Its important to mention this, actually. Its a good idea for folks to make some cloud saves of their favorite seeds NOW. 404 challenges will be a thing of the past otherwise. You can always start a cloud saved world, and then save the work you do to it on the drive as a different file...all the while keeping your seed saved, untouched, on the cloud. Unless thats changed...I'm certain I've done this before.
EDIT: You may wanna fully generate your map...any terrain not generated NOW will be affected when exploring by the update material. In fact, some of the biomes might be affected in some small ways. But most of the world would remain as is. I'm not certain what things will be affected in generated worlds...but I seem to recall it happened on PC.
If it's like the PC, biomes in old worlds will shift. It will stop snowing in taiga and tundra biomes. It will start raining or snowing in deserts, etc, etc.
why do you always have to come in and try and prove somebody wrong? if somebody spend day after day, hours upon hours and buit something amazing, then you tell them they have to restart? thats ****ed up. then like he said, every few months, a new world is needed right? well what happens when the pc gets another major update soon? it will come for xbox and guess what? another world restart. ****ing stupid. i agree with him.
There is no way to prove him wrong lol
I said that I don't understand what the big deal is. I don't seem to have the same emotional attachment that others have to their worlds so I have no problem starting a new one when it's needed. If I built a badass castle on my old world, I'll just rebuild it on a new world.
I've told many people, this game and the original Trials are the best money I have ever spent. I have played more hours on this game for the meager fee than I have on any game that I have spent $50-$60 on for xbox.
why do you always have to come in and try and prove somebody wrong? if somebody spend day after day, hours upon hours and buit something amazing, then you tell them they have to restart? thats ****ed up. then like he said, every few months, a new world is needed right? well what happens when the pc gets another major update soon? it will come for xbox and guess what? another world restart. ****ing stupid. i agree with him.
He doesn't have to restart really. Anything missing from his world that it would actually need can be added in creative. Big stuff, like ravines, are really more important to explorers anyway. The kind of folk who have already started 20 new worlds just to walk around. He can start a new world for the exploration factor and still keep his awesome world and lose nothing. Anything he could really want he can add in creative, so far as I've been lead to understand it at any rate.
A new restaurant opens. Let's call it McMinecraft.
McMinecraft does really well, and people go there all the time. In fact, so many people go there that the restaurant is constantly crowded, and people must go sit in their cars or outside to eat. The food is fantastic, but the restaurant desperately needs an expansion.
However, instead of expanding the restaurant's size, the company's think tank decides that expanding the menu is the right way to go. So the restaurant now has more (and better) food.
Few people can eat at the restaurant at the same time, but the people that do eat there love the food.
This was a bad move. The restaurant should have up-sized, so that any future menu upgrades can be experienced by all potential customers, instead of pumping out new products to a decreased customer base that they may or may not plan on increasing later.
A new restaurant opens. Let's call it McMinecraft.
McMinecraft does really well, and people go there all the time. In fact, so many people go there that the restaurant is constantly crowded, and people must go sit in their cars or outside to eat. The food is fantastic, but the restaurant desperately needs an expansion.
However, instead of expanding the restaurant's size, the company's think tank decides that expanding the menu is the right way to go. So the restaurant now has more (and better) food.
Few people can eat at the restaurant at the same time, but the people that do eat there love the food.
This was a bad move. The restaurant should have up-sized, so that any future menu upgrades can be experienced by all potential customers, instead of pumping out new products to a decreased customer base that they may or may not plan on increasing later.
This analogy is misleading, as there is only so much memory that the Xbox can handle in regards to map size unlike a computer which has (virtually) infinite memory to use towards running a program (and there were even issues with map size on the pc when they first increased it). Also new features enhance the experience for current players, I don't think it will generate a large amount of new players because *gasp* I can now breed chickens and cows.
I bit generalised yes, however I dont even understand the issue with restarting. I would assume it commonsense to only start projects that you have the means to create.
This analogy is misleading, as there is only so much memory that the Xbox can handle in regards to map size unlike a computer which has (virtually) infinite memory to use towards running a program (and there were even issues with map size on the pc when they first increased it). Also new features enhance the experience for current players, I don't think it will generate a large amount of new players because *gasp* I can now breed chickens and cows.
