Tell me about them. If you don't use them, it isn't necessary to chime in and say "I don't use currency because it's stupid!" We already know you're too good for currency by not posting in this thread, tough guy.
Anyways, how do you keep everything balanced, or are we all just 14-year-old kids with no concept of how currency is supposed to work?
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"When you play the game of thrones, you win or you die."
But on a serious note. We use a bartering system. An item's value is based on its rarity. But we also trade jobs for jobs and jobs for items. I wouldn't say it's complex, I'm just not motivated enough to describe every detail.
I use the Bullion-Credit system, and it has been working perfectly ever since I created it. I am too lazy to paste down the details, so just Google it (the third result). That makes it famous!
Paper is the best ive used. Ive used different items and blocks that represent values, but paper always comes out on top because its simple, effective and you can prevent people from farming it by removing all the wild sugar cane. The only problem now is dupers. Im okay with duping if your going for a huge build on a solo world or a world where everyone can dupe, but on servers with currency its terrible.
I use the Bullion-Credit system, and it has been working perfectly ever since I created it. I am too lazy to paste down the details, so just Google it (the third result). That makes it famous!
I don't see the difference in your method compared to just issuing a currency and assigning value.
Paper is the best ive used. Ive used different items and blocks that represent values, but paper always comes out on top because its simple, effective and you can prevent people from farming it by removing all the wild sugar cane. The only problem now is dupers. Im okay with duping if your going for a huge build on a solo world or a world where everyone can dupe, but on servers with currency its terrible.
That is the bane of currencies' existence, but hopefully they will patch it soon.
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"When you play the game of thrones, you win or you die."
I don't see the difference in your method compared to just issuing a currency and assigning value.
The only real difference from currencies like paper is the method of collection. Paper can only be collected by a government source (to start). Gold and Iron are both given and findable.
Hey i use this method: red stone 5$ lapis 10$ Iron 25$ Gold 50$ Diamond 150$ Obsidian 200$ hope this helped by the way my GT is DoctorTb0nes i can show you a map were this method is used, thank you
I don't want to be a critic, but that means a stack of Obsidian equals 21 Diamonds/four stacks of Gold/eight stacks of Iron/1280 Lapis Lazuli/2560 Redstone. Doesn't that seem a bit unbalanced?
Hey i use this method: red stone 5$ lapis 10$ Iron 25$ Gold 50$ Diamond 150$ Obsidian 200$ hope this helped by the way my GT is DoctorTb0nes i can show you a map were this method is used, thank you
The only real difference from currencies like paper is the method of collection. Paper can only be collected by a government source (to start). Gold and Iron are both given and findable.
That could be a hindrance, however, seeing as how those materials are finite. Unless you're going to dupe, your money source isn't replenishable and that could severely affect the valuation of your currency.
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"When you play the game of thrones, you win or you die."
That could be a hindrance, however, seeing as how those materials are finite. Unless you're going to dupe, your money source isn't replenishable and that could severely affect the valuation of your currency.
Mining rates should always stay constant until the majority of Gold/Iron underground is depleted. Considering that, I will have problems eventually but not in the foreseeable future. Hopefully, by then, the world size will have been increased.
Also, I believe that valuation of currency seems more of a problem if it is easily regenerative.
Also, I believe that valuation of currency seems more of a problem if it is easily regenerative.
It can be, depending on how you balance. Assigning a standard and then occasionally reevaluating the value of your currency is the best way to avoid inflation, however. If you need to balance anything, you simply lower or raise the value of your standard, then factor in the variables like real estate value, labor cost, etc.
Rollback Post to RevisionRollBack
"When you play the game of thrones, you win or you die."
It can be, depending on how you balance. Assigning a standard and then occasionally reevaluating the value of your currency is the best way to avoid inflation, however. If you need to balance anything, you simply lower or raise the value of your standard, then factor in the variables like real estate value, labor cost, etc.
It can work, yet with the government having to keep constant vigilance of the market. Even then, there will still be some gradual inflation. Overall, I just enjoy my system because the nature of Minecraft takes care of these problems.
