Since the update, I've had a lot more problems with "magically powered" redstone and torches burning out. This happened before, but here is the major difference, normally I could just re-send the signal and the block update would fix it. But now I have to replace the torches or break the line, respectively, but when I try to perform the same problematic operations the torches burn out or the same lines are stuck again. There are only certain lines and certain lines of torches the bug happens on, and it happens EVERY TIME, but not in other areas. And yes, it's the torches, ALL of the torches on one line that burn out, not the line on top being powered by nothing. I find this very odd as it has never happened to me before.
Is anyone else having redstone issues similar to mine?
I too had the torches burning out problem for the first time last night. I tried loading up old maps where i had some complex stuff on and all of the more complex circuits would burn out pretty quickly. Pretty much any circuit with a single torch would burn out after a while... Made most of my equipment stop working(and locked me in my house at one point...)
upon opening up the circuitry we found the torches had burnt out. every time they were replaced they would activate once and burn out again. This afected more or less every torch in the circuit.
I managed to solve the problem but it more or less resulted in removing every repeater and torch and then replacing them.
This is exactly my problem, except let's just say.. I have a lot of torches, different sequences for different purposes. And some of them still work just fine, it's the same exact groups of torches, and lines of redstone I have a problem with every single time. There is no way in Hell I'm replacing every torch and repeater, I would rather wait until the next update and hope it's fixed by then.
It was absolutely laughable - I'm just glad that I don't generally hold an interest in circuitry (I'm more into the modelling/building side) else I'd probably have ragequit after that.
Yeah, I guess I'm going to have to get into the design aspect of this game if I want to play it. These new bugs has effectively put the kabosh on my primary server. Up until now, redstone was pretty much the only thing I ever did... ever.
This is why I always wait for feedback before allowing updates. Sorry they botched the "bugfix". I will continue to deny the update and play offline until I hear some better news.
I have a simple pulsar hooked up on my adventure map im making. The redstone burned out yesterday when i started and now not only can you not fix the circuit, you cant even build a pulsar on the map anymore. Now if i build a pulsar, i can only build once per map and it only lasts about 5 minutes before it burns out. Once its out you cant make a pulsar on that map anymore. Probably the most pathetic bug fix ive ever seen, and that is saying something because i play CoD.
I got lucky I think. My circuits were already exposed as I was halfway through extending the doorway to a 3x2 piston door. having each block pulled out one at a time.Have I already finished and enclosed it all I'd not be happy. Especialy as I'm thinking obsidian door frame, but maybe that's not such a good idea
My doors and things like that still work, for me it's mostly the more advanced parts that don't work. Except in a few cases, like my reset line for a group of latches works once, then fails, same thing with a power lever for a display, which just forces lines on, and a debug function for the same display. All other problems are in areas with a lot of torches in a close proximity. My adders will add two values from the inputs and carry over, but when adding one value from an input and one from the carry in it outputs a sum and doesn't carry over. One piece of dust sticks on, and one torch burns out, the torch that should be on, but is off, lets the sum pass through as the outpt, and the line that should be off, but is on, blocks the carry out causing the adder to do the exact opposite of what it is supposed to do.
To the guy above me, I have had no unusual problems with pistons, it's the redstone itself causing our issues.
Having problems with this one too. After completing a note block song that took me 3 hours to build (its 49x61x3 with well over 192 repeaters and even more redstone) i pressed the magic button hoping to hear my master piece. Instead i got a nice light show with no sound. After a couple WTFs i double checked my work and mashed the button again. This time the entire circuit light up and never shut off. This is when i realized it wasnt something i did as a button doesnt give constant power but yet the circuit had full power. So i mashed the button again and watched the lights shut off. Most of them anyway. I tested out a few other circuits off to the side and the same thing was happening. Pulsers seem to burn out almost instantly and when redstone passes through a block it will only power redstone on any of the sides of the block. I then made a pulser with 4 repeaters and 4 block on the corners. if 3 of the 4 repeaters are set to max then the circuit will stay powered with no power source. I fear that my 150x 5 drawbridge will end up being just as useless now with this glitch as well as all my other circuits. I have yet to check any as working mostly with redstone is all i do i fear i might have to rage quit.
It's not that, In one of my lines of torches, all the torches are burnt out, but the line above it isn't stuck on. The charge is definitely not stuck in the block, I believe it is the redstone and torches themselves that have a major issue. Also, I don't know, it may work for you, but in my case levers will not work. There are 16 buttons and one lever in my system, some buttons have a problem, as does my single lever.
I have noticed numerous buggy things going on with Redstone as I use it extensively.
First off, clocks seem to react different depending on how long you leave the Redstone Torch near it to activate it. Over a tick and it breaks the clock completely. Too short and the clock behaves erratically and won't set off certain things. Second, torches seem to randomly burn out or lines become powered when there is clearly nothing there. Even replacing it doesn't fix it, it just doesn't work (Had some trouble with double iron doors). Third, Pistons do not activate correctly, and some other things don't as well. 9 Pistons all set at 5 ticks had two or three of them move slower. I altered it a bit and then those two moved faster. There was nothing wrong with my wiring, it was just something buggy going on.
