Hey guys I need help figuring out a form of currency for my Village. We have a lot of sugar came do we could do paper, we have a lot of wood I mean stacks, and we also have other good resources to use. I mainly need the system since there will soon be a running hotel and of course people must pay.
Any ideas?
I know its the most popular choice but I think Gold is the best option for currency...
For a currency you dont want something that is too common as it pretty much makes it worthless (why would you want to give up items for something that is easily attainable and you could go and find yourself in a few seconds..), yet you dont want it to be ridiculously hard to find that new players to your world will have to spend a long time searching for (eg Diamonds, Lapis).
Also, currency should really have no other uses, at least not many... It should be rare, but not too rare, and be something that keeps being circulated and not taken out of circulation to make something else, again, Gold is perfect, as its only really effective use is Powered rails.
Gold Pros:
1) Is one of the rarer items, but isnt "too rare", so people will need to work to earn it.
2) It isnt really useful for anything else aside from powered rails, so being the currency makes it useful and it will stay in circulation. Iron ingots & diamonds etc would keep getting used for tools etc.
3) Gold has always been a form of currency in the world so its realistic to have it as a currency in the game!
I know its the most popular choice but I think Gold is the best option for currency...
For a currency you dont want something that is too common as it pretty much makes it worthless (why would you want to give up items for something that is easily attainable and you could go and find yourself in a few seconds..), yet you dont want it to be ridiculously hard to find that new players to your world will have to spend a long time searching for (eg Diamonds, Lapis).
Also, currency should really have no other uses, at least not many... It should be rare, but not too rare, and be something that keeps being circulated and not taken out of circulation to make something else, again, Gold is perfect, as its only really effective use is Powered rails.
Gold Pros:
1) Is one of the rarer items, but isnt "too rare", so people will need to work to earn it.
2) It isnt really useful for anything else aside from powered rails, so being the currency makes it useful and it will stay in circulation. Iron ingots & diamonds etc would keep getting used for tools etc.
3) Gold has always been a form of currency in the world so its realistic to have it as a currency in the game!
Gold would actually be a good thing, I could give everyone two gold to start and I could have them use gold to turn into resources, or use many resources to turn into gold?
I was thinking of using flint. Yeah flint. I know it isn't the most glamourous form of a currency but it really has no use and you have a 50/50 chance of finding it in gravel. What do you think of that?
Yeah flint could work, but it could be fairly easy to obtain... You would have to raise the price of things a lot higher if using flint... For example I'd say 1 Gold Ingot would be worth around 10 Flint, depending on how much gravel is on your world... If you have a lot of gravel available to mine than it could go even higher, up to 1 Gold for 20 Flint or so.
Another benefit of Gold is that it is mined from the bottom layers of your map, it is generally not found near the surface, so mining for it wont really disrupt the surface of your world, where as if heaps of people go mining Gravel you could have massive chunks and craters taken out everywhere on the surface or near the surface.
Another option would be ink sacs... They arent very useful and are reasonably difficult to get, harder than flint to get and requires effort diving in deep water etc, and they are renewable as squid will re-spawn.
Rollback Post to RevisionRollBack
~ Dream like you'll live forever, Live like you'll die tomorrow ~
I like the ink sac idea. If you use gold or flint then you will inevitably run out, but if you use ink sacs you have a virtually limitless supply. Paper works too, but then anyone could easily create a money farm.
The rarity uselessness of the auriferous metal and the useful commonness of the silver metal even each other out into a nearly perfect system. 1/10 credits are restored when the bars are transformed into a Block for maximum amenity. If you or any of your friends occasionally want to trade, you can make a public Commerce Center. You could become rich by spending all of your time mining, but you could also still gain that amount of wealth equally from spending a lot of time with your job in your "server."
Raising the prices could be a good solution. 1 gold= 15 flint? And so on. I actually have yet to fully explore my world, but from where I have built my village there is barely any gravel besides from what is in the caves.
Ink sacs is actually pretty unique. However, (I'm not 100% sure) but I don't think squid always drop ink sacs. So if you were to go out and kill one you may not get a sac equaling a waste of time? I'm still completely sure yet.
Raising the prices could be a good solution. 1 gold= 15 flint? And so on. I actually have yet to fully explore my world, but from where I have built my village there is barely any gravel besides from what is in the caves.
