I'm not sure if they are supposed to act like this or not, but:
Why is it that redstone wires MUST be point at the piston for it to activate, and if they are just parallel to the piston, the piston will not activate? Like if you have 3 pistons in a row and you want to activate them, you have to wire them in a weird way so that the ends are all facing the pistons and not connecting to each other.
Yes. You can force a current to them via a repeater facing towards them as well. I can show you a demonstration on my world if you would like. I have people playing on mine right now so I can't just leave.
Rollback Post to RevisionRollBack
If anyone wants to play Bauldur's Gate (1, 2, or enhanced) or Icewind Dale PLEASE PM me. I'd like to play.
Not a bug, just how it works for now. Redstone wire will power the block it's going into and the block it is on. It can also receive power from the block above it. I'm sure there's more but I'm to tired to think of them at the moment.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Why is it that redstone wires MUST be point at the piston for it to activate, and if they are just parallel to the piston, the piston will not activate? Like if you have 3 pistons in a row and you want to activate them, you have to wire them in a weird way so that the ends are all facing the pistons and not connecting to each other.
I don't know if you know, but a redstone wire that is not running directly into the piston will power it if it is one block higher than the piston.
So if I make a bunch of pistons together and have parallel redstone running above it, it will work?
This will not work.
This is the only way to wire pistons that are right next to one another.
In this picture, if the row of redstone that is closest to the pistons was one block higher, it would give them power.
Yes, your way worked perfectly! Thanks!