I bit generalised yes, however I dont even understand the issue with restarting. I would assume it commonsense to only start projects that you have the means to create.
Increasing the world size can be done in many ways. It doesn't HAVE to make the Xbox load a bigger world.
Instead, new portals could be introduced that would allow the host and clients to travel to another world, which would be contained in a different but connected save. Or perhaps you could boat out to the edge barrier, and it would ask, "Do you want to travel East to a new land?" And you would pick "Yes", and the game would generate a random seed, save it in a separate save file, then take you and your clients (with your inventories) to the new land.
It CAN be done.
And it SHOULD be done, before any new terrain-related features are introduced.
Increasing the world size can be done in many ways. It doesn't HAVE to make the Xbox load a bigger world.
Instead, new portals could be introduced that would allow the host and clients to travel to another world, which would be contained in a different but connected save. Or perhaps you could boat out to the edge barrier, and it would ask, "Do you want to travel East to a new land?" And you would pick "Yes", and the game would generate a random seed, save it in a separate save file, then take you and your clients (with your inventories) to the new land.
It CAN be done.
And it SHOULD be done, before any new terrain-related features are introduced.
That is a matter of opinion sir. I have played on my server, with at least 4 other "regulars" to the world, for a little more than a month and I still have plenty of space to build on my map and would like to get new features.
Although a bigger size would be nice, not all of us care. Some, such as myself, would rather see new mobs and craftables.
Increasing the world size can be done in many ways. It doesn't HAVE to make the Xbox load a bigger world.
Instead, new portals could be introduced that would allow the host and clients to travel to another world, which would be contained in a different but connected save. Or perhaps you could boat out to the edge barrier, and it would ask, "Do you want to travel East to a new land?" And you would pick "Yes", and the game would generate a random seed, save it in a separate save file, then take you and your clients (with your inventories) to the new land.
It CAN be done.
And it SHOULD be done, before any new terrain-related features are introduced.
And hasn't this idea been thrown out because of split-screen capabilites and the recent discovery that perhaps all chunks load up on an Xbox map?
If you have 3 players, it could be forced to load 3 FULL worlds. There is a little bit of a problem there.
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If anyone wants to play Bauldur's Gate (1, 2, or enhanced) or Icewind Dale PLEASE PM me. I'd like to play.
We have been over the map size thing before... No need to bring it up again.
Thought it would be nice to have bigger maps...
On topic: The majority of the players want the game to update. And when i say the majority... I mean the MAJORITY.
They would lose more people by not updating, then by updating.
Deal with it.
why do you always have to come in and try and prove somebody wrong? if somebody spend day after day, hours upon hours and buit something amazing, then you tell them they have to restart? thats ****ed up. then like he said, every few months, a new world is needed right? well what happens when the pc gets another major update soon? it will come for xbox and guess what? another world restart. ****ing stupid. i agree with him.
First of all, he never said that people HAD to restart their world. It was the other way around, actually, he told them that their world would still be playable. They can do whatever they want with it. Don't blame Mustache_Guy for anything.
Secondly, anyone who bought Minecraft for the Xbox knew how things were going to work. You can't blame and whine to 4J for not doing the impossible. Of course you have to restart if you want to enjoy the new updates to the fullest. If you seriously thought that the Xbox had enough memory for infinite worlds, sucks for you. These things are obvious, and you should know that.
PC doesn't have anything to do with this. Of course they have bigger worlds than Xbox, what did you expect? That isn't 4J's or Mojang's fault.
Why is everyone here being mean to this guy? You people are dicks..
If you call some one a cry baby, most likely they're gonna say something back.
Don't be surprised when they do.. ffs..
Did you even read what OP said and replied to people here? He cannot back up any of his statements. He knew he was terribly wrong and misinformed, so he kept insulting me. If anyone's an asshole here, it's him.
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Cigarettes are like squirrels. They're perfectly harmless until you put one in your mouth and light it on fire.
You people are acting like your worlds are your babies. I understand that you may have put a lot of work into your world, but get over it. Trust me, your world isn't that amazing. It might be good, but it's not worth getting this upset over. Plus, it's not like when you start a new world you have to delete your old one. Start a new one to see the new things, then go back and build in your old one. If you really want to have the new terrain features in your old world, just build them. You are a master builder, right?
