i am experiencing lag in other people's worlds, in single player i am fine. I know it is not a connection issue because i can play other online multiplayer games just fine without lag. What is wrong???
That makes sense, of course, but it still doesn't really answer the quesiton of how latency (such as you describe) could occur between two processes which are running on the same system.
The classical explanation for latency focuses on the time that it takes for an update to travel over the internet from a client to a host server. Since time for the host is progressing at a constant rate but updates from the client are only received on an intermitent basis, the server could perceive "something" as happening to the client during the intermitent period where the client's response to that "impending something" is still traveling in the internet.
However, the travel time within a single piece of hardware would be near instanteous. Ergo, one possiblity for latency to occur within a single piece of hardware would be due to the scripted frequency of updates built into the client itself.
I.e. it sounds to me like you presume the client is built to periodically send out updates to the server, even if that update says "I'm doing nothing." Furthermore, your example presumes that it is possible to initiate and complete an action on the client-side in-between these periodic updates such that the client-side sends one update that says "I'm doing nothing," you complete an action, you are again doing nothing so the next client-side message still says, "I'm doing nothing."
I can't possibly believe the system runs that way. First, to set the system up based on regular-interval, scripted-interval updates as opposed to on-demand updates would be the height of stupidity. I believe it's much more likely that the client sends a status update whenever the user makes an input (i.e. on-demand update) and that the serve is programmed to presume that "no-update means no activity."
I think it's much more likely that the miscommunication to which 4JSteve refers is actually the server getting so bogged down with internal calculations that it ignores client-side updates. In other words, I expect what is happening is that the client is trying to send an update to the server and the misses the ping. Whether that is a glitch or design decision, who knows?
Its could be your Internet connection, ISPs are as corrupt as the system
This wouldn't explain the lag that has happened to me (resulting in blocks reappearing after mining) since I'm currently playing offline and mostly single player (the system my Xbox is connected to is not internet enabled yet). My friends have had it also occur on their system, both when playing online and offline and with the TV displaying both single player and splitscreen (2, 3 and 4 players) on the one Xbox. None of it seems to make much difference - the lag issues happen randomly in all modes, etc.
Just try resetting your router. You never know. it could be your connection. just depends + All the pixels and chucnks that it has to load make it lag pretty bad. also depends on how many other things in your house are taking internet if its WiFi
If your playing on a friends world lag can cause blocks to reappear after you mine them, most likely your internet, or possibly someone else's internet.
It's probably your internet, or the host's internet. If nobody else in the world is lagging, then it's probably yours. It has nothing to do with your Xbox like anyone else said.
I am the source of the quote from the other thread above and I want to clarify something.
Latency (or lag) during online, remote (as opposed to splitscreen, local) multiplayer can come from any number of sources. Just because you can play mw3 or bf3 or whatever fine has zero relation to whether you will get lag on MCXBLA. Literally anything that introduces latency into the system can ripple throughout the entire game and cause lagging for everyone.
Things to understand.
When you play mw3 or bf3 you are connecting to a dedicated server maintained by the publishing company - these servers are likely large, well-connected to the internet, and bug-free.
When you play remote multi-player on MCXBLA, you are (basically) connecting your xBox to the xBox of the host of the game. You may have the best internet in the world, if the host is on a crappy cable modem, you will see lag. If you are on the other side of the globe as compared to everyone else connected to the host, you will see lag. If someone else is lagging so badly that it is causing the host's machine to get bogged down, you may see lag.
Related to the two points above. Publisher supported game servers are also (usually) distributed around the globe allowing for connection to servers that are geographically "close" too you. Captain, were you trying to connect with someone who was geographically remote from you? That might explain why only you were receiving latency.
dzrealkiller
Upload: 0.93kb/s
I suspect this was probably a typo and you meant .93mb/s. If you really are only getting .93 kb/s you have serious isp issues and should check you system. That being said, I still think .93mb/s is pretty slow. If you're using the latest xBox, you should be connecting via at least a wireless g protocol (possibilty even wireless n). Those protocols will support up around 54mb/s to your router. From there, you're throttled by whatever your router and isp can handle, but even decent DSL should be giving you around 1.5mb/s up.
Rollback Post to RevisionRollBack
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Taken from the MCXBLA OFFICIAL KNOWN BUGS LIST [UPDATED FOR 1.7.3]
How old is your Xbox?
Then I do not think that is the problem.
This wouldn't explain the lag that has happened to me (resulting in blocks reappearing after mining) since I'm currently playing offline and mostly single player (the system my Xbox is connected to is not internet enabled yet). My friends have had it also occur on their system, both when playing online and offline and with the TV displaying both single player and splitscreen (2, 3 and 4 players) on the one Xbox. None of it seems to make much difference - the lag issues happen randomly in all modes, etc.
Go to this website: http://www.speedtest.net
Wait a few seconds for it to load a picture of your state, then click Begin Test.
Reply back on here with the following information: Ping, Download Speed, Upload Speed.
Example: 27ms, 19.85Mbps, 3.55Mbps
Latency (or lag) during online, remote (as opposed to splitscreen, local) multiplayer can come from any number of sources. Just because you can play mw3 or bf3 or whatever fine has zero relation to whether you will get lag on MCXBLA. Literally anything that introduces latency into the system can ripple throughout the entire game and cause lagging for everyone.
Things to understand.
Related to the two points above. Publisher supported game servers are also (usually) distributed around the globe allowing for connection to servers that are geographically "close" too you. Captain, were you trying to connect with someone who was geographically remote from you? That might explain why only you were receiving latency.
dzrealkiller I suspect this was probably a typo and you meant .93mb/s. If you really are only getting .93 kb/s you have serious isp issues and should check you system. That being said, I still think .93mb/s is pretty slow. If you're using the latest xBox, you should be connecting via at least a wireless g protocol (possibilty even wireless n). Those protocols will support up around 54mb/s to your router. From there, you're throttled by whatever your router and isp can handle, but even decent DSL should be giving you around 1.5mb/s up.