Hey OP, ever thought about checking your Xbox LIVE connection? I'm sure that is why you cannot keep an internet connection and your world crashes when playing online.
Do you have issues playing other games online on Xbox LIVE?
The real problem is the way people feel they are so entitled to everything. "I'm entitled to a perfect working game that has absolutely every line of code PERFECT."
Rollback Post to RevisionRollBack
Heh - And I used to be the one saying "Really? You're playing NerdCraft??"
NO more big fixes until 1.8 comes out and thats it, NO NO NO MORE, its you because i have perfect connection with everyone, there is no bugs, stop, we dont need to waste time with bug fixes
Start my server (online) freezes within 1min. start my server (offline) no freeze. FIX THIS BUG im not playing anymore till its fixed this is BS doesn't 4J test there S*i* before they release it i can't sit down and enjoy playing minecraft without something going wrong f this im going to PC.
Its your world me and my friends have one and it does not freeze
Hey OP, ever thought about checking your Xbox LIVE connection? I'm sure that is why you cannot keep an internet connection and your world crashes when playing online.
Do you have issues playing other games online on Xbox LIVE?
Yes, they do. People seem to think a game developer can find every bug on it's own. They have a testing group of maybe a few dozen people at the most. They can't find every single little bug in the game with so few people. Then, when it gets released, it's being played by 3+ million people at once. Bugs are going to appear for us 3+ million who are logging hundreds of thousands of hours of gameplay more often than they did for a small test group playing the game for a fraction of the time.
If your Xbox 360 isn't connected to the internet, that means you haven't gotten the updates right? The lag your speaking of has been fixed in the bug patch that just came out.
Epic amounts of NERD RAGE!
If your Xbox 360 isn't connected to the internet, that means you haven't gotten the updates right? The lag your speaking of has been fixed in the bug patch that just came out.
Wrong. When the bug fix update was released, I disconnected my Xbox took it to our other TV that is WiFi enabled specifically for the purpose of downloading the update, which it did. Then I disconnected it from that TV and reconnected it to this one (which is a new 54-inch Hi Def TV, but we have intentionally not enabled it for our WiFi network). Why? That's my business. Downloading the bug fix DID NOT fix the lag issues I've been experiencing. They were particularly bad this morning when upon creating two new worlds, both had immediate evidence of mined blocks reappearing. It may have fixed someone else's lag issues, but not mine... and 4J should be aware that there are still people experiencing this issue despite their fixing it for some others.
Wrong. When the bug fix update was released, I disconnected my Xbox took it to our other TV that is WiFi enabled specifically for the purpose of downloading the update, which it did. Then I disconnected it from that TV and reconnected it to this one (which is a new 54-inch Hi Def TV, but we have intentionally not enabled it for our WiFi network). Why? That's my business. Downloading the bug fix DID NOT fix the lag issues I've been experiencing. They were particularly bad this morning when upon creating two new worlds, both had immediate evidence of mined blocks reappearing. It may have fixed someone else's lag issues, but not mine.
Xbox game updates often disable when you are not connected to Live. Get some internet and test again before complaining. It's a common thing among all Xbox games.
Xbox game updates often disable when you are not connected to Live. Get some internet and test again before complaining. It's a common thing among all Xbox games.
I also have been playing recently at a friend's house. They have new equipment and a great internet connection. We were experiencing severe lag there just the day before yesterday. Just because it's fixed for you, accept that there are people reporting that it has not been fixed for them. Reporting a problem to the developer on this forum does not arbitrarily equate to complaining. It's merely making the developer aware that a problem still exists despite their most recent efforts to fix it. If they are not made aware that a problem still exists, then that problem would never get fixed.
In the case of Minecraft, the game clearly offers the option of playing offline. As such, playing offline should work correctly as well.
So it's just when you're on online mode?
Tell me, does it affect all your other worlds as well?
If so then it's your connection or something on your end
If not, then just start a new world, it's not like you put hours upon hours of work into it.
Also,
this hasn't happened to me
Or any of my friends
Or any of my aquantinces
And I've never heard it freezing in the first minute
So it's not a common bug IF is a bug or glitch
"Oh no! A company that's constantly making changes to a developing game missed a few bugs here and there. Wait, I know how to handle this problem, I'll just throw a hissy fit on a forum!" Smh, not even going to gratify this with a real response.
