Welcome to the COMPLETE Set of Redstone Circuits 101! This is the complete set of all the redstone tutorials I have made, and it will be regularly updated adding more tutorials!
Complete list of tutorials below, I put spoilers to make this not a forever post:)
Piston T Flip Flop
What is a "T Flip Flop? More importantly a "piston one..?" A t flip flop is an advanced circuit that makes a button act like a switch, it will lock power, but, if you add another button, that button does the same thing and will disable the other one. The flip flop is like a circuit that makes buttons act a bit more preferable.
Alright, I know t flip flops are really big and advanced, so I don't bother with them. But is a piston one... Easier...? Yes! it is! It is 4 blocks long instead of the usual 15 or so. And it is easy to remember!
Nice, how do I make one?
Just follow my simple step by step instructions. I make redstoning fun!
STEP 1: Create a 2x1 hole in the ground. Like this.
STEP 2:
Add a torch to the right side.
STEP 3:
Add pistons to both sides.
Step 4:
Add 3 blocks, (like so)
STEP 5:
Add torches to the very left and very right of the block, (always do the side with the torch on the bottom first!)
STEP 6:
Add some redstone to the top
STEP 7:
Add a button on the block that is above the torch, this is just an example to show you what the flip flop does.
STEP 8:
Remove the button, and add some redstone and a repeater in the same place. (Repeater facing the same way as shown, and ticks does not matter)
STEP 9:
Extend the redstone to the buttons that activate your circuit (this is side without repeater, other side won't be shown)
STEP 10:
Connect your circuit to the contraption you want the circuit to apply with, always connect the contraption to the side with the torch. If multiple contraptions are set off, extend out 3 redstone, then break off into different sections.
YOUR DONE! IF you activate one button, (I used a piston as example for the circuit the t flip flop connects to) the piston will activate, if you press the other, it will deactivate, press that 1 again, it will activate. Either way, the buttons will make your circuit activate or deactivate.
Jeb Doors 2x2 and 2x1
What is a "Jeb Door"? A jeb door is a supreme compact piston hidden door, many of you do not know how to make them. Or you over complicate them. This is what most of you do:
Kinda obvious something is there, right..?
Well, this is what a Jeb Door looks like: Pretty awesome, right..? 2x2 jeb door open:
1x2 Jeb door open:
Sweet! How do I make one? Just follow these simple step by steps instructions. I make redstoning fun!
STEP 1:
Create this, but I made this 1 block longer than needed to! It is supposed to be 8 blocks long, not 9.
STEP 2:
Add this to both sides
STEP 3:
(The view is from the side you enter in from) Add this to both sides
STEP 4:
Add 4 redstone in the middle
STEP 5:
Make a 2x2 sticky piston wall, make this on both sides directly UNDER the repeaters
STEP 6:
Add 2 more sticky pistons to the backside of it
STEP 7:
Add 2 regular pistons under the very left and the very right of the model i showed you (they must be facing down, and have a air space below this)
STEP 8:
Add a switch/button (if using t flip flop) that is connected to the 4 redstone in the middle,
SWEET! THANKS, But what about a 1x2 jeb door...? Well, that's simple, just make the same circuit, except only half of it. But keep the 4 pieces of redstone. Here's a screeny!
Redstone Clocks
What is a redstone clock? A redstone clock is a simple loop circuit that, as an example, makes a piston go up and down forever. But I am not responsible for you being lagged if you do not follow my steps carefully. Alright, how do I make one? Feel free to follow along my simple step by step instructions. I make redstoning fun!
STEP 1: Put 2 repeaters down, like so, STep 2: Put 2 more down, like the way shown. Step 3: Put the repeaters on the last tick
(or on the second 2 last tick, anything faster will make the clock burn out. Looking like this)
Step 4:
Add some redstone
Step 5:
You can attach your circuit to anything by attaching other things to the current redstone
Step 6:
Activate. To activate, put down a torch next to a piece of redstone and pick it up. (Press LT then RT almost at the same time, you must do this very fast or your circuit will burn out)
Your done, your circuit may burn out eventually, it depends.
