Just checking to see if anyone's experienced this and/or has a solution... I have two regular players on my MC360 multi-player game who seem to be at odds with each others' networks. When one hops-on, the other immediately begins failing to load chunks and lagging. The minute that player drops-out of the game, presto-changeo, the other player's chunks start loading and the lag goes away. One lives in Florida and one in Idaho (the one who seems to cause the lag), and the Idaho guy is in a pretty rural area on some very flaky satellite Internet connection. I wouldn't think that one player having a bad connection would ruin it for everyone else, let alone one specific player. How is this possible? We've tested over and over by dropping the two out and bringing them back in, and it's 100% reproducible.
It's very common for one bad conneciton to cause problems for eveyone else because (when your system is operating as the server) anything that creates timeouts for your server is passed on to everyone on it.
Since the Xbox cannot hold parallel conversations (i.e it speaks to each game client in sequence). If your server is "stuck" waiting for a response from a slow connection, everyone connected to you is going to be waiting as well.
The only thing "flacky" I see in your description is that fact that it only affects one other player. For that, I've got no explanation.
Just checking to see if anyone's experienced this and/or has a solution... I have two regular players on my MC360 multi-player game who seem to be at odds with each others' networks. When one hops-on, the other immediately begins failing to load chunks and lagging. The minute that player drops-out of the game, presto-changeo, the other player's chunks start loading and the lag goes away. One lives in Florida and one in Idaho (the one who seems to cause the lag), and the Idaho guy is in a pretty rural area on some very flaky satellite Internet connection. I wouldn't think that one player having a bad connection would ruin it for everyone else, let alone one specific player. How is this possible? We've tested over and over by dropping the two out and bringing them back in, and it's 100% reproducible.
The effected person is in New York, not Florida
I've been trying to research it myself as well but I can't find a darn thing about it either. I still think it has to do with his router/nat settings though. Maybe he should try giving his Xbox a static ip instead of allowing a dynamic one?
Have them both run a test on their nat types you can do it through the dashboard just go to network settings then test Xbox live connection, if nothing pops up about their nat its open. If however something does pop up look into port forwarding or rather tell them its really simple.
It may just be the satellite connection has a really high ping which thats more on the isp side of things. First just get them to restart their modem and router if they have one, just unplug everything wait one min, plug in modem, wait another min, then finally plug in the router.
Have them both run a test on their nat types you can do it through the dashboard just go to network settings then test Xbox live connection, if nothing pops up about their nat its open. If however something does pop up look into port forwarding or rather tell them its really simple.
It may just be the satellite connection has a really high ping which thats more on the isp side of things. First just get them to restart their modem and router if they have one, just unplug everything wait one min, plug in modem, wait another min, then finally plug in the router.
I'm one of the parties effected. I've got an open nat, a static IP for my Xbox, and all required ports opened on up. Great wireless connection as well.
I'm one of the parties effected. I've got an open nat, a static IP for my Xbox, and all required ports opened on up. Great wireless connection as well.
What are the ports, out of curiosity? And, are you setting the IP on the Xbox, itself?
Since the Xbox cannot hold parallel conversations (i.e it speaks to each game client in sequence). If your server is "stuck" waiting for a response from a slow connection, everyone connected to you is going to be waiting as well.
The only thing "flacky" I see in your description is that fact that it only affects one other player. For that, I've got no explanation.
The effected person is in New York, not Florida
I've been trying to research it myself as well but I can't find a darn thing about it either. I still think it has to do with his router/nat settings though. Maybe he should try giving his Xbox a static ip instead of allowing a dynamic one?
It may just be the satellite connection has a really high ping which thats more on the isp side of things. First just get them to restart their modem and router if they have one, just unplug everything wait one min, plug in modem, wait another min, then finally plug in the router.
I'm one of the parties effected. I've got an open nat, a static IP for my Xbox, and all required ports opened on up. Great wireless connection as well.
What are the ports, out of curiosity? And, are you setting the IP on the Xbox, itself?
Hey there Pew.
The ports to open are all listed here: NAT Support (if it doesn't link correctly, it's under Resolving Nat Issues, solution 4)
Setting the IP is done on the Xbox and all the instructions are here: Static IP Setup