If they make the world size bigger, that's great, but until you have built on every block of your current world, you really have no room to *****.
One last thing... a portal to a new world is NOT a solution to the world size problem. It's exactly what it sounds like, a portal to a new world. It would be no different than starting a new world. You'd enter a portal and it would load the other world, or you can just save and exit, and load your new world. Both options achieve the same effect, in a similar time period.
Sure you won't have your full inventory, but you'll have creative so what's the difference?
This is after all, a game. It's not real life. Calm down.
I thought people would like this. I get bored sometimes when my world is all set up .That is why I like to go to other people worlds. I get to explore more and see things I haven't seen before. And the updates are doing that. So they can keep the game up to date.
And hasn't this idea been thrown out because of split-screen capabilites and the recent discovery that perhaps all chunks load up on an Xbox map?
If you have 3 players, it could be forced to load 3 FULL worlds. There is a little bit of a problem there.
When I'm down in my strip mines, and look down a hallway, I see sky. Since I'm on Y12 I know this cannot be so as I'm far too low for sky to be showing up so the whole world must not be rendering.
I'm not sure what OP's actual issue is. It seems to me they are upset because not all of the features currently available on PC are available on XBOX, and that as the new versions roll out, the maps can't retroactively change these terrain features so all of their hours of work will be in vain if they want new biomes and things that are coming up. The items will be available as we've seen in the piston update, but the save files are already saved and will not be affected.
I can sympathize. (S)he wants new features and retain all his/her builds on her new map. The Rolling Stones said it best..."You can't always get what you want".
Personally, I love exploring so I already have about 6-8 maps going.
Personally, I don't really mind starting new worlds over again. In fact I've already done it about a half dozen times. Mainly because I'll hear about great seeds and want to check them out. A couple of those worlds now have pretty extensive builds on them so I won't be deleting those saves regardless of what terrain generation features come out.
We all know that there's some other great features coming to us that won't require you to build a new world to utilize. For me, I'm looking forward most to enchanting. I've already built an enchantment room in my main save using pistons in anticipation for that update. BTW If I recall, the use of pistons didn't require me to create a new world to use.
If you feel ripped off because you have to start a new world with every update, that's unforunate. I don't feel ripped off in any way. I got more than my money's worth and will continue to feel that way.
I dont understand why they redevelop code that works.
etc etc rant rant
Because it doesn't, or won't when new features arrive. Or because its sloppy. Take the glass issue....something like that could happen simply because you changed the lighting to make it look better but, in so doing, changed how it reflects from surfaces in ways you did not expect. Sometimes things interact in ways you did not foresee, and sometimes it IS something you are aware of but have other changes in the future coming which resolve it anyway. Honestly, if you've never spent time actually working with programming its very hard to understand why things happen. Its not as simple as typing, "Make glass pretty". Its just a bunch of commands to call an image or adjust a value and affect the both therein. And different languages handle those commands differently as well. In the ones I've had time with, you create an object, (which is not actually physically there at all yet). Then you assign values to that object, like its name or how many times it needs to interact with a separate object, (IE shovel or pick) to be broken. Then you assign its model, and the texture over said model. Then you write a command to change the texture over time as the shovel or pick interacts with it. Then another command to create a new object, say a dirt block to pick up, once that object is destroyed. And you have to have a command to clear the object from the game once its destroy command completes. Then you also need to make sure that other objects that are affected by THAT destroy command update to be affected by whatever new rules woulld be present, (IE sand falling). And you have to make sure that the players object, your character or avatar, is also updated in this destroy command so that if you were standing on the block you would fall.
And all of that is just for breaking one block. and thats not even a complete list of what values and commands each object would need. thats not even a tenth probably.
Good Points Sir, You have said the same thing Ive been thinking for a while. The kids started a new world for every new bloody building so they wont be bothered.
Its all good practice for building, but of course Redstone will prolly change again, its going to kill the mushroom farm cos they dont spread any more, Spawning rules will change.. And they ruined the look of glass (Massive glass dome looks like poo)
I dont understand why they redevelop code that works.
etc etc rant rant
Exactly. These kids have multiple worlds so they build one structure on each. Of course they dont mind restarting.