Ink sacs is actually pretty unique. However, (I'm not 100% sure) but I don't think squid always drop ink sacs. So if you were to go out and kill one you may not get a sac equaling a waste of time? I'm still completely sure yet.
I'm not sure if every single squid drops ink when killed, but that doesnt matter, its no different than mining for 20 minutes and not finding gold... And squid will re-spawn
Rollback Post to RevisionRollBack
~ Dream like you'll live forever, Live like you'll die tomorrow ~
I used to use common items that were easy. instead of currency it was more like a structured barder system. the one i had was the worth of a plank was the worth of a cobblestone. so 1 log would equal the worth of 4 cobblestone. Then I had food as 8 cobblestone. Coal for 16 cobblestone. Iron for 32 cobblestone. gold for a stack of cobblestone just because gold is cool to have then i would not set anything else that way people could barder the prices for individual items such as disks or redstone etc.
Yeah the bonus with ink sacs are they are renewable and people dont have to dig up your world to find them... You can have a currently running and not one block of your world has to be broken to find it , yet it is still reasonably rare :).
And just like real life, you have to work to get them... People might be like "ok im not bothered going to find ink sacs, screw that", thats fine but they wont have money and will be limited in what they can get in your world, just like real life, people who dont work have little to spend... Where as people who spend the time going and killing the squid, will get rewarded for their work
Rollback Post to RevisionRollBack
~ Dream like you'll live forever, Live like you'll die tomorrow ~
I used to use common items that were easy. instead of currency it was more like a structured barder system. the one i had was the worth of a plank was the worth of a cobblestone. so 1 log would equal the worth of 4 cobblestone. Then I had food as 8 cobblestone. Coal for 16 cobblestone. Iron for 32 cobblestone. gold for a stack of cobblestone just because gold is cool to have then i would not set anything else that way people could barder the prices for individual items such as disks or redstone etc.
I don't think paper would be a great idea, only because it is VERY easy to grow. All you would need is one block, and ten minutes later you could easily tenfold what you've grown.
Princess_Zoe, I like the idea using ink sacs. Extracting it wont damage the environment, and the resource will replenish itself over time. It isn't as simple as collecting flint (which is quite common, especially since every block can turn into flint). It is also a bit of a challenge collecting the sacs, since you have to swim and risk drowning. AssasiNATE, if your map is primarily ice above water, I would stick with the ink sacs.
What about eggs? Eggs are a bit tedious to collect, and players can invest their time in collecting the eggs. You would have to choose either building, or waiting ten minutes a clip for a new egg supply.
Ive also read about the host/ mods keeping an off-game credit system. This way, nobody can duplicate the currency and you wouldn't have to worry about shortage or overage of currency. The only issue with this is the matter of trust. Some people may not feel comfortable that the player running the game is also in complete charge of their currency.
I used to use common items that were easy. instead of currency it was more like a structured barder system. the one i had was the worth of a plank was the worth of a cobblestone. so 1 log would equal the worth of 4 cobblestone. Then I had food as 8 cobblestone. Coal for 16 cobblestone. Iron for 32 cobblestone. gold for a stack of cobblestone just because gold is cool to have then i would not set anything else that way people could barder the prices for individual items such as disks or redstone etc.
Thats not a bad system, its pretty cool, but what I dont like about using common items is that they are too easy to get, and because they are so easy to get you have to raise the price of things, eg - you had to make 1 gold ingot worth 64 cobblestone... That then means that if somebody wanted say 4 gold blocks for decoration in their house, that would require 36 gold ingots, which would require 2304 cobblestone... Which means somebody most likely not bother doing it, or if they do they will be mining a massssssssssive chunk out of your world in order to get the 2304 cobblestone...
Rollback Post to RevisionRollBack
~ Dream like you'll live forever, Live like you'll die tomorrow ~
it was easier to use than solid currency because you need a lot more people to maintain an economy. If you want to use it as a currency it has to be controlled. A barder system is not a currency system but just a trade system. With currency you have problems where people believe that it is useless and dont use it. so its difficult to maintain a currency. I prefer the barder system because its always based on the amount of object people have. if your the only one with melon seeds you can sell it for a stack or two of cobblestone. if everyone has melon seeds than you could sell it for a single peice of cobblestone each peice.
What about eggs? Eggs are a bit tedious to collect, and players can invest their time in collecting the eggs. You would have to choose either building, or waiting ten minutes a clip for a new egg supply.