Okay... so I get on today and so far nothing has gone wrong... WTF?! I even went AFK for 2 or 3 hours and when I came back one of my clocks was still going.
My friend on Xbox live told me there's a glitch to freeze people's Xbox with redstone. Could it be from too much redstone that just causes a big lag? What do you guys think?
Okay... so I get on today and so far nothing has gone wrong... WTF?! I even went AFK for 2 or 3 hours and when I came back one of my clocks was still going.
I wonder if the bugfix takes a few loads, saves and reboots to sort everything out. Good news, if it remains stable.
We had this problem when making our door a jeb door, and we had to move all the circuitry because it was in the way. I also found out if you replace the redstone/repeater/torch/piston/etc with ANYTHING else (I mean, a completely different piece of redstone or etc) it should fix it. But no guarantee for how long
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
I had this problem when I was building a piston drawbridge before the update. It took me a couple hours to figure it out but I finally got it working. Not quite sure what I did to make it work though. You'll figure it out! Good Luck
iv had problems circuits not working at all until iv restarted the world my piston bridges are still only half working (half pistons work half dont) some powers not goin through all the redstone until i break the line then replace they really need to sort these kinda bugs out i have few other bugs (losing inventory and restartin at spawn every time reload) and (xbox freezin all time with few ppl in)
Try clearing your cache and re-updating, that always works for me. The problem is no matter how you fix the bug, it's only a temporary fix. Before long, you will end up with a glitch somewhere else in the circuit. One thing that helps is using a slower clock in any automated circuits. My computer runs completely bug free for several minutes on an incredibly slow 25 tick clock.
Your problem seems pretty persistent. It's odd how some solutions will solve one person's problems and not another's. I've seen that happen a lot, there also seems to be a lot more glitches involving pistons. The only other thing I can think of is to remove any redstone items and the blocks they are attached to. Then save and exit, reload the game, and replace everything. This is how they combat redstone glitches on the PC version, although their bugs aren't as annoyingly repetitive as the ones on MCXBLA.
I've got several redstone mechanisms and they are all working fine. Some placed before and after the update. But it is important to remember when you place redstone wire or a torch you are "charging" a block. If a glitch occurs it is probably linked to both pieces. As for the pistons...well... they're just glitchy i've found
Maybe give it the full wammy, remove the affected wiring, pistons, and torches, exit the game, delete the updates, clear your cache, then redownload the updates and replace your circuitry.
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Retired StaffIs anyone else having redstone issues similar to mine?
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Retired StaffThis is exactly my problem, except let's just say.. I have a lot of torches, different sequences for different purposes. And some of them still work just fine, it's the same exact groups of torches, and lines of redstone I have a problem with every single time. There is no way in Hell I'm replacing every torch and repeater, I would rather wait until the next update and hope it's fixed by then.
Yeah, I guess I'm going to have to get into the design aspect of this game if I want to play it. These new bugs has effectively put the kabosh on my primary server. Up until now, redstone was pretty much the only thing I ever did... ever.
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Retired StaffMy doors and things like that still work, for me it's mostly the more advanced parts that don't work. Except in a few cases, like my reset line for a group of latches works once, then fails, same thing with a power lever for a display, which just forces lines on, and a debug function for the same display. All other problems are in areas with a lot of torches in a close proximity. My adders will add two values from the inputs and carry over, but when adding one value from an input and one from the carry in it outputs a sum and doesn't carry over. One piece of dust sticks on, and one torch burns out, the torch that should be on, but is off, lets the sum pass through as the outpt, and the line that should be off, but is on, blocks the carry out causing the adder to do the exact opposite of what it is supposed to do.
To the guy above me, I have had no unusual problems with pistons, it's the redstone itself causing our issues.
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Retired StaffFirst off, clocks seem to react different depending on how long you leave the Redstone Torch near it to activate it. Over a tick and it breaks the clock completely. Too short and the clock behaves erratically and won't set off certain things. Second, torches seem to randomly burn out or lines become powered when there is clearly nothing there. Even replacing it doesn't fix it, it just doesn't work (Had some trouble with double iron doors). Third, Pistons do not activate correctly, and some other things don't as well. 9 Pistons all set at 5 ticks had two or three of them move slower. I altered it a bit and then those two moved faster. There was nothing wrong with my wiring, it was just something buggy going on.
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Retired StaffI wonder if the bugfix takes a few loads, saves and reboots to sort everything out. Good news, if it remains stable.
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Retired StaffTry clearing your cache and re-updating, that always works for me. The problem is no matter how you fix the bug, it's only a temporary fix. Before long, you will end up with a glitch somewhere else in the circuit. One thing that helps is using a slower clock in any automated circuits. My computer runs completely bug free for several minutes on an incredibly slow 25 tick clock.
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Retired StaffMaybe give it the full wammy, remove the affected wiring, pistons, and torches, exit the game, delete the updates, clear your cache, then redownload the updates and replace your circuitry.