeaters at 2 ticks, and the 4th repeater at one tick. Setting it even one tick faster will often make it fire too quickly for the cobble block to form between the water and lava. The slow stacking clock is not critical, and can be adjusted to push up more or less generated blocks at one time, without impacting the end result, or the overall speed, for that matter.
Looks sweet but I'm looking for a more compact design. I built a 9 digit padlock with a 4 digit code to unlock an iron door that carries my valuable stuff. It has A LOT of wiring out and I am afraid it would cross with each other. I also got 2 sticky pistons to push one block in front of a player and behind when they step on a pressure plate so it traps them on the pressure plate to ensure death. Don't know how I would connect it with this design.
I would probably use this design for something else though.
Oh and i was just trying to make it happen...im sure it can be compacted greatly.
I fact checked myself, and it is indeed a 1 tick per sec circuit :/ my bad, i was thrown off by the mad numbers of ticking dispensers.