I can say without a doubt over 75% of minecraft pc players bought it before the real release.
You'd be wrong. At least, so far as I'm aware. The game has 7 million sales NOW. On release it had 4 million sales. Of those, only 800,000 were estimated to be in alpha. Most players, about 55-60%, bought the game near the end of beta, and right before release. According to the statistics we've been given from the company, that is. Which means that, for absolute fact, most players bought the game at, or around, the same point in its development history as we are right now. Now, if you take away the 800K alpha sales and the 1 million registered beta users that, I think and could be wrong about, that came in before 1.6....you still have 5.2 million sales versus 1.8 million sales that happened with the lower price.
The vast majority bought it same as we did on the xbox.
1000+ posts and you use the word pathetic referencing me?
Point proved. You know you're wrong, so you're insulting me. I'm not even sure if you know the definition of the word "pathetic". A dude with a hobby isn't pathetic. A dude who spends time insulting others and making statements he cannot back up is.
I see you are acting like an ass to everyone just to protect your opion? A forum is a place were people with the same ideas come together, and when your critizing me for buying minecraft for xbox after my rant. My rant states that I was excited for this game so I bought it right after launch, you see this was before 4J had the nerves to spill the beans about world size, dlc and other nonsense like version.
You see, there's where you're wrong. Dead wrong. "4J sucks" isn't an opinion. It's a statement, a statement I can easily disprove. Your attempts at finding anything that can support your theory of being ripped off is worthless and plain stupid. You hear me? You've. Got. Nothing.
So far, you two have been the only assholes here. You've been calling me pathetic, you've accused me for being **** at Minecraft amongst other things you cannot possibly have any knowledge about. I don't care which one of you two said those things, because you're both being immature.
As for shrodes1010, another insulting remark is going to get you reported. You obviously don't know how things work.
no they spent more dumba** you dont have to restart for clay. If you want biomes and structures then restart. Whats so wrong about restarting? I have restarted atleast 6 times just because i wanted to.
No kidding, I can't ever remember how many times I've restarted already. I love just starting over to check out the cool terrian generation.
Of course your going to have to restart your world over multiple times, Xbox only started in beta 1.6 and we all knew and wanted 4j to update to where the PC version is now. Doesnt take long to explore the whole map on Xbox so majority of us won't have new chucks to generate.
Sometimes when spending a long time on a map is a pain to have to restart but we have to deal with it.
My friends and I started a world the day it came out, I have kept the said world since then. You don't have to go ahead and delete your world just because you want new things like "Clay", just make a new one and have multiple.
Anyways, in the next update, doesn't it include Creative Mode? Just start a new world on the same seed and re-build your creations and give yourself what you had, i'm probably going to do that, and i've spent hundreds of hours on the server.
If you've spent hundreds of hours playing then I'd say you've gotten your $20 worth already. This game owes you nothing else.
This is one of the most amazingly true statements I've read. Skyrim cost me 60 and I spent MAYBE a week or two on that Even with my current minecraft burnout, (No friends wanna play it and I need multiplayer fun times), I've spent at least 2 months or so on this game. Third the cost, well beyond double the playtime.
No matter what they release in the new updates, I will NEVER start a new world.
Personally, I think they should find a way to expand the world size before they release any new terrain-related content. This way, they could bundle the map expansion with the new features, and everyone gets the new content without throwing away everything they've worked on.
It doesn't even have to generate a larger map! It could just be a new type of portal that takes you to a new world in a connected but different save file, or perhaps a similar mechanic using boats to sail out to the edge of the ocean, or something.
It doesn't take a programming genius to see that there are both conventional AND unconventional ways to increase the world size, which would solve this entire problem.
My friends and I started a world the day it came out, I have kept the said world since then. You don't have to go ahead and delete your world just because you want new things like "Clay", just make a new one and have multiple.
Anyways, in the next update, doesn't it include Creative Mode? Just start a new world on the same seed and re-build your creations and give yourself what you had, i'm probably going to do that, and i've spent hundreds of hours on the server.
You cannot start a new world on the same seed. Well, you can, it just won't be the same.
For an example, Glacier will no longer generate the same map in the next update. Using Glacier will give a completely different map because the terrain generation code is changing in the next update.
You cannot start a new world on the same seed. Well, you can, it just won't be the same.
For an example, Glacier will no longer generate the same map in the next update. Using Glacier will give a completely different map because the terrain generation code is changing in the next update.
What if I just start a new world on the seed right now, and then don't touch the map at all? would that work?
You cannot start a new world on the same seed. Well, you can, it just won't be the same.
For an example, Glacier will no longer generate the same map in the next update. Using Glacier will give a completely different map because the terrain generation code is changing in the next update.
Its important to mention this, actually. Its a good idea for folks to make some cloud saves of their favorite seeds NOW. 404 challenges will be a thing of the past otherwise. You can always start a cloud saved world, and then save the work you do to it on the drive as a different file...all the while keeping your seed saved, untouched, on the cloud. Unless thats changed...I'm certain I've done this before.
EDIT: You may wanna fully generate your map...any terrain not generated NOW will be affected when exploring by the update material. In fact, some of the biomes might be affected in some small ways. But most of the world would remain as is. I'm not certain what things will be affected in generated worlds...but I seem to recall it happened on PC.