Eggs is another good one, a renewable source which requires no world to be destroyed and they are fairly rare without being too rare! Good idea.
Rollback Post to RevisionRollBack
~ Dream like you'll live forever, Live like you'll die tomorrow ~
To post a comment, please login or register a new account.
Any ideas?
For a currency you dont want something that is too common as it pretty much makes it worthless (why would you want to give up items for something that is easily attainable and you could go and find yourself in a few seconds..), yet you dont want it to be ridiculously hard to find that new players to your world will have to spend a long time searching for (eg Diamonds, Lapis).
Also, currency should really have no other uses, at least not many... It should be rare, but not too rare, and be something that keeps being circulated and not taken out of circulation to make something else, again, Gold is perfect, as its only really effective use is Powered rails.
Gold Pros:
1) Is one of the rarer items, but isnt "too rare", so people will need to work to earn it.
2) It isnt really useful for anything else aside from powered rails, so being the currency makes it useful and it will stay in circulation. Iron ingots & diamonds etc would keep getting used for tools etc.
3) Gold has always been a form of currency in the world so its realistic to have it as a currency in the game!
Gold would actually be a good thing, I could give everyone two gold to start and I could have them use gold to turn into resources, or use many resources to turn into gold?
I was thinking of using flint. Yeah flint. I know it isn't the most glamourous form of a currency but it really has no use and you have a 50/50 chance of finding it in gravel. What do you think of that?
Another benefit of Gold is that it is mined from the bottom layers of your map, it is generally not found near the surface, so mining for it wont really disrupt the surface of your world, where as if heaps of people go mining Gravel you could have massive chunks and craters taken out everywhere on the surface or near the surface.
Another option would be ink sacs... They arent very useful and are reasonably difficult to get, harder than flint to get and requires effort diving in deep water etc, and they are renewable as squid will re-spawn.
Gold seems a little too rare, for me.
1
1
1
1
1
The rarity uselessness of the auriferous metal and the useful commonness of the silver metal even each other out into a nearly perfect system. 1/10 credits are restored when the bars are transformed into a Block for maximum amenity. If you or any of your friends occasionally want to trade, you can make a public Commerce Center. You could become rich by spending all of your time mining, but you could also still gain that amount of wealth equally from spending a lot of time with your job in your "server."
Ink sacs is actually pretty unique. However, (I'm not 100% sure) but I don't think squid always drop ink sacs. So if you were to go out and kill one you may not get a sac equaling a waste of time? I'm still completely sure yet.
True.
I'm not sure if every single squid drops ink when killed, but that doesnt matter, its no different than mining for 20 minutes and not finding gold... And squid will re-spawn
And just like real life, you have to work to get them... People might be like "ok im not bothered going to find ink sacs, screw that", thats fine but they wont have money and will be limited in what they can get in your world, just like real life, people who dont work have little to spend... Where as people who spend the time going and killing the squid, will get rewarded for their work
Did it work out?
Princess_Zoe, I like the idea using ink sacs. Extracting it wont damage the environment, and the resource will replenish itself over time. It isn't as simple as collecting flint (which is quite common, especially since every block can turn into flint). It is also a bit of a challenge collecting the sacs, since you have to swim and risk drowning. AssasiNATE, if your map is primarily ice above water, I would stick with the ink sacs.
What about eggs? Eggs are a bit tedious to collect, and players can invest their time in collecting the eggs. You would have to choose either building, or waiting ten minutes a clip for a new egg supply.
Ive also read about the host/ mods keeping an off-game credit system. This way, nobody can duplicate the currency and you wouldn't have to worry about shortage or overage of currency. The only issue with this is the matter of trust. Some people may not feel comfortable that the player running the game is also in complete charge of their currency.
Thats not a bad system, its pretty cool, but what I dont like about using common items is that they are too easy to get, and because they are so easy to get you have to raise the price of things, eg - you had to make 1 gold ingot worth 64 cobblestone... That then means that if somebody wanted say 4 gold blocks for decoration in their house, that would require 36 gold ingots, which would require 2304 cobblestone... Which means somebody most likely not bother doing it, or if they do they will be mining a massssssssssive chunk out of your world in order to get the 2304 cobblestone...
Eggs is another good one, a renewable source which requires no world to be destroyed and they are fairly rare without being too rare! Good idea.