I WON'T BE UPDATING ANYMORE. I decided not to. So many people have made their own / completely copied me and get all the glory. Anyways, I won't remove the thread for those of you who prefer picture tutorials.
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
To help people learn why not just go through logic gates, you know "NOTs", "ANDs", "XORs" etc. and some basic uses for them or some simple circuit designs/features like transfering a redstone signal upwards/downwards or pulse limiters, budswitches that sort of thing. When your trying to help people learn its best to start of with the bare essentials and build up into the more complex things
If you want some help with building/ideas message me on my xbox account "A Wild Diglettt" I'd be glad to help when I'm not doing anything
Alright, i'll probably create a basic tutorial on redstone.
Hidden stairs i'll do, zipper elevator i'll have to make before i can do a tut.
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Could you make a tutorial on hidden stair-cases, and one on a mine cart station.
Can do, busy right now.
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
No offense, it's good you're trying to help and everything, but there's a couple things you should fix. Technically, that isn't a T flip flop, in actuality it is half of one. The T flips I, and other people, have used for doors aren't really T flips. In the real world, a T flip flop toggles between two outputs when the input goes high or goes low, depending on how it is triggered. And one of the only purposes for a clock, besides a trap, is for something that requires a clock input, like a shift register. It's also pointless to post how to make them, there are so many possibilities it would take up over half the post. They're all easy to figure out anyway.
I guess stuff like this is ok, but don't post tutorials on anything advanced. People should figure that stuff out themselves. I don't care about doors and stuff like that, but it irks me when people create large, advanced circuits and don't have a clue how they work. Also, why not just post the video for the Jeb door? That would be a lot easier to follow.
why remake tutorials on stuff that is already on the wiki or on youtube?
wouldn't it be much more time efficient to just compile a list of useful links building up in difficulty that new people could follow?
also if you really want to do your own tutorials it would probably help people more to explain how redstone works and why those designs work the way they do rather than just c&p
Because the videos i've seen on these things are hard to follow
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Picture tutorials are a nice change. Keep up the good work.
Thanks, i can't update the tutorials because i've been busy. They will be updated in like a week or so
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Snyder, Just wanted to say thanks for this post. And now for my story/application.
I built a dirt jeb door in the side of a mountain in my world. When closed, its impossible to know a door is there. When open, it allows passage into the mountain which I have a few rooms and tunnels. Then I wanted 2 levers to work on the door, independent of each other. This led me to XOR gates (even learned the logic behind the gate).
After I built the XOR gate and had both levers functioning, I desired buttons instead of levers. It's a really nice touch, much sleeker look than a lever. So I threw down the piston flip flop, using the XOR output as the flip flop input, et voila! Unfortunately, a dragon came down and is now living in this mountain. So, I'm just keeping the jeb door closed till I figure out what to do.
Anyways, I thank you very much for taking the time to do this. The game had gone a little stale for me because of my ignorance of redstone. Now, my imagination is firing on all cylinders. Invaluable knowledge for me, posted free by you. Thanks again.
Snyder, Just wanted to say thanks for this post. And now for my story/application.
I built a dirt jeb door in the side of a mountain in my world. When closed, its impossible to know a door is there. When open, it allows passage into the mountain which I have a few rooms and tunnels. Then I wanted 2 levers to work on the door, independent of each other. This led me to XOR gates (even learned the logic behind the gate).
After I built the XOR gate and had both levers functioning, I desired buttons instead of levers. It's a really nice touch, much sleeker look than a lever. So I threw down the piston flip flop, using the XOR output as the flip flop input, et voila! Unfortunately, a dragon came down and is now living in this mountain. So, I'm just keeping the jeb door closed till I figure out what to do.
