Switching between game modes is something negative???
It makes me sick, just imagine if you got around 13 diamonds, 2 stacks of iron ore and 50 gold ore and you forgot to save the game then accidentally you fell into lava?? (and that happened to me like 4 times or so)!
If that happened to you, you just quit game, switch gamemode, give yourself everything that you collected, then switch back...
I know I know some may abuse it....but try not to look at the negativity...
It's just peoples personal opinions. It has both downsides and upsides. Nobody is going to ignore either.
If I got around 13 Diamonds, 2 stacks of Iron Ore, and 50 Gold Ore, forgot to save the game then fell into lava, I would just load my most recent save and do it all over again. Not that big of a deal to me.
With 1.3 , it's totally forgivable, with the ssp+smp merge , everything's messed up, have you noticed how the mobs lag sometimes? yikes.
The other day in smp, I had Zombie Pigmen kill me, because a ghasts fireball hit them at the same time it hit me, either that or I punched the fireball and it hit them, grrr, ragequit.
How is this supporting game mode-switching? Is this some form of sarcasm? Is this a show-off thing?
Many died multiple times in mines and lost multiple rare metals, but now you are better than everyone because you can just give yourself 1000 more?
Personally, I think it is a great idea being able to switch modes because I would love to build survival maps or pvp maps and then get to play on it in survival with friends.
I Totally agree play your game the way you want if they do not like it who cares.
The only reason I could think of for it being a good idea is for those who make Hunger Games, PVP maps and whatnot. What if we had a map sharing system, though. Would the map only be playable in the mode it was created in?
Im in favor of being able to switch, but this is a terrible argument. I only want the ability to switch so I can finish my adventure map and my RPG map.
Thats life, you have to deal with it. Annoying things happen, you have to get used to it.
Yes I get annoyed when I do that too but so be it, I'd rather live with my mistake than go back all the time, imo thats plainly cheating and as annoying as it is to lose a heap of stuff, better that than cheating IMO. Wheres the challenge otherwise? there is none, if you can reverse every problem, every mistake there suddenly is NO challenge in the game, ergo no fun.
I know lots of kids will disagree but thats my opinion, and thats one part of what makes minecraft so good, if you screw up, you swear a bit, dust yourself off and move on. This is one reason why I never play the xbox version after I bought it, you have to manually save the game, so anytime you die, fall into lava, fall down a hole, whatever, you simply reload the game and continue from the last save.
Sure for some games thats good but in my opinion that takes away the essence of what minecraft is all about.
I couldn't have said it better myself
A possible solution: in a survival world, you can only be in survival mode. in a crative world, the option to toggle between survival and creative.
This way everyone is happy! Those who want survival and creative to be seperate can have that(myself included), those who want to build in creative mode can do that, and those who want to swtich between the two modes can do that!
I don't really see what the huge problem is with being able to switch modes. If somebody gives themselves stuff in their own world for whatever reason (replacing lost items, finishing up building projects, etc), how does that affect your game? Don't misunderstand me; I enjoy Survival and feel a sense of accomplishment when I can complete projects by gathering materials on my own.
But if one of my friends wants to give themselves items in their own world, why should I care? It doesn't have an affect on my game play whatsoever.
Believe me, after spending 2+ hours straight generating Obsidian for one recent project, I found myself wishing i could just spawn it in and get on to the actual FUN of building. Would I have done it if I had the opportunity. Hard to say.
Let's face it - some actitivities in MC can be downright boring as hell. Bordering on being an actual chore. After working a real job all day, I fire up MC to unwind and have some fun. "Fun" doesn't exactly mean standing at some generator for hours on end gathering materials for some cool project. By the time I have those materials, I sometimes lose enthusiasm for the actual build itself.
I'm new around here so please excuse my ignorance about the subject but I really don't see what the big deal is. How is it affecting the way YOU play YOUR game?
I don't really see what the huge problem is with being able to switch modes. If somebody gives themselves stuff in their own world for whatever reason (replacing lost items, finishing up building projects, etc), how does that affect your game? Don't misunderstand me; I enjoy Survival and feel a sense of accomplishment when I can complete projects by gathering materials on my own.
But if one of my friends wants to give themselves items in their own world, why should I care? It doesn't have an affect on my game play whatsoever.
