Thats the most common one used (well the one I have and showed many others to use) put a half slab in the middle so medium slime cant fall to the bottom and have a water channel under that to carry the small slimes out
By the way, in the effort of moving your experience with redstone along, you should look up the Redstone Minute youtube videos. They are quick, easy to watch, and give you very small bits to absorb. Using those videos together is the basis for a lot of more advanced circuitry. But, its nice to be able to just see each piece and understand how and why it works the way it does. Redstone Minute does that very well, and covers most of the basic stuff for you.
There are plenty of other videos worth mention, but that series is a GREAT place to start. Most people, like myself, see the "beginner tutorials" and get bored because they don't really dig deep at all. They only really cover basic AND gates, OR gates, and tell you how far the signal can travel. While those things are nice, for what most people wanna do you need more intermediate material....but presented in an obvious way.
That video is a perfect example of how complicated it can be to hide redstone doors. It is a very cool door, but if you aren't building around the door, i.e. you already have a house and want to add a cool door, it's just uneccessarily complicated. Like I said before, I have a double door that opens to the side, and it takes a lot of blocks to hide it, but it all goes underground, except for where the redstone meets the sticky pistons, and it's still 6 blocks wide to cover it. The one in the video goes up as well as down, which I can't use since I have a multiple story house. Very cool door, but too much hiding for my taste.
Also, as a note to andhe78: I got a slime farm, 16x32, and put water near the corners, not actually in the corners, so that slimes go into them and drown. They sometimes spawn in there, but most of the time you have to lead the cute little bastards into the pools. Three blocks deep is enough to drown big slime.
Lastly, I looked up XOR gates, and found them to be hilariously pointless. What's the point in having something with two levers if you only need one of them to activate? Why not just have the one lever and skip the whole XOR gate? FYI to anyone reading this: XOR gates are redstone mechanisms that have two levers at the beginning, in which only one of them activates whatever it is at the end. If you switch both of them, it doesn't work. Here's the link: http://www.minecraftwiki.net/wiki/Redstone_Circuits
That page has all you need to know about redstone, but not exactly easy to understand, for me at least, which is why I made this page-to help noobs like myself understand that technical redstone jargan.
Anywho, keep asking me stuff, I like the challenge of finding/explaining things.Also, thanks Gishgeron, I'm watching those Redstone Minute vids right now. Sweet and to the point.
That video is a perfect example of how complicated it can be to hide redstone doors. It is a very cool door, but if you aren't building around the door, i.e. you already have a house and want to add a cool door, it's just uneccessarily complicated. Like I said before, I have a double door that opens to the side, and it takes a lot of blocks to hide it, but it all goes underground, except for where the redstone meets the sticky pistons, and it's still 6 blocks wide to cover it. The one in the video goes up as well as down, which I can't use since I have a multiple story house. Very cool door, but too much hiding for my taste.
Also, as a note to andhe78: I got a slime farm, 16x32, and put water near the corners, not actually in the corners, so that slimes go into them and drown. They sometimes spawn in there, but most of the time you have to lead the cute little bastards into the pools. Three blocks deep is enough to drown big slime.
Lastly, I looked up XOR gates, and found them to be hilariously pointless. What's the point in having something with two levers if you only need one of them to activate? Why not just have the one lever and skip the whole XOR gate? FYI to anyone reading this: XOR gates are redstone mechanisms that have two levers at the beginning, in which only one of them activates whatever it is at the end. If you switch both of them, it doesn't work. Here's the link: http://www.minecraft...dstone_Circuits
That page has all you need to know about redstone, but not exactly easy to understand, for me at least, which is why I made this page-to help noobs like myself understand that technical redstone jargan.
Anywho, keep asking me stuff, I like the challenge of finding/explaining things.
Also, thanks Gishgeron, I'm watching those Redstone Minute vids right now. Sweet and to the point.
The XOR gate is designed to basically add a combination lock to your stuff. with levers, mind you. There ARE builds that use buttons...and some of those are neat. But, and I can't remember this for certain and don't have time to look, I think they use something else in the circuitry. Its not a XOR gate. Probably a memory cell gate, with all wrong presses resetting the cell. For JUST hidden doors, walls, chests, ect....I prefer the BUD switches. Pretty compact, easy to conceal, and entirely hidden input.
