Ok so I have tried several t flip flops! I tried the one that was recently posted with the single piston! I tried the one with 2 pistons pushing a piece of glass and a stone! And I tried a full Redstone one (non piston) and I get the same results! Torches burning out! I have heard that this is an issue with pc also!
Does any body no of one that will work?
I am trying to make a jeb door with two buttons on it so I can close it behind me and open it when I am done! The button on the outside will be hidden!
He's building it correctly, his issue is a bug. The solutions I've heard are to either build in a new location/new map, or remove the problem redstone/torches and the blocks they were on, then exit and reload the save.
If its a dead torch issue, clear your Xbox cache, this removes the cached chunks, thus fixing the dead torch issue, I have to do it the odd occasion pain in the ass :@
If its a dead torch issue, clear your Xbox cache, this removes the cached chunks, thus fixing the dead torch issue, I have to do it the odd occasion pain in the ass :@
Do you mean, clear, and then play the release version? Or update again and everything is hunky-dory, like it reloads the chunks and fixes the corrupted blocks?
I just had a problem with a torch being off even though the redstone wire connected wasnt powered.I removed the block above(ceiling of my house)and it fixed the problem.Im thinking that if a torch isnt doing what it should then causeing an update to that block will fix it but ill have to look into it a bit more.
From my experience, that only temporarily fixes it. I have built debug functions specifically for this purpose.
Do you mean, clear, and then play the release version? Or update again and everything is hunky-dory, like it reloads the chunks and fixes the corrupted blocks?
Not entirely sure what you mean :\
But what I'm saying is head to system > storage > press (Y) > then select system maintenance > pick yes. Then start minecraft & redoenload the update & this fixes dud blocks, ie, blocks that no longer react to redstone.
What 4J should do is implement some sort of cleaning system for cached file, so that I don't need to keep clearing my Xbox cache
Not entirely sure what you mean :\
But what I'm saying is head to system > storage > press (Y) > then select system maintenance > pick yes. Then start minecraft & redoenload the update & this fixes dud blocks, ie, blocks that no longer react to redstone.
What 4J should do is implement some sort of cleaning system for cached file, so that I don't need to keep clearing my Xbox cache
That pretty much answers my question, I was just asking whether you re-download the update or just play on 1.6. That's pretty cool though, I never thought of that. Thanks for the tip, friend, +rep for you.
It still saves a lot of time compared to removing blocks and torches, then reloading the gamesave. Especially when I like to build all parts of a mechanism, say a decoder, by moving down the line of the individual components, placing the same block of each portion until the whole thing is complete all at once. Then I find that I have several problem areas I have to track down, breaking those bugged blocks, reloading, replacing. And of course you can't find all the issues in a decoder all at once, so I end up doing it all over again several times.
I used the T flip flop from SnyderGuy's Redstone 101 post. It works great and is the most compact flip flop I have seen.
Bummer if it's not working from a bug.
The one above you takes the exact same amount of space, the design you are using is just more vertically-oriented. Both designs also operate at the exact same speed. The only downfall to the one in the video is you can only have one output unless you expand the size.
I used the T flip flop from SnyderGuy's Redstone 101 post. It works great and is the most compact flip flop I have seen.
Bummer if it's not working from a bug.
That's essentially what I use x7 in my 8-bit counter, and it works fine. I switch it off at the clock when I save, and it always works without issue when I load it back up. It keeps working even if I go elsewhere on the map, or even the nether. Then again, I am stubbornly refusing the latest update because of the problems it reportedly added to redstone circuitry.
Besides the compactness, I like this design because it avoids sticky pistons, which I won't be able to make until I play a mode other than peaceful. I like peace.
I have no idea how you build a T-Flip Flop, but have never had a problem with any I have ever made. If you want to know how I build it, its in ep.5 of my redstone tutorials.
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Curse PremiumDoes any body no of one that will work?
I am trying to make a jeb door with two buttons on it so I can close it behind me and open it when I am done! The button on the outside will be hidden!
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Retired StaffHe's building it correctly, his issue is a bug. The solutions I've heard are to either build in a new location/new map, or remove the problem redstone/torches and the blocks they were on, then exit and reload the save.
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Retired StaffDo you mean, clear, and then play the release version? Or update again and everything is hunky-dory, like it reloads the chunks and fixes the corrupted blocks?
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Retired StaffFrom my experience, that only temporarily fixes it. I have built debug functions specifically for this purpose.
Not entirely sure what you mean :\
But what I'm saying is head to system > storage > press (Y) > then select system maintenance > pick yes. Then start minecraft & redoenload the update & this fixes dud blocks, ie, blocks that no longer react to redstone.
What 4J should do is implement some sort of cleaning system for cached file, so that I don't need to keep clearing my Xbox cache
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Retired StaffThat pretty much answers my question, I was just asking whether you re-download the update or just play on 1.6. That's pretty cool though, I never thought of that. Thanks for the tip, friend, +rep for you.
It still saves a lot of time compared to removing blocks and torches, then reloading the gamesave. Especially when I like to build all parts of a mechanism, say a decoder, by moving down the line of the individual components, placing the same block of each portion until the whole thing is complete all at once. Then I find that I have several problem areas I have to track down, breaking those bugged blocks, reloading, replacing. And of course you can't find all the issues in a decoder all at once, so I end up doing it all over again several times.
red block is where you run your input
green block is where you run your power
Bummer if it's not working from a bug.
Added a link to your post. Just to make it easier to find.
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Retired StaffThe one above you takes the exact same amount of space, the design you are using is just more vertically-oriented. Both designs also operate at the exact same speed. The only downfall to the one in the video is you can only have one output unless you expand the size.
That's essentially what I use x7 in my 8-bit counter, and it works fine. I switch it off at the clock when I save, and it always works without issue when I load it back up. It keeps working even if I go elsewhere on the map, or even the nether. Then again, I am stubbornly refusing the latest update because of the problems it reportedly added to redstone circuitry.
Besides the compactness, I like this design because it avoids sticky pistons, which I won't be able to make until I play a mode other than peaceful. I like peace.