Before I start, I wanted to add that I haven't started the project, yet. I wanted to share this idea first and checking if its even worth the effort haha
So I was thinking of a unique way to send objects around an area mechanically. What I want to make is a glass pipeline of water that moves dispensed objects in and out of buildings. Some places will have open lines where you can pick up an item, or let it pass to the next drop-off. If you wanted stuff to stop in your drop-off hole, you can add a piston that blocks off the one-block wide waterway.
The control switch will be several buttons that control certain objects you want ordered. These objects can be stackable (so you can hold more in each dispenser) and be useful for building. I was thinking of iron ingots, wood blocks, wool, dyes, and cobble/ smooth stone. The first drop off would be at the start of the process, so nobody takes your ordered item. If you chose something wrong or wanted to transport something to someone next door, just drop something in and let her rip!
There really is no practical purpose for making this contraption, especially if you can just ask the host for something. It would be most beneficial for 24/7 servers, if anything. People can just order what they need, and wouldn't have total access to the items in a chest. This can help control the supply.
Lastly, you would need a downhill current, or pistons that push them back up for another downhill current. Thinking it through, it would be difficult to pull off nicely. Any thoughts?
Well the water conveyor lines work very well, if slowly. I just got done building a cactus farm that can transport the dropped resource as far as 26 blocks in 2 directions. It works very reliably, but as I said, slowly. That doesn't matter in this case, because there is a constant stream of cactus coming to the collection point. But if I were to press a switch to make something drop into the conveyor 50 blocks away, I'd have a very long wait before I got it.
Interesting. The entire prosess is rather slow, and would be more of an interesting feature then an effective one.
I would much rather 4J releases DLC featuring well known modpacks. This should be legal as it is DLC, and not actually modifying the files illegally.
(Tekkit modpack would make me more than happy)
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I may seem intelligent, but i assure you; it is all an illusion weaved by the stupidity of people who have no idea what they are talking about.
Put ice under the water and things will flow faster. Some links for inspiration:
JL2579 and crew showing their mile long item transport system: (These guys are insane.)
SethBling's system for detecting what kind of block is flowing down the river:
A chest cart system would be more reliable, efficient, and would be faster. Your idea is fun though. But there would be some weird flaws and what not on top of it. Plus account for lag slowing stuff down even more. I would only transport things on your water system that were worth waiting a bit for.
Very interesting and creative idea, not so practical in theory but definitely worth a look, especially for no-duping games because a water system is much cheaper than a railway.
SethBling's system for detecting what kind of block is flowing down the river:
This won't work on the beta version.
You don't need it to be downhill. You can use one source block, so that the current is aimed against a wall. When the stream ends, move the tunnel over 2 meters and place the source block diagonally from the end of the previous stream.
A chest cart system would be more reliable, efficient, and would be faster. Your idea is fun though. But there would be some weird flaws and what not on top of it. Plus account for lag slowing stuff down even more. I would only transport things on your water system that were worth waiting a bit for.
A chest cart rail system would be easier to make, even if you don't have enough gold, you can use a powered minecart (there is always enough iron in a world), albeit it would take longer.
The chest cart idea is faster. Also, an item on the waterway can despawn after 5-min.
The idea is unique though, so maybe you can think of something else to build that would work.
A chest cart rail system would be easier to make, even if you don't have enough gold, you can use a powered minecart (there is always enough iron in a world), albeit it would take longer.
The chest cart idea is faster. Also, an item on the waterway can despawn after 5-min.
The idea is unique though, so maybe you can think of something else to build that would work.
is the 5 min despawn time guaranteed or is there a way for items to stay spawned longer? I think its a cool idea just not very practical. it could at least be an awesome waterslide
@meenmok, the only way to extend the time is to ship the items out of loaded chunks. See JL's video.
@Nose Picture please?
@Koumus It is possible, but not easy. I don't know all the tricks.
@all There is one way to make items flow up: First have them flow to the end of a stream into a wall.