Believe me, after spending 2+ hours straight generating Obsidian for one recent project, I found myself wishing i could just spawn it in and get on to the actual FUN of building. Would I have done it if I had the opportunity. Hard to say.
Let's face it - some actitivities in MC can be downright boring as hell. Bordering on being an actual chore. After working a real job all day, I fire up MC to unwind and have some fun. "Fun" doesn't exactly mean standing at some generator for hours on end gathering materials for some cool project. By the time I have those materials, I sometimes lose enthusiasm for the actual build itself.
I'm new around here so please excuse my ignorance about the subject but I really don't see what the big deal is. How is it affecting the way YOU play YOUR game?
I agree... and welcome to the forums. You'll soon find that the arguments over this one have gotten really repetitive and tedious. I think it boils down to just how some people like to dictate to others how they figure they should do everything. If they're not grousing about duping then they're grousing about creative mode. It goes on day after day.
Then you'll find other endless threads grousing about having a limited world size. I'm starting to think that... If the survivalists want a real survival challenge, then they should pick the most limited seeds (the ones missing the cactus and sugarcane and snow) and play by refusing to manufacture or grow anything. Just become hunter gatherers and collect whatever is available in their limited world and, then, survive... perhaps a little more quietly! The other side can just go build whatever grandiose thing they like and show it off to each other... and, I'm convinced, never the twain shall meet anywhere in the middle.
However, the rest of us could perhaps then enjoy introducing some variety into our play by doing it a little bit both ways (i.e. switching modes from time to time - including creative when it comes out). Mining a bit, building a bit, surviving a bit, and starting new seeds just to see them... basically, enjoying everything the game has to offer.
My only argument is that I know people are going to abuse it and make the game boring for themselves. As much as others probably won't believe it, that does actually bother me. Minecraft is definitely a "play your game how you want" game, but even then, there are limits to that.
If you gave someone two choices, to make $1,000,000 dollars over the course of a month (Survival) or to make $1,000,000 all at once (Creative), which do you think people are honestly going to choose?
It's not the greatest analogy, but it works. I for one don't want people to make the game boring for themselves because it'll end up making them miss out on a lot of stuff if they get bored and stop playing Minecraft.
I agree... and welcome to the forums. You'll soon find that the arguments over this one have gotten really repetitive and tedious. I think it boils down to just how some people like to dictate to others how they figure they should do everything. If they're not grousing about duping then they're grousing about creative mode. It goes on day after day.
Then you'll find other endless threads grousing about having a limited world size. I'm starting to think that... If the survivalists want a real survival challenge, then they should pick the most limited seeds (the ones missing the cactus and sugarcane and snow) and play by refusing to manufacture or grow anything. Just become hunter gatherers and collect whatever is available in their limited world and, then, survive... perhaps a little more quietly! The other side can just go build whatever grandiose thing they like and show it off to each other... and, I'm convinced, never the twain shall meet anywhere in the middle.
However, the rest of us could perhaps then enjoy introducing some variety into our play by doing it a little bit both ways (i.e. switching modes from time to time - including creative when it comes out). Mining a bit, building a bit, surviving a bit, and starting new seeds just to see them... basically, enjoying everything the game has to offer.
Thanks for the welcome.
After browsing through the forums for a bit, I've come to realize that the duping glitch is a pretty hot topic. I'll steer clear of that one.
But when the devs implement Creative mode, that's where I have a hard time understanding the opposition. Once implemented, it will be an in-game feature. One that is sanctioned from from devs directly. Why should people be frowned upon for using a feature that developers have given everyone the CHOICE to use? Once again - what someone else does in their world has absolutely ZERO effect on how I enjoy playing the game. With that said, if I CHOOSE to use Creative mode for it's ovious benefits, why should I be chastized for it? It just doesn't make any sense considering that it's part of the game.
My only argument is that I know people are going to abuse it and make the game boring for themselves. As much as others probably won't believe it, that does actually bother me. Minecraft is definitely a "play your game how you want" game, but even then, there are limits to that.
If you gave someone two choices, to make $1,000,000 dollars over the course of a month (Survival) or to make $1,000,000 all at once (Creative), which do you think people are honestly going to choose?
It's not the greatest analogy, but it works. I for one don't want people to make the game boring for themselves because it'll end up making them miss out on a lot of stuff if they get bored and stop playing Minecraft.
