I just finished creating a nice little minecart tack with one station in between the two ends. It might be relevant to mention that the entire thing is pretty high in the air, beginning on the roof of my tallest building, with the other ends on floating cobblestone platforms (I just have stairs going down). To make the minecart stop automatically and go easily, I made a dip in the mid-way platform, just a one-block swide strip four blocks long, with four powered rails.
In theory, when the minecart reaches the slanted (un)powered rail from either direction, it will be stopped by the rail. Then I can press the button on a nearby wall, (I think I could use a single button for this, but right now I have a button at each end of the dip.) which is wired to activate the powered rails, and the downward slant of the cart will give me the momentum I need to get moving.
There's just one problem: it works perfectly in one direction, but coming back, the button doesn't propel the cart! The minecart doesn't seem to be stopped by the unpowered rail in time. The cart seems to go just a little bit down the slanted track, not so that it's actually on flat track, but apparently enough that there's no momentum to make the cart go when I activate the tracks.
Any clue what could be causing this or how to fix it? I tried moving the closest booster back a little so that the cart wouldn't be going so fast when it hit the station, but that had no effect.
Edit: I also noticed that at another point on the track, where I had set up a powered rail with a detector rail on only one side of it, to boost the cart only when it was going in one direction, the rail would sometimes activate even when the cart was coming from the wrong directon. Not sure if that's even remotely related, though.
it is related to your redstone timing on the dip use a detector rail to set of the second rail cart so it works every time... i use same design have like15 stops on my main rail
You then have to increase the dip from the side that isn't stopping in time. Messed with it myself at one time. I made mine a skyrail so the dip had to be 3 unpowered rails. Yours maybe the same or perhaps just 2 unpowered rails.
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In theory, when the minecart reaches the slanted (un)powered rail from either direction, it will be stopped by the rail. Then I can press the button on a nearby wall, (I think I could use a single button for this, but right now I have a button at each end of the dip.) which is wired to activate the powered rails, and the downward slant of the cart will give me the momentum I need to get moving.
There's just one problem: it works perfectly in one direction, but coming back, the button doesn't propel the cart! The minecart doesn't seem to be stopped by the unpowered rail in time. The cart seems to go just a little bit down the slanted track, not so that it's actually on flat track, but apparently enough that there's no momentum to make the cart go when I activate the tracks.
Any clue what could be causing this or how to fix it? I tried moving the closest booster back a little so that the cart wouldn't be going so fast when it hit the station, but that had no effect.
Edit: I also noticed that at another point on the track, where I had set up a powered rail with a detector rail on only one side of it, to boost the cart only when it was going in one direction, the rail would sometimes activate even when the cart was coming from the wrong directon. Not sure if that's even remotely related, though.