Is there any way to make a repeater that is activated by a pressure plate and continues to fire until the pressure plate is moved off of? Or preferable fires 3 shots when stepped on and stops once the pressure plate is not activated?
*EDIT* What I need is a way to stop an activated clock through an AND Gate. As in, the AND Gate is no longer sending a signal (Since the pressure plate is not on), so this would interrupt the clock. I could spend hours trying to figure this out but I found it was better to ask some Redstone Experts.
What I want it to do (Signal delay is accounted for and important so that multiple arrows are always fired)-v
*Enemy Steps on Pressure Plate*
*Dispenser begins to fire an arrow every tick as long as the pressure plate is activated but stays on for a minimum of 3 ticks*
*Enemy steps off of Pressure Plate*
*Dispenser ceases receiving a signal and stops firing*
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u can make the loop for the repeater and then have a block be pushed with a sticky piston that completes the circuit going out so if the pressure plate pushes the piston and sends the signal threw if not it goes no where
Basically, all I want is a dispenser to fire maybe like 3 arrows (Or whatever works.. Point being I want a volley if its just stepped on but I want it to continue firing if its stood on) when someone/something walks over it and for said dispenser to cease firing another round if the pressure plate has been stepped off of.
Search T flip flop, it makes plates/buttons act as levers and keeps them on until stepped on again
Thats the problem it already does that. I want it to shut off when the Pressure Plate resets (As in no longer is sending a signal). As of right now I have an AND gate (So as to disable it with a lever when one needs to walk past it) hooked up to a toggle-able clock. The clock stays on even when not receiving a signal from the AND gate, which I don't understand. I'm not sure which combination of Gates or Devices I need.
With a little bit of tinkering I was able to make it so the same lever would disable/enable and stop/have no effect on the clock. However, this still doesn't solve my issue, but it did help me understand a little more of how this stuff works. I'm an intermediate Redstone builder. My friends always bug me for help with their circuits... Lol.
I don't think you need all those circuits. Should be able use a rapid pulsar with a inverted torch so it's always on(Making it off) and the presser plate will turn the torch signal off making the pulsar work.
Hard to explain with all the setups out there. Just sounds like your using to much, imo
Rapid pulsers don't work worth a crap on Xbox version. The design I tried didn't, so I assume the others wouldn't either. I would make a 3-clock with a torch actually in it, it's a little slower but easy to toggle off and on. Torches above a regular repeater clock won't work, as it will just be in a loop, keeping it stuck in an infinite on state. I would just invert the signal from the plate, run it to a 3-clock with a torch, above the torch so it keeps it off. I suppose if that's not fast enough you could have a monostable circuit send a small pulse to a faster repeater clock and at the same time have a sticky piston push a block in to complete the circuit. Stepping off the plate would remove the block, effectively breaking the clock. (I rhymed)
Rapid pulsers don't work worth a crap on Xbox version. The design I tried didn't, so I assume the others wouldn't either. I would make a 3-clock with a torch actually in it, it's a little slower but easy to toggle off and on. Torches above a regular repeater clock won't work, as it will just be in a loop, keeping it stuck in an infinite on state. I would just invert the signal from the plate, run it to a 3-clock with a torch, above the torch so it keeps it off. I suppose if that's not fast enough you could have a monostable circuit send a small pulse to a faster repeater clock and at the same time have a sticky piston push a block in to complete the circuit. Stepping off the plate would remove the block, effectively breaking the clock. (I rhymed)
There are many different versions of clocks and even the quick ones work (to an extent). A 3 clock is too slow if you want like a machine gun type of deal.If this guy would answer me, i'd show him the damned design.
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Rapid pulsers don't work worth a crap on Xbox version. The design I tried didn't, so I assume the others wouldn't either. I would make a 3-clock with a torch actually in it, it's a little slower but easy to toggle off and on. Torches above a regular repeater clock won't work, as it will just be in a loop, keeping it stuck in an infinite on state. I would just invert the signal from the plate, run it to a 3-clock with a torch, above the torch so it keeps it off. I suppose if that's not fast enough you could have a monostable circuit send a small pulse to a faster repeater clock and at the same time have a sticky piston push a block in to complete the circuit. Stepping off the plate would remove the block, effectively breaking the clock. (I rhymed)
A lot of rapid pulser will just burn out I made one with two blocks, 4 torches and some redstone. Shoots so fast it looks like it shoot's a burst of three,lol I forgot it needs a fifth torch running to the dispenser or it wont shoot for some reason.