Anyways, I thank you very much for taking the time to do this. The game had gone a little stale for me because of my ignorance of redstone. Now, my imagination is firing on all cylinders. Invaluable knowledge for me, posted free by you. Thanks again.
Seriously, thanks. =)
-This is SnyderGuy, I use this to keep updated with this thread-
Hey, thanks to see that. My account got banned for no reason till september so I made an account. I cannot update the thread, so no updates will be made till september. Sorry Guys,:(
Moderators! Please do not ban this account, I need to know why my last one was banned!
Snyder, Just wanted to say thanks for this post. And now for my story/application.
I built a dirt jeb door in the side of a mountain in my world. When closed, its impossible to know a door is there. When open, it allows passage into the mountain which I have a few rooms and tunnels. Then I wanted 2 levers to work on the door, independent of each other. This led me to XOR gates (even learned the logic behind the gate).
After I built the XOR gate and had both levers functioning, I desired buttons instead of levers. It's a really nice touch, much sleeker look than a lever. So I threw down the piston flip flop, using the XOR output as the flip flop input, et voila! Unfortunately, a dragon came down and is now living in this mountain. So, I'm just keeping the jeb door closed till I figure out what to do.
Anyways, I thank you very much for taking the time to do this. The game had gone a little stale for me because of my ignorance of redstone. Now, my imagination is firing on all cylinders. Invaluable knowledge for me, posted free by you. Thanks again.
Seriously, thanks. =)
OP was banned from the forums some time time yesterday. He won't be back until next month. *clicks new post link*... nvm xD
By the way, CASHreggie, you can scrap the XOR gate. Wire both buttons straight into the flip flop, and your speed from pressing the button to the door opening/closing will increase significantly. It will easily be 2 - 4 times faster, depending what kind of XOR gate you use, the fastest, most space-hogging design takes 2 ticks from input to output. And I doubt you inverted the output of the gate, so that's another 3 ticks for the piston T flop, totaling 5 ticks, or half a second. If you get rid of the XOR gate (-2 ticks or more, depending on design) and invert the input to the flip flop (-2 ticks, as it is triggered by a falling edge) you end up with 1 tick, or 1/10 of a second. You now have a door that's only speed restraint (besides the 1 tick it takes for your input to actually reach the door's circuitry) is the design of the door itself. The fastest Jeb door I have yet to see, and what I think is the fastest possible, opens or closes in 4 ticks.
Follow these steps and your input from the button to the door circuit will be 220% more efficient, going from 5 ticks, all the way down to 1.
And the whole system will be reduced from 9 ticks, just under a second, to 5 ticks, only half a second. This is 89.1% more efficient. (Yes, I had to use a calculator there, my math isn't like it used to be. :()
OP was banned from the forums some time time yesterday. He won't be back until next month. *clicks new post link*... nvm xD
By the way, CASHreggie, you can scrap the XOR gate. Wire both buttons straight into the flip flop, and your speed from pressing the button to the door opening/closing will increase significantly. It will easily be 2 - 4 times faster, depending what kind of XOR gate you use, the fastest, most space-hogging design takes 2 ticks from input to output. And I doubt you inverted the output of the gate, so that's another 3 ticks for the piston T flop, totaling 5 ticks, or half a second. If you get rid of the XOR gate (-2 ticks or more, depending on design) and invert the input to the flip flop (-2 ticks, as it is triggered by a falling edge) you end up with 1 tick, or 1/10 of a second. You now have a door that's only speed restraint (besides the 1 tick it takes for your input to actually reach the door's circuitry) is the design of the door itself. The fastest Jeb door I have yet to see, and what I think is the fastest possible, opens or closes in 4 ticks.
Follow these steps and your input from the button to the door circuit will be 220% more efficient, going from 5 ticks, all the way down to 1.
