Hi guys, I never know how much room I have, and how much I’ll need when I attempt to build big builds (Like my castle I’m working on now) I don’t know where to start, or when to end. Do you guys have any tips from your experience on
Where to start
Where to end
How much spaces you would need?
I really want to build big castles and villages, but I’m not sure where to start!
Honestly, I just start building without much planning and just fix things that look wrong as I go. I don't like to count out how much I'll need and all that.
Honestly, I just start building without much planning and just fix things that look wrong as I go. I don't like to count out how much I'll need and all that.
How do you know what material will look the best, and where to get so many of them?
How do you know what material will look the best, and where to get so many of them?
i usually just make small walls o something with different materials to see what I like best. As for where I get them, wood, stone, and cobblestone can be obtained in infinite amounts. They are all renewable resources. Tress can be farmed for wood, you can make a cobblestone generator that will makes infinite amounts of cobble and stone.
i usually just make small walls o something with different materials to see what I like best. As for where I get them, wood, stone, and cobblestone can be obtained in infinite amounts. They are all renewable resources. Tress can be farmed for wood, you can make a cobblestone generator that will makes infinite amounts of cobble and stone.
I mix it up. I start with a pretty good idea of what i want to build, but then i do like mustache guy and just start laying blocks. I've found that no matter how detailed my plans are, there are always changes that need to be made so i've taken to just going with it and letting the building process flow organically.
As far as building something goes, I always first decide how big you want it to be, area wise not height. Do I want a 17x17castle or a 33x33 or a 51x51? After that I dig out and place the foundation. Next comes exterior walls, then interior walls. I don't decide how many floors I want until I see how its going to look. The foundation stage is where I also place things like towers, courtyards, gatehouses, and anything else that adds flavor to a bulding.
I also find that making my walls an odd number wide and long instead of an even helps with placement of rooms and doors.
As far as building something goes, I always first decide how big you want it to be, area wise not height. Do I want a 17x17castle or a 33x33 or a 51x51? After that I dig out and place the foundation. Next comes exterior walls, then interior walls. I don't decide how many floors I want until I see how its going to look. The foundation stage is where I also place things like towers, courtyards, gatehouses, and anything else that adds flavor to a bulding.
I also find that making my walls an odd number wide and long instead of an even helps with placement of rooms and doors.
+1 from me. Almost my exact plan of attack for building.
Honestly, I just start building without much planning and just fix things that look wrong as I go. I don't like to count out how much I'll need and all that.
a friend and i did that and we ended up building an underwater building that kinda looks like a big ****... its really weird
If you're recreating a structure, like a castle or mansion or something present in the real world, first find the dimensions of it. There are 3.28084 feet in 1 meter, and a block is one cubic meter. So, If it only lists the dimensions in feet, divide by 3.28084 and round to the nearest whole number. If there are no dimensions listed, you can always just guesstimate.
Now you'll have at least an idea in your head of what it will look like, as far as size, and use that to choose your placement. Btw, I wouldn't necessarily bother with a cobblestone generator, unless you want to take the time to set up pistons to push out the blocks and move them into a large cube-like form. There is so much stone in the world that there's really no sense in bothering with waiting for the block to appear, and losing half of them to the lava.
If you're recreating a structure, like a castle or mansion or something present in the real world, first find the dimensions of it. There are 3.28084 feet in 1 meter, and a block is one cubic meter. So, If it only lists the dimensions in feet, divide by 3.28084 and round to the nearest whole number. If there are no dimensions listed, you can always just guesstimate.
Now you'll have at least an idea in your head of what it will look like, as far as size, and use that to choose your placement. Btw, I wouldn't necessarily bother with a cobblestone generator, unless you want to take the time to set up pistons to push out the blocks and move them into a large cube-like form. There is so much stone in the world that there's really no sense in bothering with waiting for the block to appear, and losing half of them to the lava.
Dont know quite how you are losing half the blocks to lava, but I find it can be useful at times, of course I imagine if you were making a single huge straight wall it would be fantastic LOL.
Dont know quite how you are losing half the blocks to lava, but I find it can be useful at times, of course I imagine if you were making a single huge straight wall it would be fantastic LOL.
Sorry, I just watched the video.
The only cobble generator I've used is the traditional one water source, one lava source design. Where you dig a straight channel with a one block pit. The cobblestone forms right by the lava source, so it tends to be lost when you mine it... a lot.
The only cobble generator I've used is the traditional one water source, one lava source design. Where you dig a straight channel with a one block pit. The cobblestone forms right by the lava source, so it tends to be lost when you mine it... a lot.
Ah right that explains it then. Personally for the small amount of work involved in it I just put a piston in mine.
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I really want to build big castles and villages, but I’m not sure where to start!
How do you know what material will look the best, and where to get so many of them?
How do you make a cobblestone generator?
Trial and error are your best friends.
As far as building something goes, I always first decide how big you want it to be, area wise not height. Do I want a 17x17castle or a 33x33 or a 51x51? After that I dig out and place the foundation. Next comes exterior walls, then interior walls. I don't decide how many floors I want until I see how its going to look. The foundation stage is where I also place things like towers, courtyards, gatehouses, and anything else that adds flavor to a bulding.
I also find that making my walls an odd number wide and long instead of an even helps with placement of rooms and doors.
+1 from me. Almost my exact plan of attack for building.
Can't tell you how many times I've knocked something down and rebuilt it to make it look better.
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Retired StaffNow you'll have at least an idea in your head of what it will look like, as far as size, and use that to choose your placement. Btw, I wouldn't necessarily bother with a cobblestone generator, unless you want to take the time to set up pistons to push out the blocks and move them into a large cube-like form. There is so much stone in the world that there's really no sense in bothering with waiting for the block to appear, and losing half of them to the lava.
I'm with you on that. i'm a pretty horrendous builder so I've done this more times than I can count
Dont know quite how you are losing half the blocks to lava, but I find it can be useful at times, of course I imagine if you were making a single huge straight wall it would be fantastic LOL.
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Retired StaffSorry, I just watched the video.
The only cobble generator I've used is the traditional one water source, one lava source design. Where you dig a straight channel with a one block pit. The cobblestone forms right by the lava source, so it tends to be lost when you mine it... a lot.
Ah right that explains it then. Personally for the small amount of work involved in it I just put a piston in mine.