The reason "currency system" works in real life is because its been established for hundreds of years, but even then monetary system is more of a guideline than a rule. You and I can go to the same car dealership buy the same exact car and pay two different price.
Point is, having currency system in minecraft will be difficult to "set in stone" (so to speak), because what you find valuable will never be what everyone else find valuable. For me, at the current state of minecraft, redstone is more valuable than diamond and gold. Might sound crazy to you, but like I said what you perceive as valuable isn't necessarily valuable for me.
Not meant to be patronizing.. just my 2 cents on currency in a game.
My suggestion is let players just do trade for trade, much simpler and will definitely be a lot more easier for everyone to agree with.
I established a currency system in my city because it seems too barbaric to not use one.
By the way, your argument doesn't seem to be against using currencies in Minecraft. If Gold and Iron are worthless to you, then you can just buy more Redstone with them. Everybody wins!
I can assume this works if you do taxes to remove money from the circulation. If that is the case, then it probably works. The problem is that anything can slip through constant monitoring. Unless you know the exact wealth of every citizen, an inaccurate tax will be given at least once. Therefore, inflation can occur, but at an extremely slow rate.
No matter what your currency is, you'll have to remove currency from circulation. With iron and gold being used as currency, money is constantly being removed from circulation because those items have other purposes. And as I said, inflation isn't always a bad thing, especially not in a growing economy. The trick is to find the balance, which is why I don't impose taxes which create more bureaucracy to deal with. I'm not trying to implement the IRS into my server, really. Also, money can be decirculated any time someone purchases real estate from the government, if that money isn't placed into a reserve (which for record keeping purposes, it really should be).
By the way, what do you mean by "adjusting the value of your standard"? Bringing the default price down?
By adjusting the worth of your paper per diamond, or the price that the reserve is willing to issue currency per resource. You can move it up (to create inflation) or bring it down (to deflate the economy).
I mention in every post about the Bullion-Credit system that the opposite happens. Perhaps someone with a fully enchanted Diamond Pickaxe can beat a successful entrepreneur, but that is difficult to obtain.
The problem is that you've already assigned a value to the resource, though. If it's fixed then the market has no affect on the currency, which can create problems, especially when your value will be technically fluctuating because people will be constantly removing currency from circulation.
Agreed. However, I believe that the BCS requires that much less often.
Well any system where 'X' is the value of a specific resource is fixed will require a lot less adjustment.
You are thinking too far ahead. Has anyone actually emptied the entire subterranean lands of Gold and Iron?
Well we're running a long term map. In a server that's relatively new and short-lived, the currency system won't matter. Currency system are only appropriate for long term servers, if you want it to actually function correctly. On my map people haven't quite mined the whole map, but it's getting to the point where we're not pulling in ores as quickly as we were. We can see the amount of coal, red stone, and iron that was coming in slowly decrease.
Point is, having currency system in minecraft will be difficult to "set in stone" (so to speak), because what you find valuable will never be what everyone else find valuable. For me, at the current state of minecraft, redstone is more valuable than diamond and gold. Might sound crazy to you, but like I said what you perceive as valuable isn't necessarily valuable for me.
That's where the market comes in and sets the price for those ores. If the majority of the market agrees with your sentiments then the price of redstone will eventually climb until it's worth more than diamond. If not, then you have plenty of diamonds to trade so you can swim in your Scrooge McDuck pool full of redstone.
Rollback Post to RevisionRollBack
"When you play the game of thrones, you win or you die."
No matter what your currency is, you'll have to remove currency from circulation.
I agreed with this earlier.
With iron and gold being used as currency, money is constantly being removed from circulation because those items have other purposes.
Gold is basically useless for the average citizen, and Iron is taught to not be used commonly in my metropolis. Stone tools are for the poor, and Diamond tools are for the middle class.
And as I said, inflation isn't always a bad thing, especially not in a growing economy.
Yep. It must stay in a moderate rate, however.
The trick is to find the balance, which is why I don't impose taxes which create more bureaucracy to deal with. I'm not trying to implement the IRS into my server, really. Also, money can be decirculated any time someone purchases real estate from the government, if that money isn't placed into a reserve (which for record keeping purposes, it really should be).
Got it. I don't really know what you do in your own server, but only few properties in mine can be purchased.
By adjusting the worth of your paper per diamond, or the price that the reserve is willing to issue currency per resource. You can move it up (to create inflation) or bring it down (to deflate the economy).
The problem is that you've already assigned a value to the resource, though. If it's fixed then the market has no affect on the currency, which can create problems, especially when your value will be technically fluctuating because people will be constantly removing currency from circulation.
Define "fixed." The market changes the value of resources under command of supply and demand. I believe that you are in the mindset that the government should do this instead of the people. Although you think my value is constantly fluctuating, it has remained stable with the people using other things.
Well any system where 'X' is the value of a specific resource will require a lot less adjustment.
Agreed. What does a paper system have that the BCS does not?