And the whole system will be reduced from 9 ticks, just under a second, to 5 ticks, only half a second. This is 89.1% more efficient. (Yes, I had to use a calculator there, my math isn't like it used to be. :()
People like this need to be making these threads.
No offense Snyder but I do not feel you are qualified to give such tutorials, let alone give ones not properly titled.
Just a personal opinion though. Guess you'll have to spam the threads for you 800 post count again, huhYour**
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If anyone wants to play Bauldur's Gate (1, 2, or enhanced) or Icewind Dale PLEASE PM me. I'd like to play.
OP was banned from the forums some time time yesterday. He won't be back until next month. *clicks new post link*... nvm xD
By the way, CASHreggie, you can scrap the XOR gate. Wire both buttons straight into the flip flop, and your speed from pressing the button to the door opening/closing will increase significantly. It will easily be 2 - 4 times faster, depending what kind of XOR gate you use, the fastest, most space-hogging design takes 2 ticks from input to output. And I doubt you inverted the output of the gate, so that's another 3 ticks for the piston T flop, totaling 5 ticks, or half a second. If you get rid of the XOR gate (-2 ticks or more, depending on design) and invert the input to the flip flop (-2 ticks, as it is triggered by a falling edge) you end up with 1 tick, or 1/10 of a second. You now have a door that's only speed restraint (besides the 1 tick it takes for your input to actually reach the door's circuitry) is the design of the door itself. The fastest Jeb door I have yet to see, and what I think is the fastest possible, opens or closes in 4 ticks.
Follow these steps and your input from the button to the door circuit will be 220% more efficient, going from 5 ticks, all the way down to 1.
And the whole system will be reduced from 9 ticks, just under a second, to 5 ticks, only half a second. This is 89.1% more efficient. (Yes, I had to use a calculator there, my math isn't like it used to be. )
Okay, scrap the XOR gate, link the redstone from each button, put linked wire into piston t flop. Seems logical.
I did invert the XOR output, I think. I had a 4 blocks in the shape of a tetris style T with 5 total torches on that T (exactly what these torches are doing im not entirely sure. I think 2 invert input, 2 transmit inverted signal to the fifth torch, fifth torch powers output) Then the output runs to two seperate blocks with a redstone torch on the sides (which I think is the inversion you speak of.)
Is this XOR obsolete because I ended up trading levers for buttons? That is also logical, because the XOR has to regulate the CONSTANT signal of the levers, instead of the PULSE from the buttons... Im thinking out loud sorry.
Update to my jeb door mountain retreat: I added light switch buttons to two of the rooms. It replaces a ceiling block with a glowstone block.
I did invert the XOR output, I think. I had a 4 blocks in the shape of a tetris style T with 5 total torches on that T (exactly what these torches are doing im not entirely sure. I think 2 invert input, 2 transmit inverted signal to the fifth torch, fifth torch powers output) Then the output runs to two seperate blocks with a redstone torch on the sides (which I think is the inversion you speak of.)
Is this XOR obsolete because I ended up trading levers for buttons? That is also logical, because the XOR has to regulate the CONSTANT signal of the levers, instead of the PULSE from the buttons... Im thinking out loud sorry.
Well, your explanation was difficult to understand, but it does sound like the only purpose of the last part is inversion. Leave one input high and the other low, if the output is low, it's inverted. If the output is high, it is not inverted.
And yes, in the case of buttons, the signals will always be off until a button is pressed, it will be tempoararily powered then return to the off state after 10 ticks. (one second) So I made a mistake in the amount of time inverting would reduce, it will actually increase the speed even more than I said in my previous post. Place a torch on a block, powering the input of the flip flop, don't invert the button signals individually. Then connect the wires from the buttons to the block the torch is attached to, so each time you press a button it turns off the torch.
But, yes you are mostly correct in why the XOR gate is not needed. It can process pulses obviously, and that can be useful sometimes. In your case though, you just don't need it, all it does is cause unnecessary delay and waste resources.