EDIT: I actually use an XOR gate for one of my passages. The circuit is pretty far away from the actual door, making it hard enough to even tell what its doing unless they tear it all apart and follow the wires. But, to make it worse, I added a BUD switch that I set to the 'on' position, (Piston extended), that has to be disabled before any of the combinations can work. FYI, you can choose what the default position is of a BUD switch by being very fast. Use a redstone torch to trigger the input block, (whichever block you are using as the secret input device), and the break it immediately after setting it. The piston won't update twice in such fast succession so the BUD remains in that position until the update is triggered again. It probably doesn't sound like all that much, but it can be a deal breaker on how you can use those switches in your builds.
Just looked at BUD switches on youtube, anyone reading this should do the same, but anyway....a BUD switch is a Block Update Switch. In noob terms, its a redstone thingee that keeps track of when blocks update, hence the name. This means MANY things, like when water moves, a furnace turns on or off, or sugar cane fully grows. You can also use it to send a redstone signal using stuff other than redstone. It's pretty neat. The coolest thing I saw a BUD switch used for was an oven timer. He(Etho, Ethoslab on Youtube) used it to play the Zelda "I found a secret" song when he used the furnace, and when the furnace was done smelting. I am going to do that.
.....and this thread is dead......sad clown face {8-(
...and now it lives. I noticed you last posted about BUD switches. You can use them for lots of things including day/night sensors. I added a topic on that subject recently. You can find it here if you want to know more.
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Retired StaffBy the way, in the effort of moving your experience with redstone along, you should look up the Redstone Minute youtube videos. They are quick, easy to watch, and give you very small bits to absorb. Using those videos together is the basis for a lot of more advanced circuitry. But, its nice to be able to just see each piece and understand how and why it works the way it does. Redstone Minute does that very well, and covers most of the basic stuff for you.
There are plenty of other videos worth mention, but that series is a GREAT place to start. Most people, like myself, see the "beginner tutorials" and get bored because they don't really dig deep at all. They only really cover basic AND gates, OR gates, and tell you how far the signal can travel. While those things are nice, for what most people wanna do you need more intermediate material....but presented in an obvious way.
Also, as a note to andhe78: I got a slime farm, 16x32, and put water near the corners, not actually in the corners, so that slimes go into them and drown. They sometimes spawn in there, but most of the time you have to lead the cute little bastards into the pools. Three blocks deep is enough to drown big slime.
Lastly, I looked up XOR gates, and found them to be hilariously pointless. What's the point in having something with two levers if you only need one of them to activate? Why not just have the one lever and skip the whole XOR gate? FYI to anyone reading this: XOR gates are redstone mechanisms that have two levers at the beginning, in which only one of them activates whatever it is at the end. If you switch both of them, it doesn't work. Here's the link: http://www.minecraftwiki.net/wiki/Redstone_Circuits
That page has all you need to know about redstone, but not exactly easy to understand, for me at least, which is why I made this page-to help noobs like myself understand that technical redstone jargan.
Anywho, keep asking me stuff, I like the challenge of finding/explaining things.Also, thanks Gishgeron, I'm watching those Redstone Minute vids right now. Sweet and to the point.
The XOR gate is designed to basically add a combination lock to your stuff. with levers, mind you. There ARE builds that use buttons...and some of those are neat. But, and I can't remember this for certain and don't have time to look, I think they use something else in the circuitry. Its not a XOR gate. Probably a memory cell gate, with all wrong presses resetting the cell. For JUST hidden doors, walls, chests, ect....I prefer the BUD switches. Pretty compact, easy to conceal, and entirely hidden input.
EDIT: I actually use an XOR gate for one of my passages. The circuit is pretty far away from the actual door, making it hard enough to even tell what its doing unless they tear it all apart and follow the wires. But, to make it worse, I added a BUD switch that I set to the 'on' position, (Piston extended), that has to be disabled before any of the combinations can work. FYI, you can choose what the default position is of a BUD switch by being very fast. Use a redstone torch to trigger the input block, (whichever block you are using as the secret input device), and the break it immediately after setting it. The piston won't update twice in such fast succession so the BUD remains in that position until the update is triggered again. It probably doesn't sound like all that much, but it can be a deal breaker on how you can use those switches in your builds.
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Retired StaffThe most common (and basic) use of a XOR gate, is a lever for both sides of a door (where the lever isnt directly by it)
Keep in mind I said basic.
Two light switches in a house with one light you might say.
Anywho, awesome stuff guys.
...and now it lives. I noticed you last posted about BUD switches. You can use them for lots of things including day/night sensors. I added a topic on that subject recently. You can find it here if you want to know more.
I tried to sign my name here, but all I managed to do was ruin my computer screen.