we get a lot in the 1.8.2 update but to name a few we get
New Mobs: enderman, silverfish,cave spiders
New Structures: NPC Villages, Strongholds, Rivenes, Mine Shafts
New Blocks
Biomes: Swamp, Mountain
New Food: Like melons, chickens, rotten flesh
We get sprint
Creative Mode
Hunger Bar
Go here http://www.minecraftwiki.net/wiki/Version_history/Beta and read about it.
New Mobs: enderman, silverfish,cave spiders
New Structures: NPC Villages, Strongholds, Rivenes, Mine Shafts
New Blocks
Biomes: Swamp, Mountain
New Food: Like melons, chickens, rotten flesh
We get sprint
Creative Mode
Hunger Bar
More like 4or 5 LOL!!
- New explosion sounds
- New Door, Fence Gate and Trapdoor sounds
- New Bow shooting sounds
- Proper Fishing Rod sounds
- Proper Experience Orb sounds
- Proper Chestsounds
Sounds implemented in Minecraft 1.0RC1 and beyond:- New arrow hit sounds
- New Player damage sounds
- Proper Endermansounds
- Sounds for Blaze
- Sounds for Magma Cubes
- Sounds for Silverfish
1.8.1 September 15, 2011Bug Fixes:
- ⇧ Shift+clicking into a full chest/inventory crashing the game was fixed.
- ⇧ Shift+clicking items in and out of a dispenser crashing the game fixed.
New Bugs:- Pumpkin Seeds no longer generate in Abandoned Mineshafts' chests.[1]
1.8 (Adventure Update) September 14, 2011- New Mobs.
- Enderman
- Silverfish
- Cave Spiders
- New Blocks
- Stone Brick
- Stone Brick Slabs
- Stone Brick Stairs
- Brick Slabs and Brick Stairs
- Fence Gates
- Glass Panes
- Iron Bars
- Melons
- New Creative game mode.
- New features in the terrain generator.
- Optionally generated structures
- NPC Villages
- Strongholds
- Abandoned Mine Shafts
- Ravines
- New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
- Rivers flowing through/in between biomes.
- Ocean Biomes, that are deeper and much more vast than before.
- Mountain biome
- Swamp
- Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
- New ocean floor; random mix of sand, dirt, andclay.
- Because of this, clay is much more common.
- New combat Mechanics.
- Hold-to-charge bows.
- Critical hits.
- Players can parry with a sword by holding Right Mouse
- Hostile mobs perform attack animations.
- Mobs killed by players drop tiny flashing Experience Orbsthat add to your experience bar.
- New Food System.
- There is now a food meter.
- Food no longer heals directly but indirectly: if the food meter is above 90%, heals
about every 5 seconds.
- All food (except Mushroom Stew) are now stackable.
- Food takes 1.6 seconds to consume, accompanied with an animation.
- 5 new food items.
- Melon Slices.
- Raw Chicken.
- Raw Beef.
- Cooked Chicken.
- Steak, which hasCooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
- Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
- New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
- A new achievement: "Kill a skeleton with an arrow at 50 meters".
- Added Sprinting
- Added Ender Pearl
- Mob changes
- Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
- Zombies drop Rotten Flesh instead of Feathers.
- The snout on pigs now protrude from their head.
- Skeletons now hold full-size bows.
- Player-to-mob damage decreased by half a heart.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Animals no longer despawn which makes it possible to capture them.
- Shears can now collect Tall Grass and the new Vine
- New improved lighting
- Day/night cycles no longer require chunk updates and is a smooth transition
- The lighting on a block is given a tint based on the most prominent source of light
- Redish from Non-sunlight light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Non-sky based light now gives a very subtle 'flicker'.
- New Mojang logo splash screen
- Main Menu/Options changes
- The Main Menu's background is now an animated scene.
- The version tag is now displayed on the bottom-left rather than the top-left
- New sliders for Field of View and Brightness
- 4 new entries in control list
- "Attack", "Use Item", and "Pick Block" can now be remapped.
- Player list in SMP, defaults to Tab ↹.
- The 'Multiplayer join screen' has been improved, mainly with aserver list.
- New texture for Moss Stone to match Cobblestone's.
- Improved sunrise and sunset.
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- New particle effects.
- Performing a critical hit on any mob will cause 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- Changes with debug-view (F3)
- Mobs are no longer visibly labeled with their entity ID
- The world's numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
- ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
- The version tag appears in-game again.
- User-placed leaf blocks no longer decay.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game's time.
- Rain and snow both render faster
- Armor bar moved to above hearts, due to food bar.
- Both Wooden and Stone pressure plates can now be placed on fences.
- Improved chest model with a 3D lock.
- Players with the OP position on a server can switch back and forth between survival and creative mode.[2]
- The game's coding now allows for mods to more easily change the(map) height.
- Holding the left mouse button with a weapon will now only swing once.
- Holding the right mouse button to place blocks is slightly slower than before.
Bug Fixes:- The ⇧ Shift+Click crash bug from 1.8pre2 is fixed.
- Fixed Redstone circuits not working after /time set xglitch is now fixed in SMP.
- Destroying boats and minecarts now creates particles.
- Ghast attack sounds are fixed in SMP.
- The Far Landshad been removed; there is now only ocean.[3]
This was the computer version, and the xbox version will be exactly like this