I wish people would post more info about how they are playing and set up when experiencing these problems. For example:
What resolution is your Xbox set to?
What is the output from your Xbox power brick? (from which we could determine if there is a relationship with age/iteration of the Xbox 360)
Where are you saving the game? HD, cloud, USB, internal flash?
Are you moving the save to other xboxs?
Have you built serious redstone/piston devices in the world?
Do you know if anyone has used dupe glitches or any hacks in the world, such as placing "impossible" bricks like bedrock or spawners?
Have you used the game in any way yourself which could have contributed to its stability? (again, exploits or hacks)
Are you sure a guest hasn't grieved you with a known game breaker such as world-edge pistons?
What screen do you use and how is your Xbox connected to it? (HDMI, DVI-HDMI, VGA, Composite, Component)
I've been lucky to never experience serious game breaking bugs (one piston crash that didn't happen again) but apart from very heavy use, I don't move saves.
I'm not the techie in my family, but I do have family members who are programmers and very tech savvy. I will answer your questions to the best of my ability.
Answer to question 1: Both machines (my own and my friend's) have been appropriately set up on HDTV connections with resolution matching the capabilities of the TVs they are hooked up to.
Answer to question 2: Machine 1 (my own) is older, about 3 years old, but has had no issues with lag playing other games. Machine 2 (my friend's) is about 1 year old and a different model. Since both machines are different and both are experiencing lag, then there appears to be no definitive pattern related to age of the machine.
Answer to question 3: Both machines are saving to the Xbox harddrive.
Answer to question 4: Machine 1 - No and the problem has occurred both in established worlds and in some. newly created ones. Machine 2 - Yes, but again the problem has occurred both in their established worlds in in some newly created ones.
Answer to question 5: No, for both machines. The saved files have never been copied or moved.
Answer to question 6: No, no hacks, exploits or mods on either machine have ever been done.
Answer to question 7: Machine 1 - No, it's pretty hard to host a griever when one is offline. Machine 2 - No, they have never hosted people they don't know very well (online play is "invite only"). They do pull little pranks on each other within worlds (e.g. taking an item out of another's chest and hiding it), but none have involved world-edge pistons. They do use the split screen mode frequently with anywhere from 2 to 4 players at a time.
Answer to question 8: Both are connected to HD TVs using the appropriate cable connections (green, blue, red for video and white and red for audio).
The official bug list indicates that the blocks reappearing after mining issue "may be related to lag." Did it ever occur to anyone that this means it also may not be related to the piston lag, which is the issue the August bug fix update addressed? The issue of blocks reappearing after mining may seem minor, but it has resulted in the in game character becoming trapped in an unremovable block and in an "air" block (i.e. invisible block) - necessitating that the player exit the game without saving and lose whatever they had done from the previous save. BTW, Machine 1 has selected the option on the main menu of turning the autosave off and, therefore, I save periodically manually during play. My friends are still using the autosave, but have generally set it to a long interval between autosaves (I believe either 60 or 120 minutes).
ETA: I stand corrected - Machine 1 is saving to a 250 gig Xbox expansion drive that has been in use almost since the machine was first purchased and currently has about 65 gig of room remaining. As mentioned, there have been no similar issues with other games. Also, unlike the OP, my Xbox rarely freezes during any game, but I can certainly understand why the OP would be upset with his Xbox continually freezing while playing Minecraft.
Looks like most people are not suffering this, so it has to be something you are or not doing that is causing it.
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When online and the game gives to the option to play oflfine your console is still connected to XBL it just that you can't invite people and people can't join you randomly.
But all the DLC and patch's will work as meant to.
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If you take you xbox fully offline then pactch's tend to stop working on XB.
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I play with loads of people and never have this as my 3 xbox's are conected to XBL and I use cloud saves to move from one to anther.
Comment 1 - The patch has not appeared to work on my friend's machine, which is online. Furthermore, the glitches have occurred both when they have opted to play online and when they have opted to play offline (see machine 2 in my post). It is machine 1 that is not connected during play. So between the two machines, the glitch has occurred under all three scenarios.