Well we're running a long term map. In a server that's relatively new and short-lived, the currency system won't matter. Currency system are only appropriate for long term servers, if you want it to actually function correctly. On my map people haven't quite mined the whole map, but it's getting to the point where we're not pulling in ores as quickly as we were. We can see the amount of coal, red stone, and iron that was coming in slowly decrease.
It is not that I want my server to be short-lived, but I think that no one has ever emptied an entire 864x864x30 area of all resources. Even if it does happen, I will probably use Creative Mode to place down some more ores in forgotten caves and other places that are above the rare metal finding layers.
Gold is basically useless for the average citizen, and Iron is taught to not be used commonly in my metropolis. Stone tools are for the poor, and Diamond tools are for the middle class.
That's odd phrasing you're using by saying you're teaching your server anything. I don't need to "teach" my server the value of a particular ore; it's set by the market.
Define "fixed." The market changes the value of resources under command of supply and demand. I believe that you are in the mindset that the government should do this instead of the people. Although you think my value is constantly fluctuating, it has remained stable with the people using other things.
I'm not saying your value is constantly fluctuating, I'm saying that it should be constantly fluctuating but you're not making adjustments to your fixed credit system. It'd be impossible to know how much money is circulating at any given time as well, considering that a lot of it is being used as tools and other things. If they're not using them as tools, then they're being limited in their options.
Agreed. What does a paper system have that the BCS does not?
Flexibility and value. By assigning a set-value to ores, you're limiting yourself in the currency. Basically, your credits are backed by absolutely nothing. The idea of a standard is to set it up so that if everyone wanted to turn in all their cash at once, they could easily exchange it for whatever your standard is. If that's not the case, then your currency has very little value other than novelty.
It is not that I want my server to be short-lived, but I think that no one has ever emptied an entire 864x864x30 area of all resources. Even if it does happen, I will probably use Creative Mode to place down some more ores in forgotten caves and other places that are above the rare metal finding layers.
It's not about being completely empty. It's about difficulty. Here's an analogy:
Let's say you're digging a hole in the ground and you're getting paid by the hour to do so. The first person who digs is going to go through soft dirt, maybe some mud, and light materials. After awhile, the second person is going to have more difficulty; they're going to have to dig through stone and use heavier tools which take considerably more effort and energy to yield. Should both people get paid the same amount of money? If you say yes, you're screwing over the second person horribly.
It's the same the way with resources. At first, you can dig a tunnel underneath your house to find diamond. After awhile, it becomes considerably more difficult to find resources and you have to travel further and mine for longer. Yet you're still only getting the same fixed amount of credit per resource. This is going to cause people to circumvent currency altogether and straight barter, especially if there's no real estate to be purchased with the currency.
Rollback Post to RevisionRollBack
"When you play the game of thrones, you win or you die."
It seems like neither of our opinions will change from words and assumptions. Once fully completed with my current server, I will see how the Bullion-Credit system works out this time.
Nether-rack.. There's plenty of it, and with a few rules regarding no nether access, it can be controlled by the host rather easily.
Not really! Easilly goto any corner of the map, dig to bedrock and make portal there, cross over and get netherack! Once done make sure to destroy portal in nether and rebuild inside of netherack mountain nearby! When you get back toss water on portal so no sounds emenate from portal! Pillar back up and cover hole! As long as you started digging in the corner, you can find it again!
Not really! Easilly goto any corner of the map, dig to bedrock and make portal there, cross over and get netherack! Once done make sure to destroy portal in nether and rebuild inside of netherack mountain nearby! When you get back toss water on portal so no sounds emenate from portal! Pillar back up and cover hole! As long as you started digging in the corner, you can find it again!
Host creates portal in corner, user creates portal in another corner. 2 portals in the nether now. Major redflag to host.
Host creates portal in corner, user creates portal in another corner. 2 portals in the nether now. Major redflag to host.
How is the host going to know? Like i said first of all you hide both portals! And make sure to make it far away from the hosts primary place or obvious place so the portals dont link!
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It's all about the barter system. Each of my friends does something in a different way, and results in a different product. We trade products we need for products we have excess of. No need for taxes, no real need for regulation, and the only actual effort I needed to put in was making the town square fancy.
We use a bartering system. An item's value is based on its rarity. But we also trade jobs for jobs and jobs for items. I wouldn't say it's complex, I'm just not motivated enough to describe every detail.
Sort of same here, except based on supply and demand instead of rarity. My friend needed a ton of wood fast but didn't have a tree farm so he traded me a stack of gold for 7 stacks of wood.
Hey i use this method: red stone 5$ lapis 10$ Iron 25$ Gold 50$ Diamond 150$ Obsidian 200$ hope this helped by the way my GT is DoctorTb0nes i can show you a map were this method is used, thank you
That is so easily abused. Obsidian should not be worth more than diamonds. Buy 3 diamonds ($450), then bring a water bucket to a lava pool and mine for 15 minutes, then suddenly you're worth over $10,000.