A lot of rapid pulser will just burn out I made one with two blocks, 4 torches and some redstone. Shoots so fast it looks like it shoot's a burst of three,lol I forgot it needs a fifth torch running to the dispenser or it wont shoot for some reason.
Yeah, connect a torch or lever on the side of the dispenser and it shoots like crazy, assuming you're using the correct clock.
But you are absolutely right, that's how you'd make a machine gun style dispenser.
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If anyone wants to play Bauldur's Gate (1, 2, or enhanced) or Icewind Dale PLEASE PM me. I'd like to play.
Have a normal clock going & have a sticky piston to compleat the signal & when no power is added to the system, it will stop firing.
Like so, but using the correct clock the repeater connecting to the block set to 2 ticks for a fast firing arrow launcher.
Or just use an and gate & have one side connected to a clock & the other to the pressure plate, this one fires 2 arrows if the pressure plate is activated & deactivated instantly.
There are many different versions of clocks and even the quick ones work (to an extent). A 3 clock is too slow if you want like a machine gun type of deal.
If this guy would answer me, i'd show him the damned design.
Lol, sorry, do you want me to add you on Xbl? I have a Restone world that has all the necessary equipment.
And I want the repeater to fire as fast as possible.
Have a normal clock going & have a sticky piston to compleat the signal & when no power is added to the system, it will stop firing.
Like so, but using the correct clock the repeater connecting to the block set to 2 ticks for a fast firing arrow launcher.
Or just use an and gate & have one side connected to a clock & the other to the pressure plate, this one fires 2 arrows if the pressure plate is activated & deactivated instantly.
I will try this again but that clock you're using does not work, I have tried it before.
*EDIT* What I need is a way to stop an activated clock through an AND Gate. As in, the AND Gate is no longer sending a signal (Since the pressure plate is not on), so this would interrupt the clock. I could spend hours trying to figure this out but I found it was better to ask some Redstone Experts.
What I want it to do (Signal delay is accounted for and important so that multiple arrows are always fired)-v
*Enemy Steps on Pressure Plate*
*Dispenser begins to fire an arrow every tick as long as the pressure plate is activated but stays on for a minimum of 3 ticks*
*Enemy steps off of Pressure Plate*
*Dispenser ceases receiving a signal and stops firing*
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Retired StaffThats the problem it already does that. I want it to shut off when the Pressure Plate resets (As in no longer is sending a signal). As of right now I have an AND gate (So as to disable it with a lever when one needs to walk past it) hooked up to a toggle-able clock. The clock stays on even when not receiving a signal from the AND gate, which I don't understand. I'm not sure which combination of Gates or Devices I need.
With a little bit of tinkering I was able to make it so the same lever would disable/enable and stop/have no effect on the clock. However, this still doesn't solve my issue, but it did help me understand a little more of how this stuff works. I'm an intermediate Redstone builder. My friends always bug me for help with their circuits... Lol.
Hard to explain with all the setups out there. Just sounds like your using to much, imo
First question though, do you want the dispenser to shoot slowly or as fast as possible?
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Retired StaffThere are many different versions of clocks and even the quick ones work (to an extent). A 3 clock is too slow if you want like a machine gun type of deal.If this guy would answer me, i'd show him the damned design.
Yeah, connect a torch or lever on the side of the dispenser and it shoots like crazy, assuming you're using the correct clock.
But you are absolutely right, that's how you'd make a machine gun style dispenser.
Like so, but using the correct clock
Or just use an and gate & have one side connected to a clock & the other to the pressure plate, this one fires 2 arrows if the pressure plate is activated & deactivated instantly.
Lol, sorry, do you want me to add you on Xbl? I have a Restone world that has all the necessary equipment.
And I want the repeater to fire as fast as possible.
I will try this again but that clock you're using does not work, I have tried it before.
send me a FR if you want me to show you how to make it.
it is also very compact
The toggle-able clock does not work with this as intended, its what I currently use.
Does work fires 8 arrows if the signal is on & pauses for 2 ticks then fires another 8 in a row, wouldn't have posted the images if it never worked.