My world: You are standing on a beach looking up at a castle. I have multiple houses on each side of the pathway to the castle. I would like to create a lava curtain on both sides of the pathway so you can't see anything off to the sides unless you flip a lever and turnes the lava off. I designed a small scale proto type with just one lava block falling, it worked very good, when I turned off the lava it disappeared very fast. So I went ahead and built the whole thing, only to find out that the lava takes anywhere from 7-10 minutes to disappear....
My design is the lava falls straight down with a sticky piston under the source to turn it off, it falls 6 blocks to a trench ( or 7 blocks) The wall is divided into 4 sections. The outter 2 are 13 blocks of lava long and the 2 inner ones are 15 blocks of lava long, each section is divided with a cobblestone block wall that is 1 block wide
I will post pictures later after work, but does anyone know if I can get the lava to disappear quickly like my small version or am I "SOL" and will have to switch to water??
the only way to get rid of lava quickly is to put something else, like dirt, in the blocks the lava occupying. So the only way i could imagine you could get rid of a lava curtain quickly with the flip of a switch would be to build a wall of sticky pistons that extend to occupy every block the curtain occupies and retract shortly after. Of course this would require a ludicrous amount of work and resources depending on how big the curtain is and would also leave you with a massive wall of sticky pistons and redstone blocking your city. Looks like you're SoL broskie.
I haven't been playing that long, and haven't really experimented with pistons too much, but my first thought was to have the curtain go straight down into a little collection area at the the bottom, underground. Then have pistons that stop the source block(s) and close the collection area (probably with a little delay on the latter).
you guys know the problem is getting it to disappear quickly, right? he's got it set up to block the source block and stop the wall, but the problem is getting the wall to actually go away
I do have a collection trench, but its only 1 deep. I also tried removeing any blocks the lava came in contact with on the sides, but nothing changed.... I will continue to work with this, for a while, then just switch to water if need be
Its very simple. just line pistons along the wall and have them pulse shut to clear the lava. This is the only way to make the lava go away in less than 5 minutes. I say all of this from experience.
Its very simple. just line pistons along the wall and have them pulse shut to clear the lava. This is the only way to make the lava go away in less than 5 minutes. I say all of this from experience.
that was what i suggested in my first post, but this would leave him with a wall of pistons blocking what he wants people to see and in order to get rid of that piston wall and have it come back with the switch flip it would take an INSANE amount of redstone and piston work
My world: You are standing on a beach looking up at a castle. I have multiple houses on each side of the pathway to the castle. I would like to create a lava curtain on both sides of the pathway so you can't see anything off to the sides unless you flip a lever and turnes the lava off. I designed a small scale proto type with just one lava block falling, it worked very good, when I turned off the lava it disappeared very fast. So I went ahead and built the whole thing, only to find out that the lava takes anywhere from 7-10 minutes to disappear....
My design is the lava falls straight down with a sticky piston under the source to turn it off, it falls 6 blocks to a trench ( or 7 blocks) The wall is divided into 4 sections. The outter 2 are 13 blocks of lava long and the 2 inner ones are 15 blocks of lava long, each section is divided with a cobblestone block wall that is 1 block wide
I will post pictures later after work, but does anyone know if I can get the lava to disappear quickly like my small version or am I "SOL" and will have to switch to water??
u need lots of sticky pistons for it to work and make the lava disappear quickly however depending on the size, this may become impossible
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My design is the lava falls straight down with a sticky piston under the source to turn it off, it falls 6 blocks to a trench ( or 7 blocks) The wall is divided into 4 sections. The outter 2 are 13 blocks of lava long and the 2 inner ones are 15 blocks of lava long, each section is divided with a cobblestone block wall that is 1 block wide
I will post pictures later after work, but does anyone know if I can get the lava to disappear quickly like my small version or am I "SOL" and will have to switch to water??
tl;dr, you're SoL, switch to water.
Maybe make the collection trench deeper to allow it to continue falling freely and disappear?
that was what i suggested in my first post, but this would leave him with a wall of pistons blocking what he wants people to see and in order to get rid of that piston wall and have it come back with the switch flip it would take an INSANE amount of redstone and piston work