Me and 4 friends have been all playing in 1 world since release. The amount of work we have done is too much to restart.
The thing i dont get is these people that dont mind restarting..... Why are u in here constantly repeating this whole
" just start a new world, u still have your old one"
Exactly. These kids have multiple worlds so they build one structure on each. Of course they dont mind restarting.
Me and 4 friends have been all playing in 1 world since release. The amount of work we have done is too much to restart.
The thing i dont get is these people that dont mind restarting..... Why are u in here constantly repeating this whole
" just start a new world, u still have your old one"
Obviously we all know that.
I have one single world that's had a constant 8 people on it since the day the game released. None of us have a problem restarting on a new world. We're actually looking forward to it.
You keep trying to make these generalized arguments when it's clear from your thread that a majority of people on the forum aren't bothered by having to create a new world for future updates. You and those who agree with you appear to be the minority.
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If it's like the PC, biomes in old worlds will shift. It will stop snowing in taiga and tundra biomes. It will start raining or snowing in deserts, etc, etc.
There is no way to prove him wrong lol
I said that I don't understand what the big deal is. I don't seem to have the same emotional attachment that others have to their worlds so I have no problem starting a new one when it's needed. If I built a badass castle on my old world, I'll just rebuild it on a new world.
u better extend the size of the world maps uh dawg.
He doesn't have to restart really. Anything missing from his world that it would actually need can be added in creative. Big stuff, like ravines, are really more important to explorers anyway. The kind of folk who have already started 20 new worlds just to walk around. He can start a new world for the exploration factor and still keep his awesome world and lose nothing. Anything he could really want he can add in creative, so far as I've been lead to understand it at any rate.
A new restaurant opens. Let's call it McMinecraft.
McMinecraft does really well, and people go there all the time. In fact, so many people go there that the restaurant is constantly crowded, and people must go sit in their cars or outside to eat. The food is fantastic, but the restaurant desperately needs an expansion.
However, instead of expanding the restaurant's size, the company's think tank decides that expanding the menu is the right way to go. So the restaurant now has more (and better) food.
Few people can eat at the restaurant at the same time, but the people that do eat there love the food.
This was a bad move. The restaurant should have up-sized, so that any future menu upgrades can be experienced by all potential customers, instead of pumping out new products to a decreased customer base that they may or may not plan on increasing later.
This analogy is misleading, as there is only so much memory that the Xbox can handle in regards to map size unlike a computer which has (virtually) infinite memory to use towards running a program (and there were even issues with map size on the pc when they first increased it). Also new features enhance the experience for current players, I don't think it will generate a large amount of new players because *gasp* I can now breed chickens and cows.
I bit generalised yes, however I dont even understand the issue with restarting. I would assume it commonsense to only start projects that you have the means to create.
Increasing the world size can be done in many ways. It doesn't HAVE to make the Xbox load a bigger world.
Instead, new portals could be introduced that would allow the host and clients to travel to another world, which would be contained in a different but connected save. Or perhaps you could boat out to the edge barrier, and it would ask, "Do you want to travel East to a new land?" And you would pick "Yes", and the game would generate a random seed, save it in a separate save file, then take you and your clients (with your inventories) to the new land.
It CAN be done.
And it SHOULD be done, before any new terrain-related features are introduced.
That is a matter of opinion sir. I have played on my server, with at least 4 other "regulars" to the world, for a little more than a month and I still have plenty of space to build on my map and would like to get new features.
Although a bigger size would be nice, not all of us care. Some, such as myself, would rather see new mobs and craftables.
And hasn't this idea been thrown out because of split-screen capabilites and the recent discovery that perhaps all chunks load up on an Xbox map?
If you have 3 players, it could be forced to load 3 FULL worlds. There is a little bit of a problem there.
If you call some one a cry baby, most likely they're gonna say something back.
Don't be surprised when they do.. ffs..
Thought it would be nice to have bigger maps...
On topic: The majority of the players want the game to update. And when i say the majority... I mean the MAJORITY.
They would lose more people by not updating, then by updating.
Deal with it.
First of all, he never said that people HAD to restart their world. It was the other way around, actually, he told them that their world would still be playable. They can do whatever they want with it. Don't blame Mustache_Guy for anything.