Also, I found an XOR design that's faster than what I thought to be the fastest. (2 ticks)
Design H is the fastest.
(A-on) (B-off) = Output in 1 tick
(A-off) (B-on) = Output in 0 tick (Instant until pistons are updated after official release.)
There is probably a completely instant XOR gate out there somewhere. I know TheWoodyMan made instant versions of quite a few, if not all, basic logic gates for his instant redstone computer. I'm sure you can find them if you Google hard enough.
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Curse PremiumThis is the complete set of all the redstone tutorials I have made, and it will be regularly updated adding more tutorials!
Complete list of tutorials below, I put spoilers to make this not a forever post:)
Piston T Flip Flop
Jeb Doors 2x2 and 2x1
What is a "Jeb Door"?
A jeb door is a supreme compact piston hidden door, many of you do not know how to make them. Or you over complicate them.
This is what most of you do:
Kinda obvious something is there, right..?
Well, this is what a Jeb Door looks like:
Pretty awesome, right..?
2x2 jeb door open:
1x2 Jeb door open:
Sweet! How do I make one?
Just follow these simple step by steps instructions. I make redstoning fun!
Items you'll need:
Redstone
Sticky Pistons
Redstone torches
Redstone repeaters
Regular pistons
STEP 1:
Create this, but I made this 1 block longer than needed to! It is supposed to be 8 blocks long, not 9.
STEP 2:
Add this to both sides
STEP 3:
(The view is from the side you enter in from) Add this to both sides
STEP 4:
Add 4 redstone in the middle
STEP 5:
Make a 2x2 sticky piston wall, make this on both sides directly UNDER the repeaters
STEP 6:
Add 2 more sticky pistons to the backside of it
STEP 7:
Add 2 regular pistons under the very left and the very right of the model i showed you (they must be facing down, and have a air space below this)
STEP 8:
Add a switch/button (if using t flip flop) that is connected to the 4 redstone in the middle,
SWEET! THANKS, But what about a 1x2 jeb door...?
Well, that's simple, just make the same circuit, except only half of it. But keep the 4 pieces of redstone. Here's a screeny!
Redstone Clocks
I WON'T BE UPDATING ANYMORE. I decided not to. So many people have made their own / completely copied me and get all the glory. Anyways, I won't remove the thread for those of you who prefer picture tutorials.
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Curse PremiumAlright, i'll probably create a basic tutorial on redstone.
Hidden stairs i'll do, zipper elevator i'll have to make before i can do a tut.
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Curse PremiumCan do, busy right now.
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Curse PremiumNp
I believe he made this after he got a post on is pistons topic that he should put all his tutorials in one place.
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Retired StaffI guess stuff like this is ok, but don't post tutorials on anything advanced. People should figure that stuff out themselves. I don't care about doors and stuff like that, but it irks me when people create large, advanced circuits and don't have a clue how they work. Also, why not just post the video for the Jeb door? That would be a lot easier to follow.
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Curse PremiumBecause the videos i've seen on these things are hard to follow
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Curse PremiumThanks, i can't update the tutorials because i've been busy. They will be updated in like a week or so
I built a dirt jeb door in the side of a mountain in my world. When closed, its impossible to know a door is there. When open, it allows passage into the mountain which I have a few rooms and tunnels. Then I wanted 2 levers to work on the door, independent of each other. This led me to XOR gates (even learned the logic behind the gate).
After I built the XOR gate and had both levers functioning, I desired buttons instead of levers. It's a really nice touch, much sleeker look than a lever. So I threw down the piston flip flop, using the XOR output as the flip flop input, et voila! Unfortunately, a dragon came down and is now living in this mountain. So, I'm just keeping the jeb door closed till I figure out what to do.
Anyways, I thank you very much for taking the time to do this. The game had gone a little stale for me because of my ignorance of redstone. Now, my imagination is firing on all cylinders. Invaluable knowledge for me, posted free by you. Thanks again.