Excuse me for asking but, why would you be that concerned about people making the game boring for themselves? If that's the case, then you should be conerned about that fact that I spent 2+ hours generating Obsidian for a project because it was that only way I could get it. If you really want to discuss boring, lol
Seriously though, as noble as your statement sounds, it still doesn't explain how it affects your enjoyment of the game. As selfish as it might come across, I don't really care if people are boring themselves or not. It doesn't affect me in the least. Some people might find generating materials to be extremely boring. Are you just as concerned for those people?
After browsing through the forums for a bit, I've come to realize that the duping glitch is a pretty hot topic. I'll steer clear of that one.
But when the devs implement Creative mode, that's where I have a hard time understanding the opposition. Once implemented, it will be an in-game feature. One that is sanctioned from from devs directly. Why should people be frowned upon for using a feature that developers have given everyone the CHOICE to use? Once again - what someone else does in their world has absolutely ZERO effect on how I enjoy playing the game. With that said, if I CHOOSE to use Creative mode for it's ovious benefits, why should I be chastized for it? It just doesn't make any sense considering that it's part of the game.
The problem is that many, including I, believe that it will affect us. In direct gameplay, dear Lord no! However, let's bring over the entire Minecraft experience into this. A majority enjoys competitive Survival building. It is going up to the point where you can completely disguise a Creative build as a Survival creation. I and others do not want that to happen.
The main argument against that is that I shouldn't play that way because it is the wrong way. Honestly, Minecraft was created for how I want to play, and this is not to be violated.
Thats life, you have to deal with it. Annoying things happen, you have to get used to it.
Yes I get annoyed when I do that too but so be it, I'd rather live with my mistake than go back all the time, imo thats plainly cheating and as annoying as it is to lose a heap of stuff, better that than cheating IMO. Wheres the challenge otherwise? there is none, if you can reverse every problem, every mistake there suddenly is NO challenge in the game, ergo no fun.
I know lots of kids will disagree but thats my opinion, and thats one part of what makes minecraft so good, if you screw up, you swear a bit, dust yourself off and move on. This is one reason why I never play the xbox version after I bought it, you have to manually save the game, so anytime you die, fall into lava, fall down a hole, whatever, you simply reload the game and continue from the last save.
Sure for some games thats good but in my opinion that takes away the essence of what minecraft is all about.
Well that can be fine for the "hardcore survivalist" types. But I would say the majority of survival players (at least on Xbox) just want the challenge/bragging rights of building something legitimately. On PC when you can't find anymore diamonds/gold/whatever, no big deal, just travel a bit farther and find another cave. Playing the XBLA version, there comes a point where you can't "travel a bit farther".
I don't understand why some people try to play Minecraft more realistically. The point of games isn't to make them as life-like as possible. If you really want to make the game realistic, why not quit the game when you die and delete the world? By your logic, using respawns is just as much of a "cheat" as loading an older save. Hell, while we're at it, why don't we pretend we can only carry as much as much as we could in real life? We can mine and move materials, block by block. Won't that be fun?
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It makes me sick, just imagine if you got around 13 diamonds, 2 stacks of iron ore and 50 gold ore and you forgot to save the game then accidentally you fell into lava?? (and that happened to me like 4 times or so)!
If that happened to you, you just quit game, switch gamemode, give yourself everything that you collected, then switch back...
I know I know some may abuse it....but try not to look at the negativity...
If I got around 13 Diamonds, 2 stacks of Iron Ore, and 50 Gold Ore, forgot to save the game then fell into lava, I would just load my most recent save and do it all over again. Not that big of a deal to me.
The other day in smp, I had Zombie Pigmen kill me, because a ghasts fireball hit them at the same time it hit me, either that or I punched the fireball and it hit them, grrr, ragequit.
Many died multiple times in mines and lost multiple rare metals, but now you are better than everyone because you can just give yourself 1000 more?
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Retired StaffI couldn't have said it better myself
A possible solution: in a survival world, you can only be in survival mode. in a crative world, the option to toggle between survival and creative.
This way everyone is happy! Those who want survival and creative to be seperate can have that(myself included), those who want to build in creative mode can do that, and those who want to swtich between the two modes can do that!
Then it's smiles all around!
Isn't TMI the one that almost doubles the size of stacks? I am not quite the mod guy, so help me out with this.