Comment 2 - An official source for this, please? If patches are not intended by the developers to work if the machine is taken offline when the overall game officially offers an offline mode, then shouldn't the developers be decent enough to insert a "warning" about this? This would also not explain why the patch has been ineffective on my friend's machine.
Comment 3 - Glad you're not experiencing a problem, but how can you be absolutely certain that THE singular reason you're not experiencing a problem is because you're connected? None of the bugs are happening to everyone all of the time. They are affecting some of the people some of the time. That, in part, is why 4J is having trouble finding the causes of many of them (and that is why they are called bugs or glitches).
Sifting through the various bugs after an update is a pretty routine practice for a software company. The ultimate goal is to make the product more reliable for everyone before the next update confounds the issues even more. Hypothetically - If, for example, the reappearing block glitch is not related to the piston lag (as 4J listed as a possible on the official bugs thread); but occurs instead, say, due to errors in the code for world generation, then planned enhancements to world generation could just make the problems worse for everyone (even possibly for those not currently experiencing the issue). Telling 4J about different details about when and how glitches occur can help them ultimately find the issues in the code and work out more complete fixes for them in the long run. Shouldn't helping them locate a mysterious glitch and ultimately fix it be a good thing?
Testing for bugs in a closed enviroment will never catch everything that having millions of people playing will. Just make 4J aware of your issues. Bitching about it is optional not mandatory.
Further on this. Your question got me thinking about the new TV itself, which is much larger than the old TV with the internet connection and it is a different brand. Although the older TV is, well, older, the change may indeed explain some changes in lag on Machine 1. It would still not explain why lag would be occurring in Minecraft only sporadically and then only causing the reappearing block issues only sporadically after that... but it may be an area to investigate further. I don't think it would explain the smilar lag issues experienced on my friend's machine, but I will query the issue further with them.
Ubergine, I don't think it can be the native video support - presumably that would be handled by the GPU and not the CPU. Thus, while you might get frame rate drop, you wouldn't get latency from having to handle different resolutions, etc.
I would imagine the reason the game freaks when one person enteres the nether is because the server process now has to manage two full worlds (or whatever portion thereof is currently loaded).
Do you have issues playing other games online on Xbox LIVE?
Wrong. When the bug fix update was released, I disconnected my Xbox took it to our other TV that is WiFi enabled specifically for the purpose of downloading the update, which it did. Then I disconnected it from that TV and reconnected it to this one (which is a new 54-inch Hi Def TV, but we have intentionally not enabled it for our WiFi network). Why? That's my business. Downloading the bug fix DID NOT fix the lag issues I've been experiencing. They were particularly bad this morning when upon creating two new worlds, both had immediate evidence of mined blocks reappearing. It may have fixed someone else's lag issues, but not mine... and 4J should be aware that there are still people experiencing this issue despite their fixing it for some others.
Xbox game updates often disable when you are not connected to Live. Get some internet and test again before complaining. It's a common thing among all Xbox games.
I also have been playing recently at a friend's house. They have new equipment and a great internet connection. We were experiencing severe lag there just the day before yesterday. Just because it's fixed for you, accept that there are people reporting that it has not been fixed for them. Reporting a problem to the developer on this forum does not arbitrarily equate to complaining. It's merely making the developer aware that a problem still exists despite their most recent efforts to fix it. If they are not made aware that a problem still exists, then that problem would never get fixed.
In the case of Minecraft, the game clearly offers the option of playing offline. As such, playing offline should work correctly as well.
Tell me, does it affect all your other worlds as well?
If so then it's your connection or something on your end
If not, then just start a new world, it's not like you put hours upon hours of work into it.
Also,
this hasn't happened to me
Or any of my friends
Or any of my aquantinces
And I've never heard it freezing in the first minute
So it's not a common bug IF is a bug or glitch
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Retired StaffI'm not the techie in my family, but I do have family members who are programmers and very tech savvy. I will answer your questions to the best of my ability.
Answer to question 1: Both machines (my own and my friend's) have been appropriately set up on HDTV connections with resolution matching the capabilities of the TVs they are hooked up to.