I established a currency system in my city because it seems too barbaric to not use one.
By the way, your argument doesn't seem to be against using currencies in Minecraft. If Gold and Iron are worthless to you, then you can just buy more Redstone with them. Everybody wins!
No matter what your currency is, you'll have to remove currency from circulation. With iron and gold being used as currency, money is constantly being removed from circulation because those items have other purposes. And as I said, inflation isn't always a bad thing, especially not in a growing economy. The trick is to find the balance, which is why I don't impose taxes which create more bureaucracy to deal with. I'm not trying to implement the IRS into my server, really. Also, money can be decirculated any time someone purchases real estate from the government, if that money isn't placed into a reserve (which for record keeping purposes, it really should be).
By adjusting the worth of your paper per diamond, or the price that the reserve is willing to issue currency per resource. You can move it up (to create inflation) or bring it down (to deflate the economy).
The problem is that you've already assigned a value to the resource, though. If it's fixed then the market has no affect on the currency, which can create problems, especially when your value will be technically fluctuating because people will be constantly removing currency from circulation.
Well any system where 'X' is the value of a specific resource is fixed will require a lot less adjustment.
Well we're running a long term map. In a server that's relatively new and short-lived, the currency system won't matter. Currency system are only appropriate for long term servers, if you want it to actually function correctly. On my map people haven't quite mined the whole map, but it's getting to the point where we're not pulling in ores as quickly as we were. We can see the amount of coal, red stone, and iron that was coming in slowly decrease.
That's where the market comes in and sets the price for those ores. If the majority of the market agrees with your sentiments then the price of redstone will eventually climb until it's worth more than diamond. If not, then you have plenty of diamonds to trade so you can swim in your Scrooge McDuck pool full of redstone.
I agreed with this earlier.
Gold is basically useless for the average citizen, and Iron is taught to not be used commonly in my metropolis. Stone tools are for the poor, and Diamond tools are for the middle class.
Yep. It must stay in a moderate rate, however.
Got it. I don't really know what you do in your own server, but only few properties in mine can be purchased.
Define "fixed." The market changes the value of resources under command of supply and demand. I believe that you are in the mindset that the government should do this instead of the people. Although you think my value is constantly fluctuating, it has remained stable with the people using other things.
Agreed. What does a paper system have that the BCS does not?
It is not that I want my server to be short-lived, but I think that no one has ever emptied an entire 864x864x30 area of all resources. Even if it does happen, I will probably use Creative Mode to place down some more ores in forgotten caves and other places that are above the rare metal finding layers.
That's odd phrasing you're using by saying you're teaching your server anything. I don't need to "teach" my server the value of a particular ore; it's set by the market.
I'm not saying your value is constantly fluctuating, I'm saying that it should be constantly fluctuating but you're not making adjustments to your fixed credit system. It'd be impossible to know how much money is circulating at any given time as well, considering that a lot of it is being used as tools and other things. If they're not using them as tools, then they're being limited in their options.
Flexibility and value. By assigning a set-value to ores, you're limiting yourself in the currency. Basically, your credits are backed by absolutely nothing. The idea of a standard is to set it up so that if everyone wanted to turn in all their cash at once, they could easily exchange it for whatever your standard is. If that's not the case, then your currency has very little value other than novelty.
It's not about being completely empty. It's about difficulty. Here's an analogy:
Let's say you're digging a hole in the ground and you're getting paid by the hour to do so. The first person who digs is going to go through soft dirt, maybe some mud, and light materials. After awhile, the second person is going to have more difficulty; they're going to have to dig through stone and use heavier tools which take considerably more effort and energy to yield. Should both people get paid the same amount of money? If you say yes, you're screwing over the second person horribly.
It's the same the way with resources. At first, you can dig a tunnel underneath your house to find diamond. After awhile, it becomes considerably more difficult to find resources and you have to travel further and mine for longer. Yet you're still only getting the same fixed amount of credit per resource. This is going to cause people to circumvent currency altogether and straight barter, especially if there's no real estate to be purchased with the currency.
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Curse PremiumNot really! Easilly goto any corner of the map, dig to bedrock and make portal there, cross over and get netherack! Once done make sure to destroy portal in nether and rebuild inside of netherack mountain nearby! When you get back toss water on portal so no sounds emenate from portal! Pillar back up and cover hole! As long as you started digging in the corner, you can find it again!
Host creates portal in corner, user creates portal in another corner. 2 portals in the nether now. Major redflag to host.
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Curse PremiumHow is the host going to know? Like i said first of all you hide both portals! And make sure to make it far away from the hosts primary place or obvious place so the portals dont link!
That is so easily abused. Obsidian should not be worth more than diamonds. Buy 3 diamonds ($450), then bring a water bucket to a lava pool and mine for 15 minutes, then suddenly you're worth over $10,000.
The host can just disable Nether access. There is a vanilla server setting to disable Nether and a Bukkit server setting to disable The End.
Except on the xbox edition of the game, which section you've posted in.