Seriously, thanks. =)
-This is SnyderGuy, I use this to keep updated with this thread-
Hey, thanks to see that. My account got banned for no reason till september so I made an account. I cannot update the thread, so no updates will be made till september. Sorry Guys,:(
Moderators! Please do not ban this account, I need to know why my last one was banned!
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Retired StaffOP was banned from the forums some time time yesterday. He won't be back until next month. *clicks new post link*... nvm xD
By the way, CASHreggie, you can scrap the XOR gate. Wire both buttons straight into the flip flop, and your speed from pressing the button to the door opening/closing will increase significantly. It will easily be 2 - 4 times faster, depending what kind of XOR gate you use, the fastest, most space-hogging design takes 2 ticks from input to output. And I doubt you inverted the output of the gate, so that's another 3 ticks for the piston T flop, totaling 5 ticks, or half a second. If you get rid of the XOR gate (-2 ticks or more, depending on design) and invert the input to the flip flop (-2 ticks, as it is triggered by a falling edge) you end up with 1 tick, or 1/10 of a second. You now have a door that's only speed restraint (besides the 1 tick it takes for your input to actually reach the door's circuitry) is the design of the door itself. The fastest Jeb door I have yet to see, and what I think is the fastest possible, opens or closes in 4 ticks.
Follow these steps and your input from the button to the door circuit will be 220% more efficient, going from 5 ticks, all the way down to 1.
And the whole system will be reduced from 9 ticks, just under a second, to 5 ticks, only half a second. This is 89.1% more efficient. (Yes, I had to use a calculator there, my math isn't like it used to be. :()
People like this need to be making these threads.
No offense Snyder but I do not feel you are qualified to give such tutorials, let alone give ones not properly titled.
Just a personal opinion though. Guess you'll have to spam the threads for you 800 post count again, huhYour**
Okay, scrap the XOR gate, link the redstone from each button, put linked wire into piston t flop. Seems logical.
I did invert the XOR output, I think. I had a 4 blocks in the shape of a tetris style T with 5 total torches on that T (exactly what these torches are doing im not entirely sure. I think 2 invert input, 2 transmit inverted signal to the fifth torch, fifth torch powers output) Then the output runs to two seperate blocks with a redstone torch on the sides (which I think is the inversion you speak of.)
Is this XOR obsolete because I ended up trading levers for buttons? That is also logical, because the XOR has to regulate the CONSTANT signal of the levers, instead of the PULSE from the buttons... Im thinking out loud sorry.
Update to my jeb door mountain retreat: I added light switch buttons to two of the rooms. It replaces a ceiling block with a glowstone block.
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Retired StaffWell, your explanation was difficult to understand, but it does sound like the only purpose of the last part is inversion. Leave one input high and the other low, if the output is low, it's inverted. If the output is high, it is not inverted.
And yes, in the case of buttons, the signals will always be off until a button is pressed, it will be tempoararily powered then return to the off state after 10 ticks. (one second) So I made a mistake in the amount of time inverting would reduce, it will actually increase the speed even more than I said in my previous post. Place a torch on a block, powering the input of the flip flop, don't invert the button signals individually. Then connect the wires from the buttons to the block the torch is attached to, so each time you press a button it turns off the torch.
But, yes you are mostly correct in why the XOR gate is not needed. It can process pulses obviously, and that can be useful sometimes. In your case though, you just don't need it, all it does is cause unnecessary delay and waste resources.
Also, I found an XOR design that's faster than what I thought to be the fastest. (2 ticks)
Design H is the fastest.
(A-on) (B-off) = Output in 1 tick
(A-off) (B-on) = Output in 0 tick (Instant until pistons are updated after official release.)
There is probably a completely instant XOR gate out there somewhere. I know TheWoodyMan made instant versions of quite a few, if not all, basic logic gates for his instant redstone computer. I'm sure you can find them if you Google hard enough.