Answer to question 2: Machine 1 (my own) is older, about 3 years old, but has had no issues with lag playing other games. Machine 2 (my friend's) is about 1 year old and a different model. Since both machines are different and both are experiencing lag, then there appears to be no definitive pattern related to age of the machine.
Answer to question 3: Both machines are saving to the Xbox harddrive.
Answer to question 4: Machine 1 - No and the problem has occurred both in established worlds and in some. newly created ones. Machine 2 - Yes, but again the problem has occurred both in their established worlds in in some newly created ones.
Answer to question 5: No, for both machines. The saved files have never been copied or moved.
Answer to question 6: No, no hacks, exploits or mods on either machine have ever been done.
Answer to question 7: Machine 1 - No, it's pretty hard to host a griever when one is offline. Machine 2 - No, they have never hosted people they don't know very well (online play is "invite only"). They do pull little pranks on each other within worlds (e.g. taking an item out of another's chest and hiding it), but none have involved world-edge pistons. They do use the split screen mode frequently with anywhere from 2 to 4 players at a time.
Answer to question 8: Both are connected to HD TVs using the appropriate cable connections (green, blue, red for video and white and red for audio).
The official bug list indicates that the blocks reappearing after mining issue "may be related to lag." Did it ever occur to anyone that this means it also may not be related to the piston lag, which is the issue the August bug fix update addressed? The issue of blocks reappearing after mining may seem minor, but it has resulted in the in game character becoming trapped in an unremovable block and in an "air" block (i.e. invisible block) - necessitating that the player exit the game without saving and lose whatever they had done from the previous save. BTW, Machine 1 has selected the option on the main menu of turning the autosave off and, therefore, I save periodically manually during play. My friends are still using the autosave, but have generally set it to a long interval between autosaves (I believe either 60 or 120 minutes).
ETA: I stand corrected - Machine 1 is saving to a 250 gig Xbox expansion drive that has been in use almost since the machine was first purchased and currently has about 65 gig of room remaining. As mentioned, there have been no similar issues with other games. Also, unlike the OP, my Xbox rarely freezes during any game, but I can certainly understand why the OP would be upset with his Xbox continually freezing while playing Minecraft.
Comment 1 - The patch has not appeared to work on my friend's machine, which is online. Furthermore, the glitches have occurred both when they have opted to play online and when they have opted to play offline (see machine 2 in my post). It is machine 1 that is not connected during play. So between the two machines, the glitch has occurred under all three scenarios.
Comment 2 - An official source for this, please? If patches are not intended by the developers to work if the machine is taken offline when the overall game officially offers an offline mode, then shouldn't the developers be decent enough to insert a "warning" about this? This would also not explain why the patch has been ineffective on my friend's machine.
Comment 3 - Glad you're not experiencing a problem, but how can you be absolutely certain that THE singular reason you're not experiencing a problem is because you're connected? None of the bugs are happening to everyone all of the time. They are affecting some of the people some of the time. That, in part, is why 4J is having trouble finding the causes of many of them (and that is why they are called bugs or glitches).
Sifting through the various bugs after an update is a pretty routine practice for a software company. The ultimate goal is to make the product more reliable for everyone before the next update confounds the issues even more. Hypothetically - If, for example, the reappearing block glitch is not related to the piston lag (as 4J listed as a possible on the official bugs thread); but occurs instead, say, due to errors in the code for world generation, then planned enhancements to world generation could just make the problems worse for everyone (even possibly for those not currently experiencing the issue). Telling 4J about different details about when and how glitches occur can help them ultimately find the issues in the code and work out more complete fixes for them in the long run. Shouldn't helping them locate a mysterious glitch and ultimately fix it be a good thing?
Further on this. Your question got me thinking about the new TV itself, which is much larger than the old TV with the internet connection and it is a different brand. Although the older TV is, well, older, the change may indeed explain some changes in lag on Machine 1. It would still not explain why lag would be occurring in Minecraft only sporadically and then only causing the reappearing block issues only sporadically after that... but it may be an area to investigate further. I don't think it would explain the smilar lag issues experienced on my friend's machine, but I will query the issue further with them.
I would imagine the reason the game freaks when one person enteres the nether is because the server process now has to manage two full worlds (or whatever portion thereof is currently loaded).