There will never be gradual inflation (inflation isn't always a bad thing, either, but that's for another discussion) if you're properly managing your currency. Again, like I said all you need to do is adjust the valuation of your standard and then remove some currency from circulation and then BAM, you're in the clear. Also it helps with paying people to do jobs. If they can make more money mining for a few hours than they can working for the city, what use is currency? No matter what, you'll periodically have to reevaluate the worth of your currency; in your case, it'll be because of scarcity. Your currency will be constantly fluctuating because there's no central hub controlling the valuation.
Divest in my world only the government workers (co-founders of the map usually) mine and the money is always circulating just like a modern economy so there really isn't a point in changing the currency a bit
There will never be gradual inflation (inflation isn't always a bad thing, either, but that's for another discussion) if you're properly managing your currency. Again, like I said all you need to do is adjust the valuation of your standard and then remove some currency from circulation and then BAM, you're in the clear. Also it helps with paying people to do jobs.
I can assume this works if you do taxes to remove money from the circulation. If that is the case, then it probably works. The problem is that anything can slip through constant monitoring. Unless you know the exact wealth of every citizen, an inaccurate tax will be given at least once. Therefore, inflation can occur, but at an extremely slow rate.
By the way, what do you mean by "adjusting the value of your standard"? Bringing the default price down?
If they can make more money mining for a few hours than they can working for the city, what use is currency?
I mention in every post about the Bullion-Credit system that the opposite happens. Perhaps someone with a fully enchanted Diamond Pickaxe can beat a successful entrepreneur, but that is difficult to obtain.
No matter what, you'll periodically have to reevaluate the worth of your currency;
Agreed. However, I believe that the BCS requires that much less often.
in your case, it'll be because of scarcity. Your currency will be constantly fluctuating because there's no central hub controlling the valuation.
You are thinking too far ahead. Has anyone actually emptied the entire subterranean lands of Gold and Iron?
First of all genius well.....my town has taxes which is that everyone has to have a bank account and every week
(mc days) they charge a certain amount which goes to the government and then is once again in the circulation but you guys got a point about the "anything can slip through" so you have to have your currency in the bank and when you work as the farmer and provide food for the city and you bring in a large amount of money we know something is up and the police can search the house and if caught can be sent to prison and heavily fined. i was thinking with all these ideas bouncing back and forth we should start a server thats like a city thank You
btw i use redstone although it is electricity as money because in the real world lots of cool electric stuff (auto wheat, electric doors, etc.,etc.) are also expensive
First of all genius well.....my town has taxes which is that everyone has to have a bank account and every week
(mc days) they charge a certain amount which goes to the government and then is once again in the circulation
Kay.
but you guys got a point about the "anything can slip through" so you have to have your currency in the bank
Everybody has to put their money in one combined area? I had a bank once, and let's just say that it didn't really work out well. If it is the best stabilizer, then good for you.
and when you work as the farmer and provide food for the city and you bring in a large amount of money we know something is up and the police can search the house and if caught can be sent to prison and heavily fined. i was thinking with all these ideas bouncing back and forth we should start a server thats like a city thank You
A small amount of money can be taken from every account.
Griefers can steal all of the money, then destroy it.
Stolen money is hidden.
btw i use redstone although it is electricity as money because in the real world lots of cool electric stuff (auto wheat, electric doors, etc.,etc.) are also expensive
I know. You did not, however, notify my complaints about currency imbalances. Forty stacks of Redstone for a stack of Obsidian? Two stacks of Lapis Lazuli Blocks? Fifty-six Blocks of Iron? Twenty-eight Blocks of Gold?
It only takes 15 consecutive minutes to mine 64 Obsidian. To find all of those resources, it probably takes a bit more time.
The reason "currency system" works in real life is because its been established for hundreds of years, but even then monetary system is more of a guideline than a rule. You and I can go to the same car dealership buy the same exact car and pay two different price.
Point is, having currency system in minecraft will be difficult to "set in stone" (so to speak), because what you find valuable will never be what everyone else find valuable. For me, at the current state of minecraft, redstone is more valuable than diamond and gold. Might sound crazy to you, but like I said what you perceive as valuable isn't necessarily valuable for me.