Over 3 million sales, and they might lose maybe a few hundred people. I'm sure they are shaking in their boots. It was pretty obvious from the get go that with limited worlds, you'd have to start a new world to get all the terrain features.
I don't see why people have such a huge problem with it. Your old world isn't going anywhere. It will still be fully playable and everything. You'll even get all the new items on your old world along with mobs, etc, etc. You just won't get new terrain unless you have unexplored areas. I plan on keeping my old world and I plan on playing it regularly along side my new 1.8.2 world. Everything I've done, can be redone on my new world. It can even be done better.
why do you always have to come in and try and prove somebody wrong? if somebody spend day after day, hours upon hours and buit something amazing, then you tell them they have to restart? thats ****ed up. then like he said, every few months, a new world is needed right? well what happens when the pc gets another major update soon? it will come for xbox and guess what? another world restart. ****ing stupid. i agree with him.
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You'd be wrong. At least, so far as I'm aware. The game has 7 million sales NOW. On release it had 4 million sales. Of those, only 800,000 were estimated to be in alpha. Most players, about 55-60%, bought the game near the end of beta, and right before release. According to the statistics we've been given from the company, that is. Which means that, for absolute fact, most players bought the game at, or around, the same point in its development history as we are right now. Now, if you take away the 800K alpha sales and the 1 million registered beta users that, I think and could be wrong about, that came in before 1.6....you still have 5.2 million sales versus 1.8 million sales that happened with the lower price.
The vast majority bought it same as we did on the xbox.
Point proved. You know you're wrong, so you're insulting me. I'm not even sure if you know the definition of the word "pathetic". A dude with a hobby isn't pathetic. A dude who spends time insulting others and making statements he cannot back up is.
You see, there's where you're wrong. Dead wrong. "4J sucks" isn't an opinion. It's a statement, a statement I can easily disprove. Your attempts at finding anything that can support your theory of being ripped off is worthless and plain stupid. You hear me? You've. Got. Nothing.
So far, you two have been the only assholes here. You've been calling me pathetic, you've accused me for being **** at Minecraft amongst other things you cannot possibly have any knowledge about. I don't care which one of you two said those things, because you're both being immature.
As for shrodes1010, another insulting remark is going to get you reported. You obviously don't know how things work.
Well, that's a wrong statement. How sad.
Well, I normally stand up against people that insult me, let alone terribly misinformed people with no other hobby than to hate on all and everything.
No kidding, I can't ever remember how many times I've restarted already. I love just starting over to check out the cool terrian generation.
Of course your going to have to restart your world over multiple times, Xbox only started in beta 1.6 and we all knew and wanted 4j to update to where the PC version is now. Doesnt take long to explore the whole map on Xbox so majority of us won't have new chucks to generate.
Sometimes when spending a long time on a map is a pain to have to restart but we have to deal with it.
Yay! Someone with common sense
I totally agree, it's plain idiotic. AND the problem is that people have such low standards... momo's that hold back progress of vids.
Nobody said you have to buy it. Stick with PC version if you don't like it.
Anyways, in the next update, doesn't it include Creative Mode? Just start a new world on the same seed and re-build your creations and give yourself what you had, i'm probably going to do that, and i've spent hundreds of hours on the server.
If you've spent hundreds of hours playing then I'd say you've gotten your $20 worth already. This game owes you nothing else.
This is one of the most amazingly true statements I've read. Skyrim cost me 60 and I spent MAYBE a week or two on that Even with my current minecraft burnout, (No friends wanna play it and I need multiplayer fun times), I've spent at least 2 months or so on this game. Third the cost, well beyond double the playtime.
No matter what they release in the new updates, I will NEVER start a new world.
Personally, I think they should find a way to expand the world size before they release any new terrain-related content. This way, they could bundle the map expansion with the new features, and everyone gets the new content without throwing away everything they've worked on.
It doesn't even have to generate a larger map! It could just be a new type of portal that takes you to a new world in a connected but different save file, or perhaps a similar mechanic using boats to sail out to the edge of the ocean, or something.
It doesn't take a programming genius to see that there are both conventional AND unconventional ways to increase the world size, which would solve this entire problem.
One word: Priorities.
For an example, Glacier will no longer generate the same map in the next update. Using Glacier will give a completely different map because the terrain generation code is changing in the next update.
What if I just start a new world on the seed right now, and then don't touch the map at all? would that work?
Its important to mention this, actually. Its a good idea for folks to make some cloud saves of their favorite seeds NOW. 404 challenges will be a thing of the past otherwise. You can always start a cloud saved world, and then save the work you do to it on the drive as a different file...all the while keeping your seed saved, untouched, on the cloud. Unless thats changed...I'm certain I've done this before.
EDIT: You may wanna fully generate your map...any terrain not generated NOW will be affected when exploring by the update material. In fact, some of the biomes might be affected in some small ways. But most of the world would remain as is. I'm not certain what things will be affected in generated worlds...but I seem to recall it happened on PC.
wasnt always 26 bucks for the pc 1 lol.
why do you always have to come in and try and prove somebody wrong? if somebody spend day after day, hours upon hours and buit something amazing, then you tell them they have to restart? thats ****ed up. then like he said, every few months, a new world is needed right? well what happens when the pc gets another major update soon? it will come for xbox and guess what? another world restart. ****ing stupid. i agree with him.