But if one of my friends wants to give themselves items in their own world, why should I care? It doesn't have an affect on my game play whatsoever.
Believe me, after spending 2+ hours straight generating Obsidian for one recent project, I found myself wishing i could just spawn it in and get on to the actual FUN of building. Would I have done it if I had the opportunity. Hard to say.
Let's face it - some actitivities in MC can be downright boring as hell. Bordering on being an actual chore. After working a real job all day, I fire up MC to unwind and have some fun. "Fun" doesn't exactly mean standing at some generator for hours on end gathering materials for some cool project. By the time I have those materials, I sometimes lose enthusiasm for the actual build itself.
I'm new around here so please excuse my ignorance about the subject but I really don't see what the big deal is. How is it affecting the way YOU play YOUR game?
I agree... and welcome to the forums. You'll soon find that the arguments over this one have gotten really repetitive and tedious. I think it boils down to just how some people like to dictate to others how they figure they should do everything. If they're not grousing about duping then they're grousing about creative mode. It goes on day after day.
Then you'll find other endless threads grousing about having a limited world size. I'm starting to think that... If the survivalists want a real survival challenge, then they should pick the most limited seeds (the ones missing the cactus and sugarcane and snow) and play by refusing to manufacture or grow anything. Just become hunter gatherers and collect whatever is available in their limited world and, then, survive... perhaps a little more quietly! The other side can just go build whatever grandiose thing they like and show it off to each other... and, I'm convinced, never the twain shall meet anywhere in the middle.
However, the rest of us could perhaps then enjoy introducing some variety into our play by doing it a little bit both ways (i.e. switching modes from time to time - including creative when it comes out). Mining a bit, building a bit, surviving a bit, and starting new seeds just to see them... basically, enjoying everything the game has to offer.
If you gave someone two choices, to make $1,000,000 dollars over the course of a month (Survival) or to make $1,000,000 all at once (Creative), which do you think people are honestly going to choose?
It's not the greatest analogy, but it works. I for one don't want people to make the game boring for themselves because it'll end up making them miss out on a lot of stuff if they get bored and stop playing Minecraft.
Thanks for the welcome.
After browsing through the forums for a bit, I've come to realize that the duping glitch is a pretty hot topic. I'll steer clear of that one.
But when the devs implement Creative mode, that's where I have a hard time understanding the opposition. Once implemented, it will be an in-game feature. One that is sanctioned from from devs directly. Why should people be frowned upon for using a feature that developers have given everyone the CHOICE to use? Once again - what someone else does in their world has absolutely ZERO effect on how I enjoy playing the game. With that said, if I CHOOSE to use Creative mode for it's ovious benefits, why should I be chastized for it? It just doesn't make any sense considering that it's part of the game.
Excuse me for asking but, why would you be that concerned about people making the game boring for themselves? If that's the case, then you should be conerned about that fact that I spent 2+ hours generating Obsidian for a project because it was that only way I could get it. If you really want to discuss boring, lol
Seriously though, as noble as your statement sounds, it still doesn't explain how it affects your enjoyment of the game. As selfish as it might come across, I don't really care if people are boring themselves or not. It doesn't affect me in the least. Some people might find generating materials to be extremely boring. Are you just as concerned for those people?
The problem is that many, including I, believe that it will affect us. In direct gameplay, dear Lord no! However, let's bring over the entire Minecraft experience into this. A majority enjoys competitive Survival building. It is going up to the point where you can completely disguise a Creative build as a Survival creation. I and others do not want that to happen.
The main argument against that is that I shouldn't play that way because it is the wrong way. Honestly, Minecraft was created for how I want to play, and this is not to be violated.
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Retired StaffWell that can be fine for the "hardcore survivalist" types. But I would say the majority of survival players (at least on Xbox) just want the challenge/bragging rights of building something legitimately. On PC when you can't find anymore diamonds/gold/whatever, no big deal, just travel a bit farther and find another cave. Playing the XBLA version, there comes a point where you can't "travel a bit farther".
I don't understand why some people try to play Minecraft more realistically. The point of games isn't to make them as life-like as possible. If you really want to make the game realistic, why not quit the game when you die and delete the world? By your logic, using respawns is just as much of a "cheat" as loading an older save. Hell, while we're at it, why don't we pretend we can only carry as much as much as we could in real life? We can mine and move materials, block by block. Won't that be fun?