Not meant to be patronizing.. just my 2 cents on currency in a game.
My suggestion is let players just do trade for trade, much simpler and will definitely be a lot more easier for everyone to agree with.
Anyways, how do you keep everything balanced, or are we all just 14-year-old kids with no concept of how currency is supposed to work?
But on a serious note. We use a bartering system. An item's value is based on its rarity. But we also trade jobs for jobs and jobs for items. I wouldn't say it's complex, I'm just not motivated enough to describe every detail.
I don't see the difference in your method compared to just issuing a currency and assigning value.
That is the bane of currencies' existence, but hopefully they will patch it soon.
The only real difference from currencies like paper is the method of collection. Paper can only be collected by a government source (to start). Gold and Iron are both given and findable.
I don't want to be a critic, but that means a stack of Obsidian equals 21 Diamonds/four stacks of Gold/eight stacks of Iron/1280 Lapis Lazuli/2560 Redstone. Doesn't that seem a bit unbalanced?
That could be a hindrance, however, seeing as how those materials are finite. Unless you're going to dupe, your money source isn't replenishable and that could severely affect the valuation of your currency.
Mining rates should always stay constant until the majority of Gold/Iron underground is depleted. Considering that, I will have problems eventually but not in the foreseeable future. Hopefully, by then, the world size will have been increased.
Also, I believe that valuation of currency seems more of a problem if it is easily regenerative.
It can be, depending on how you balance. Assigning a standard and then occasionally reevaluating the value of your currency is the best way to avoid inflation, however. If you need to balance anything, you simply lower or raise the value of your standard, then factor in the variables like real estate value, labor cost, etc.
It can work, yet with the government having to keep constant vigilance of the market. Even then, there will still be some gradual inflation. Overall, I just enjoy my system because the nature of Minecraft takes care of these problems.
I can assume this works if you do taxes to remove money from the circulation. If that is the case, then it probably works. The problem is that anything can slip through constant monitoring. Unless you know the exact wealth of every citizen, an inaccurate tax will be given at least once. Therefore, inflation can occur, but at an extremely slow rate.
By the way, what do you mean by "adjusting the value of your standard"? Bringing the default price down?
I mention in every post about the Bullion-Credit system that the opposite happens. Perhaps someone with a fully enchanted Diamond Pickaxe can beat a successful entrepreneur, but that is difficult to obtain.
Agreed. However, I believe that the BCS requires that much less often.
You are thinking too far ahead. Has anyone actually emptied the entire subterranean lands of Gold and Iron?
(mc days) they charge a certain amount which goes to the government and then is once again in the circulation but you guys got a point about the "anything can slip through" so you have to have your currency in the bank and when you work as the farmer and provide food for the city and you bring in a large amount of money we know something is up and the police can search the house and if caught can be sent to prison and heavily fined. i was thinking with all these ideas bouncing back and forth we should start a server thats like a city
btw i use redstone although it is electricity as money because in the real world lots of cool electric stuff (auto wheat, electric doors, etc.,etc.) are also expensive
Kay.
Everybody has to put their money in one combined area? I had a bank once, and let's just say that it didn't really work out well. If it is the best stabilizer, then good for you.
I know. You did not, however, notify my complaints about currency imbalances. Forty stacks of Redstone for a stack of Obsidian? Two stacks of Lapis Lazuli Blocks? Fifty-six Blocks of Iron? Twenty-eight Blocks of Gold?
It only takes 15 consecutive minutes to mine 64 Obsidian. To find all of those resources, it probably takes a bit more time.
Point is, having currency system in minecraft will be difficult to "set in stone" (so to speak), because what you find valuable will never be what everyone else find valuable. For me, at the current state of minecraft, redstone is more valuable than diamond and gold. Might sound crazy to you, but like I said what you perceive as valuable isn't necessarily valuable for me.
Not meant to be patronizing.. just my 2 cents on currency in a game.
My suggestion is let players just do trade for trade, much simpler and will definitely be a lot more easier for everyone to agree with.