I'm gonna make a haunted forest for halloween with abandoned villages and so on. If they add a map sharing feature I will make it an adventure map too.
Gonna make a Adventure/Puzzle/Horror/Escape map titled, "Heaven and Hell", where the decisions you make affect the story line. (sorta like the Deja Vu custom map Captainsparklez did)
I am going to make a urban city using gray and white wool with a football stadium and a jail that is made of obsidian that you will go in if you attempt to grieve anything.
Hell make the jail out of bedrock but not real big and put it underground, so when someone is grieving have a one block opening on the top and have them go in. Then close the block behind them, by by grieving person LOL
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Add me if you like I play mostly COD, but I do play alot of Minecraft also.
The only thing I can see myself using creative for is testing out "proof of concept" redstone circuits or building designs, before I build them for real. Especially the redstone stuff, since I've had to rip down half a house at times to put everything in right, then rebuild the house :\
I would finish the construction of my city. Hopefully we'll be able to switch between creative and survival at the world selection menu, like we can with difficulties.
Definatly going to be designating each corner of the map as different cities with there own unique style then at the centre will be a huge roman gladiator style arena where friends can pvp.
Well, currently, I have 3 things I want to do with creative mode. I'm more of a survival player so my uses of creative mode all revolve around making survival more enjoyable without making anything too easy.
1) Spawn in a melon seed in my survival world from 1.7. Since there's no other way to get it, I'd say that's fair game.
2) Create a superflat map that it is possible to survive in. I'll make sure there's an NPC village and I'll have chests with items like sand, cacti, saplings, melon seeds, etc.
3) This is probably my bigest project when 1.8 comes out. I plan to recreate skyblock (And I won't do this in superflat because that'd eliminate a way to obtain snow, as trivial as that may be) Lets just say that there will be lots of TNT involved in this project and I'll probably use bedrock on the glitchy edges of the map.
I'm not real excited about it. But I will be using it mostly for large scale redstone experimentation. If I want to mak 3d art with no limmitations, I'll just start sculpting or model making. I like to build and gather the hard way, It gives me bigger sense of accomplishment (although I do dupe glitch when given no reasonable alternative).
Plain and simple "Test builds" in a test world.
Mostly mob based testing. Redstone contraptions all in the test world, then I would rebuild them normally in my survival map.
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Hell make the jail out of bedrock but not real big and put it underground, so when someone is grieving have a one block opening on the top and have them go in. Then close the block behind them, by by grieving person LOL
Tahmhag lazagh!
1) Spawn in a melon seed in my survival world from 1.7. Since there's no other way to get it, I'd say that's fair game.
2) Create a superflat map that it is possible to survive in. I'll make sure there's an NPC village and I'll have chests with items like sand, cacti, saplings, melon seeds, etc.
3) This is probably my bigest project when 1.8 comes out. I plan to recreate skyblock (And I won't do this in superflat because that'd eliminate a way to obtain snow, as trivial as that may be) Lets just say that there will be lots of TNT involved in this project and I'll probably use bedrock on the glitchy edges of the map.
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Retired StaffMostly mob based testing. Redstone contraptions all in the test world, then I would rebuild them normally in my survival map.