I need some assistance extending a redstone circuit, but with a catch. I need it to have a function to where the power to the circuit (at least temporarily) is cut. I'll explain further.
I'm designing a cart system where it is stored at one end of the track and I want to be able to "call" it to the other end of the track at the flip of a switch. My problem is, I have extended the circuit all the way to the other end, but the power is always on due to it being connected by torches. Is there a way to do this?
However that act as a diode so power can only go in one direction, if you're wanting the power to run both ways (button on each end) then look up 2 way repeaters
You can use a sticky piston and a block as part of your circuit, when you flip a switch it will either push or pull the block away, depending on how you wire it up. If you want it to be a temporary cut without flipping the switch on and off, look up on the wiki for how to wire a lever to act as a button. It will allow you to flip a switch and temporarily cut the power.
However that act as a diode so power can only go in one direction, if you're wanting the power to run both ways (button on each end) then look up 2 way repeaters
Yes, But he wants to cut the power off on one side not extend it
Yes, But he wants to cut the power off on one side not extend it
Of course the power is always going to be on if he has used torches to extend his signal.. Hence why I said repeaters. Maybe he didnt know the use of repeaters thats why I said what I said. Also the title says "Extending" a redstone circuit
I have the exact setup you are trying to build. First of all, use buttons. Second, you need to have two redstone circuits. One to power the track at your end, and another for the "call" button. You also have to set this up at each end. Basically, you end up with one button with a short bit of redstone for the "go" button at each end. Then you have one long line of redstone for the call button at each end. (Technically four separate circuits, two short ones and two long ones) It sounds a lot more complicated than it actually is.
I have the exact setup you are trying to build. First of all, use buttons. Second, you need to have two redstone circuits. One to power the track at your end, and another for the "call" button. You also have to set this up at each end. Basically, you end up with one button with a short bit of redstone for the "go" button at each end. Then you have one long line of redstone for the call button at each end. (Technically four separate circuits, two short ones and two long ones) It sounds a lot more complicated than it actually is.
This seems like what I want. Originally, I was going to use the push start method but now that I figured out the button start method it's alot easier. So with your system you have two redstone wires connecting at the powered rails, and it accepts both button signals (the go button, and the "call" button). Is this correct?
I'm kinda new to the game so I'm just trying to understand the limitations of these things.
As a side note, do cart hoppers work in the 360 version?
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I need some assistance extending a redstone circuit, but with a catch. I need it to have a function to where the power to the circuit (at least temporarily) is cut. I'll explain further.
I'm designing a cart system where it is stored at one end of the track and I want to be able to "call" it to the other end of the track at the flip of a switch. My problem is, I have extended the circuit all the way to the other end, but the power is always on due to it being connected by torches. Is there a way to do this?
Thanks in advance!
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Retired StaffHowever that act as a diode so power can only go in one direction, if you're wanting the power to run both ways (button on each end) then look up 2 way repeaters
Thanks, I will give this a try.
Yes, But he wants to cut the power off on one side not extend it
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Retired StaffThis thread bores me.
This seems like what I want. Originally, I was going to use the push start method but now that I figured out the button start method it's alot easier. So with your system you have two redstone wires connecting at the powered rails, and it accepts both button signals (the go button, and the "call" button). Is this correct?
I'm kinda new to the game so I'm just trying to understand the limitations of these things.
As a side note, do cart hoppers work in the 360 version?