I've wondered this ever since I had found out about infinite sand/gravel generators, is it considered cheating?
Say if I were to build a mega structure out of sand that I got from my sand generator, would people complain and say I cheated, just like how they do if someone duped for their mega structure.
I'd say if it's a bug and not meant to be part of the game it's duping/cheating. sand is fast to mine anyway, i dont see why anyone would bother duping it unless their world ran out of it
I've wondered this ever since I had found out about infinite sand/gravel generators, is it considered cheating?
Say if I were to build a mega structure out of sand that I got from my sand generator, would people complain and say I cheated, just like how they do if someone duped for their mega structure.
I think "cheating" is something that 1) you define for yourself (if it's your own world) or 2) the owner of the world defines for the player's being hosted by him or her in that world. So, personally, I don't arbitrarily say that even using a glitch to dupe items is cheating. It would, however, be cheating to do anything the host says is cheating (even if it is a perfectly normal part of the average game). In other words, hosts can set any additional rules in a world that they want... and those rules should then be respected by all the players in that world. For example, the cobblestone generator is an intended part of the game. it adheres to Minecraft physics and an example of one even appears in the tutorial world. Howeve,r if you're playing in a world where the host says "no generators," then it would be cheating to use any generator - even the cobblestone one.
That said, I think that the sand generator is different than a cobblestone generatior. I'm under the impression that is exploits a piston glitch, does it not? So, in addition to the above, you should be aware that glitches, by definition, were not intentionally put into the game by the programmers... so there is a chance (even though it may be very small) that using a glitch could have unpredictable results on your world. Personally I think that if you're prepared to accept that risk in your own wolrd, then it's your own business. You should not force a host of another world to take the risk unless they specifically say it's OK.
Yes, I'd say it is...in terms of what you're asking. You're asking if its comparable to duping. Yes, it is. You aren't making use of naturally occurring game mechanics. Cobblestone generators work from existing, and intended, game mechanics. Flowing lava touching flowing water creates cobble. That generator is simply pushing the intended result toward you. Sand and gravel gens are working from an error in the code which causes the game to process it incorrectly.
Cheating depends on their perspective of the term. Nope, I wouldn't consider that cheating, not even remotely. Exploitative, yes. Not dangerously exploitative.
What about making a 2x2 pool and filling the opposite corners with two buckets of water? You've just created an infinite source of water. Now that's clearly a ludicrous situation, and couldn't *possibly* be what was originally intended, so it must be cheating, right? Yet I'm willing to bet that everyone here has done it, including those who might consider sand/gravel generators to be cheating.
So what's the difference?
Infinite water sources were intended. If they weren't, every block of water you put down with a bucket wouldn't be a water source block.
Sand and Gravel generators are a glitch. They will most likely be fixed after or in our 1.8.2 update. Especially seeing as how once Creative is added, non of this "is this cheating" stuff should apply anymore. All resources will become obtainable in infinite amounts to everyone.
What about making a 2x2 pool and filling the opposite corners with two buckets of water? You've just created an infinite source of water. Now that's clearly a ludicrous situation, and couldn't *possibly* be what was originally intended, so it must be cheating, right? Yet I'm willing to bet that everyone here has done it, including those who might consider sand/gravel generators to be cheating.
So what's the difference?
The difference is that the water is intended to behave that way. The programming was done in such a way to deliberately allow water to do this. You can tell, because lava does not also behave this way even though it share the same fluid mechanics as water.
I dont see why everyone says duping is cheating, its not like the game is a competition or a test , u cant cheat in MC. It doesnt even show up on the leaderboards( if u even care about that)!
I dont see why everyone says duping is cheating, its not like the game is a competition or a test , u cant cheat in MC. It doesnt even show up on the leaderboards( if u even care about that)!
The leaderboards are already completely trashed, but duping can affect them.
personally i dont think duping in any way is cheating, as this isnt a competative game, its a creative one, and quite a fw times ive been stiffled creatively ike when i realized my world only had 5 blocks of clay... seriously..... if a server has rules against duping respect them the game can be just as fun without it, but i like having my road made out of bricks..... and all the powered rail i can use to make my amazing train station.... cheating implies you are unfairly gaining an advantage over someone else for personal gain. duping isnt cheating... especially since creative mode is one big ole dupin machine.
Cheating depends on their perspective of the term. Nope, I wouldn't consider that cheating, not even remotely. Exploitative, yes. Not dangerously exploitative.
This. Considering the limited world size in MC360 and thus the limited amount of non-renewable resources, dupping is just a way to bypass this problem. Especially when it comes down to dupping stuff like sand.