Secondly, anyone who bought Minecraft for the Xbox knew how things were going to work. You can't blame and whine to 4J for not doing the impossible. Of course you have to restart if you want to enjoy the new updates to the fullest. If you seriously thought that the Xbox had enough memory for infinite worlds, sucks for you. These things are obvious, and you should know that.
PC doesn't have anything to do with this. Of course they have bigger worlds than Xbox, what did you expect? That isn't 4J's or Mojang's fault.
For the sake of my mental health, please tell me that was a joke.
Did you even read what OP said and replied to people here? He cannot back up any of his statements. He knew he was terribly wrong and misinformed, so he kept insulting me. If anyone's an asshole here, it's him.
If they make the world size bigger, that's great, but until you have built on every block of your current world, you really have no room to *****.
One last thing... a portal to a new world is NOT a solution to the world size problem. It's exactly what it sounds like, a portal to a new world. It would be no different than starting a new world. You'd enter a portal and it would load the other world, or you can just save and exit, and load your new world. Both options achieve the same effect, in a similar time period.
Sure you won't have your full inventory, but you'll have creative so what's the difference?
This is after all, a game. It's not real life. Calm down.
When I'm down in my strip mines, and look down a hallway, I see sky. Since I'm on Y12 I know this cannot be so as I'm far too low for sky to be showing up so the whole world must not be rendering.
I'm not sure what OP's actual issue is. It seems to me they are upset because not all of the features currently available on PC are available on XBOX, and that as the new versions roll out, the maps can't retroactively change these terrain features so all of their hours of work will be in vain if they want new biomes and things that are coming up. The items will be available as we've seen in the piston update, but the save files are already saved and will not be affected.
I can sympathize. (S)he wants new features and retain all his/her builds on her new map. The Rolling Stones said it best..."You can't always get what you want".
Personally, I love exploring so I already have about 6-8 maps going.
We all know that there's some other great features coming to us that won't require you to build a new world to utilize. For me, I'm looking forward most to enchanting. I've already built an enchantment room in my main save using pistons in anticipation for that update. BTW If I recall, the use of pistons didn't require me to create a new world to use.
If you feel ripped off because you have to start a new world with every update, that's unforunate. I don't feel ripped off in any way. I got more than my money's worth and will continue to feel that way.
Because it doesn't, or won't when new features arrive. Or because its sloppy. Take the glass issue....something like that could happen simply because you changed the lighting to make it look better but, in so doing, changed how it reflects from surfaces in ways you did not expect. Sometimes things interact in ways you did not foresee, and sometimes it IS something you are aware of but have other changes in the future coming which resolve it anyway. Honestly, if you've never spent time actually working with programming its very hard to understand why things happen. Its not as simple as typing, "Make glass pretty". Its just a bunch of commands to call an image or adjust a value and affect the both therein. And different languages handle those commands differently as well. In the ones I've had time with, you create an object, (which is not actually physically there at all yet). Then you assign values to that object, like its name or how many times it needs to interact with a separate object, (IE shovel or pick) to be broken. Then you assign its model, and the texture over said model. Then you write a command to change the texture over time as the shovel or pick interacts with it. Then another command to create a new object, say a dirt block to pick up, once that object is destroyed. And you have to have a command to clear the object from the game once its destroy command completes. Then you also need to make sure that other objects that are affected by THAT destroy command update to be affected by whatever new rules woulld be present, (IE sand falling). And you have to make sure that the players object, your character or avatar, is also updated in this destroy command so that if you were standing on the block you would fall.
And all of that is just for breaking one block. and thats not even a complete list of what values and commands each object would need. thats not even a tenth probably.
Exactly. These kids have multiple worlds so they build one structure on each. Of course they dont mind restarting.
Me and 4 friends have been all playing in 1 world since release. The amount of work we have done is too much to restart.
The thing i dont get is these people that dont mind restarting..... Why are u in here constantly repeating this whole
" just start a new world, u still have your old one"
Obviously we all know that.
You keep trying to make these generalized arguments when it's clear from your thread that a majority of people on the forum aren't bothered by having to create a new world for future updates. You and those who agree with you appear to be the minority.