Anyone have a link to this official info? Was it tweeted? Anyway, the idea of being able to switch between Creative and Survival is awesome. It adds more versatility to the game. You don't have to use it if you don't want to.
Here's something that 4J Studios tweeted. Doesn't get much more official than this.
Anyone have a link to this official info? Was it tweeted? Anyway, the idea of being able to switch between Creative and Survival is awesome. It adds more versatility to the game. You don't have to use it if you don't want to.
As we have said a million times but you seem to not understand - it is not "labeled" as cheating in SMP which is what the xBox version is. Plus, I double dog dare you to show me one single stitch of a "rulebook" for this game. "Cheating" cheating at what? Cheating how? I think you're placing way too much weight to the fact that the SSP functionality was labeled "cheats." So freaking what? Mojang could've labeled it "rumplestilskin" and it wouldn't have changed anything about the functionality of the game or the end result. By your argument, building adventure worlds is cheating, building hunger game worlds is cheating. Hell, building yourself a nice world to just wander around in is cheating?
Mmmm, sorry, i only go on triple dog dares. I'm done here because you're just being stupid now, you aren't even arguing or debating, you're just typing in blindly aggressive manner.
I'll probably play two maps, one creative, one survival. I like the idea of just surviving with what I can collect myself. People seem to forget that everyone is very capable of policing themselves. If you think it's wrong to switch game modes then don't do it. If you think it's wrong to switch game modes and then do, well congratulations on lying to yourself.
Rollback Post to RevisionRollBack
Give a man fire and he's warm for a day, light a man on fire and he's warm for the rest of his life.
That sounds fair. Give that host special privileges over the other players.
Yea, right.
Damn I'm glad I don't play with some of you guys.
I think you misunderstood. I want to be able to give other players the same privileges, but at the same time I'd like access to those privileges without letting others abuse them. When I'm working with others of course I'd give them the same privileges, whether that be survival or creative, but if I ever host a PvP server, I'm not playing, and I want to survey the carnage, flying and invincibility would be a huge help. There are plenty of applications where this extra little option would be extremely useful.
I am curious to know if you load in creative, if it puts everyone in creative, or just the host.
Currently, if the game is loaded in, say, Peaceful mode, every player is playing in Peaceful. I think it will probably be the same with Creative mode. It could well be just another option placed on the same slidebar as Peaceful, Easy, Normal, and Hard. My friend's kids play on splitscreen all the time. The control over how the game is loaded is currently held exclusively by the profile who "owns" the world and if there are games belonging to different profiles on the XBox, the Start Games list only displays those games owned by the player signed in using the 1st position (primary) controller. For example, if the kids wanted to change into a world owned by a different one of them, they not only had to exit their current game, but Player 1 had to sign out and the person who owned the world they wanted to play had to then sign in as Player 1. I've never played on a remote server online so I don't know for sure; but I would expect that the host would be the one who has the Player 1 status; and so it would be the host who would control what mode or difficulty the world was being played in by everybody in that game. Once they loaded the world, they would only be able to change the setting by exiting the game and changing it. When Player 1 exits the game, I think everyone else effectively exits at the same time and would have to re-enter the game again when the world was reloaded in a different mode. This means that it would be really hard for the host to sneak out, change the mode, and sneak back in without anyone noticing.
Here's something that 4J Studios tweeted. Doesn't get much more official than this.
https://twitter.com/...898404313427968
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Retired Staffhttps://twitter.com/4JStudios/status/235721009213366272
Mmmm, sorry, i only go on triple dog dares. I'm done here because you're just being stupid now, you aren't even arguing or debating, you're just typing in blindly aggressive manner.
I think you misunderstood. I want to be able to give other players the same privileges, but at the same time I'd like access to those privileges without letting others abuse them. When I'm working with others of course I'd give them the same privileges, whether that be survival or creative, but if I ever host a PvP server, I'm not playing, and I want to survey the carnage, flying and invincibility would be a huge help. There are plenty of applications where this extra little option would be extremely useful.
Currently, if the game is loaded in, say, Peaceful mode, every player is playing in Peaceful. I think it will probably be the same with Creative mode. It could well be just another option placed on the same slidebar as Peaceful, Easy, Normal, and Hard. My friend's kids play on splitscreen all the time. The control over how the game is loaded is currently held exclusively by the profile who "owns" the world and if there are games belonging to different profiles on the XBox, the Start Games list only displays those games owned by the player signed in using the 1st position (primary) controller. For example, if the kids wanted to change into a world owned by a different one of them, they not only had to exit their current game, but Player 1 had to sign out and the person who owned the world they wanted to play had to then sign in as Player 1. I've never played on a remote server online so I don't know for sure; but I would expect that the host would be the one who has the Player 1 status; and so it would be the host who would control what mode or difficulty the world was being played in by everybody in that game. Once they loaded the world, they would only be able to change the setting by exiting the game and changing it. When Player 1 exits the game, I think everyone else effectively exits at the same time and would have to re-enter the game again when the world was reloaded in a different mode. This means that it would be really hard for the host to sneak out, change the mode, and sneak back in without anyone noticing.