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Is it a chicken or is it a duck? - It's a chuck, because dicken sounds stupid.
What about making a 2x2 pool and filling the opposite corners with two buckets of water? You've just created an infinite source of water. Now that's clearly a ludicrous situation, and couldn't *possibly* be what was originally intended, so it must be cheating, right? Yet I'm willing to bet that everyone here has done it, including those who might consider sand/gravel generators to be cheating.
So what's the difference?
that property of water is completely intentional. it's been like that on PC since.... pretty much ever.
The difference is that the water is intended to behave that way. The programming was done in such a way to deliberately allow water to do this. You can tell, because lava does not also behave this way even though it share the same fluid mechanics as water.
the only similarity between water and lava is that they have liquid source blocks and flow from their source block. how they flow and every other property is completely different.
I dont see why everyone says duping is cheating, its not like the game is a competition or a test , u cant cheat in MC. It doesnt even show up on the leaderboards( if u even care about that)!
This. Considering the limited world size in MC360 and thus the limited amount of non-renewable resources, dupping is just a way to bypass this problem. Especially when it comes down to dupping stuff like sand.
you make it sound like sand is not in abundance lol which i know is a real possibility, but it seems like every world i start there's always some huge desert somewhere or a ton of scattered deserts
I really don't consider sand/ cobble generators to be bad, both are easily accessible commodities and can be harvested quickly. So it is not like you are cloning rare or hard to get materials. The plus for the sand generator though is that sand is a surface block. Harvesting of sand leaves the terrain looking rather ugly. All other materials can be harvested without hurting the looks of your world. So intentional glitch or unintentional glitch, sand generator is a good thing.
Sand is among the few things I've considered duping/ generating in my main worlds, and generally only if it comes to a point where I don't have a ton available. Some sand I purposely leave because sand-scars can be fairly unsightly, I have a very large one which I'll try to alter in some good way. I haven't reached that point, but the dilemma arises with me avoiding loading everything in my world (for the update). Thus, the nearby desert is my main source of sand, and it's slowly wearing out.That said, I think it depends on the situation. I would consider it cheating in my main worlds because everything there is meant to be legit (over 280 mined obsidian and far more lime wool... ugh). Whereas, in a "screw around" world, where many would be using creative mode, I don't mind as much, though I don't want to do things that'll screw with leaderboard stuff, since that could have effects down the road, and while I don't care about how high I am on the leaderboard, I still enjoy a peek at how much I've done.
Say if I were to build a mega structure out of sand that I got from my sand generator, would people complain and say I cheated, just like how they do if someone duped for their mega structure.
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Retired StaffI think "cheating" is something that 1) you define for yourself (if it's your own world) or 2) the owner of the world defines for the player's being hosted by him or her in that world. So, personally, I don't arbitrarily say that even using a glitch to dupe items is cheating. It would, however, be cheating to do anything the host says is cheating (even if it is a perfectly normal part of the average game). In other words, hosts can set any additional rules in a world that they want... and those rules should then be respected by all the players in that world. For example, the cobblestone generator is an intended part of the game. it adheres to Minecraft physics and an example of one even appears in the tutorial world. Howeve,r if you're playing in a world where the host says "no generators," then it would be cheating to use any generator - even the cobblestone one.
That said, I think that the sand generator is different than a cobblestone generatior. I'm under the impression that is exploits a piston glitch, does it not? So, in addition to the above, you should be aware that glitches, by definition, were not intentionally put into the game by the programmers... so there is a chance (even though it may be very small) that using a glitch could have unpredictable results on your world. Personally I think that if you're prepared to accept that risk in your own wolrd, then it's your own business. You should not force a host of another world to take the risk unless they specifically say it's OK.
To me, cheating is spawning in the items.
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Retired StaffSand and Gravel generators are a glitch. They will most likely be fixed after or in our 1.8.2 update. Especially seeing as how once Creative is added, non of this "is this cheating" stuff should apply anymore. All resources will become obtainable in infinite amounts to everyone.
The difference is that the water is intended to behave that way. The programming was done in such a way to deliberately allow water to do this. You can tell, because lava does not also behave this way even though it share the same fluid mechanics as water.
that property of water is completely intentional. it's been like that on PC since.... pretty much ever.
the only similarity between water and lava is that they have liquid source blocks and flow from their source block. how they flow and every other property is completely different.
yes it does.
you make it sound like sand is not in abundance lol which i know is a real possibility, but it seems like every world i start there's always some huge desert somewhere or a ton of scattered deserts