Next, piston push the block below them up. Wiring a time-delayed trigger will be the challenge.
Next, a stack of pistons pushing blocks into the items in a shaft, each time the items will pop up because they can't go otherwise. (ethoslab discussed this briefly. See his popup sheep farm).
Finally have a source block at the top of this column so items will continue flowing downstream.
I actualy tried this already and it works ok except that you can only have 200 items out at a time so be mindefull of that so you don't lose items... Good luck!
That depends how you do it. JL and crew managed thousands of items.
It might not be the same on Xbox. There was a thread where somebody had an issue with their auto-farm. He did an experiment and dropped one item, then started dropping items elsewhere. The first drop disappeared around the time he dropped 200 items.
Put ice under the water and things will flow faster. Some links for inspiration:
JL2579 and crew showing their mile long item transport system: (These guys are insane.)
SethBling's system for detecting what kind of block is flowing down the river:
sethblings creation wouldn't work
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So I was thinking of a unique way to send objects around an area mechanically. What I want to make is a glass pipeline of water that moves dispensed objects in and out of buildings. Some places will have open lines where you can pick up an item, or let it pass to the next drop-off. If you wanted stuff to stop in your drop-off hole, you can add a piston that blocks off the one-block wide waterway.
The control switch will be several buttons that control certain objects you want ordered. These objects can be stackable (so you can hold more in each dispenser) and be useful for building. I was thinking of iron ingots, wood blocks, wool, dyes, and cobble/ smooth stone. The first drop off would be at the start of the process, so nobody takes your ordered item. If you chose something wrong or wanted to transport something to someone next door, just drop something in and let her rip!
There really is no practical purpose for making this contraption, especially if you can just ask the host for something. It would be most beneficial for 24/7 servers, if anything. People can just order what they need, and wouldn't have total access to the items in a chest. This can help control the supply.
Lastly, you would need a downhill current, or pistons that push them back up for another downhill current. Thinking it through, it would be difficult to pull off nicely. Any thoughts?
...and hopefully I'll have pics soon
I would much rather 4J releases DLC featuring well known modpacks. This should be legal as it is DLC, and not actually modifying the files illegally.
(Tekkit modpack would make me more than happy)
JL2579 and crew showing their mile long item transport system: (These guys are insane.)
SethBling's system for detecting what kind of block is flowing down the river:
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
Herobrine exists because we let him exist.
Those are the Minecraft equivalents of pneumatic tube systems.
The item ordering is rather crazy, though, that'd be interesting to pull off.
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Retired StaffThis won't work on the beta version.
You don't need it to be downhill. You can use one source block, so that the current is aimed against a wall. When the stream ends, move the tunnel over 2 meters and place the source block diagonally from the end of the previous stream.
A chest cart rail system would be easier to make, even if you don't have enough gold, you can use a powered minecart (there is always enough iron in a world), albeit it would take longer.
The chest cart idea is faster. Also, an item on the waterway can despawn after 5-min.
The idea is unique though, so maybe you can think of something else to build that would work.
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Retired StaffYeah, I was thinking the same thing.
But yet, haven't started a projetc or anything. Is it really possible? 'cause I wanna do it in my world.
@Nose Picture please?
@Koumus It is possible, but not easy. I don't know all the tricks.
@all There is one way to make items flow up: First have them flow to the end of a stream into a wall.
Next, piston push the block below them up. Wiring a time-delayed trigger will be the challenge.
Next, a stack of pistons pushing blocks into the items in a shaft, each time the items will pop up because they can't go otherwise. (ethoslab discussed this briefly. See his popup sheep farm).
Finally have a source block at the top of this column so items will continue flowing downstream.
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
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Retired StaffIt might not be the same on Xbox. There was a thread where somebody had an issue with their auto-farm. He did an experiment and dropped one item, then started dropping items elsewhere. The first drop disappeared around the time he dropped 200 items.