Best thing to do, if possible. When someone joins your world they will create a new world on there side using the seed from your world & name, then it's only a matter of syncing the chunk updates, the game does this already, but when the host saves it only saves at his end, why not make it save at the joiners end to to update there world.
So jimmy joins Derek's work, with a seed of "test" & world name of "maw world!"
Now jimmy's MCX would create a new world using that information, when he's joing for the first time (he doesn't mind waiting) after wards if Derek has been doing some world, the game would only save the changes to jimmy's world if derek saved his world.
That's another option, but it'd be quite the hassle when looking for randoms.
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"We have a good man and a bad man inside of us, which ever one we feed the most, gets stronger and takes over the weaker one" -Johnny Cash
Although this is a great idea and I hope it's implemented, I can see a problem.
Let's say the average MC Xbox Edition map size is 17mb (said by someone else earlier in the post), and 4J allows four maps per person.
I believe MC XBLA's population is about 2,000,000. If every person who playes the game fills their storage, that would be 34,000,000Mb, or 340 Terabytes. Even with Minecraft Xbox Editions succes, I doubt they can afford to purchase, setup, and moderate a server of that size.
Correct me if my math is wrong.
I do believe guests ( people who aren't hosts) should be able to save any maps they play on.
Although this is a great idea and I hope it's implemented, I can see a problem.
Let's say the average MC Xbox Edition map size is 17mb (said by someone else earlier in the post), and 4J allows four maps per person.
I believe MC XBLA's population is about 2,000,000. If every person who playes the game fills their storage, that would be 34,000,000Mb, or 340 Terabytes. Even with Minecraft Xbox Editions succes, I doubt they can afford to purchase, setup, and moderate a server of that size.
Correct me if my math is wrong.
I do believe guests ( people who aren't hosts) should be able to save any maps they play on.
They could charge an extra amount to use the "map upload/download" feature, even if the amount was $5-$10 that would go a long way to paying for such a setup. Maybe even charge extra if someone wanted more "map slots/spaces"
I would want to see some way to sign your maps though like when you go to download a map it has the original creators name somewhere in the title and make it so this is permanent. So people don't download maps and try to pass them off as their own. Even set it up so that even if they change some stuff on the map and re-upload it, it would still have the original creators name and maybe a modified or edited by spot for the new uploader.
its not realy that hard if each person copy's his / her game save upload it to somewhere like mega upload and make the link available to download it........ have a little know how and Roberts your mothers brother Or bob's your uncle
Except that talk isn't permitted on these forums (I assume your talking about modding to use others maps) I'm sure many people already know how to do it. This was discussing a way to do it without fear of a XBL ban.
This idea will never work, for the obvious reasons pointed out by others.
I've seen a save game with a filesize of 40MB. Average seems to be around 20MB as someone said.
So forget it.
The best we can hope for - and it appears this is being discussed according to 4J Studio's tweets... is "rental servers" where you pay a monthly fee and your world is "hosted" 24/7/365 for all your friends to play on while you're at work or school.
The whole problem with xbox is that you can't join your friend's map if they aren't online. Rental servers would give us true "community" maps.
Never said i did it but remember stumbling on a tut about it thats all
It's cool dude wasnt accusing you of modding, just wanted to warn you the mods are pretty serious about modding on this forum, i didn't want you to end up with an infraction or something for talking about it
The reason Halo can do it is because everyone has the base map, like say Forge World or High Ground, and the only thing uploaded are coordinates and direction basically. That's why the file sizes are only a few hundred kilobytes.
That's another option, but it'd be quite the hassle when looking for randoms.
Well, thanks for the support any ways, everyone.
I just want the idea considered.
Let's say the average MC Xbox Edition map size is 17mb (said by someone else earlier in the post), and 4J allows four maps per person.
I believe MC XBLA's population is about 2,000,000. If every person who playes the game fills their storage, that would be 34,000,000Mb, or 340 Terabytes. Even with Minecraft Xbox Editions succes, I doubt they can afford to purchase, setup, and moderate a server of that size.
Correct me if my math is wrong.
I do believe guests ( people who aren't hosts) should be able to save any maps they play on.
They could charge an extra amount to use the "map upload/download" feature, even if the amount was $5-$10 that would go a long way to paying for such a setup. Maybe even charge extra if someone wanted more "map slots/spaces"
I would want to see some way to sign your maps though like when you go to download a map it has the original creators name somewhere in the title and make it so this is permanent. So people don't download maps and try to pass them off as their own. Even set it up so that even if they change some stuff on the map and re-upload it, it would still have the original creators name and maybe a modified or edited by spot for the new uploader.
Except that talk isn't permitted on these forums (I assume your talking about modding to use others maps) I'm sure many people already know how to do it. This was discussing a way to do it without fear of a XBL ban.
I've seen a save game with a filesize of 40MB. Average seems to be around 20MB as someone said.
So forget it.
The best we can hope for - and it appears this is being discussed according to 4J Studio's tweets... is "rental servers" where you pay a monthly fee and your world is "hosted" 24/7/365 for all your friends to play on while you're at work or school.
The whole problem with xbox is that you can't join your friend's map if they aren't online. Rental servers would give us true "community" maps.
It's cool dude wasnt accusing you of modding, just wanted to warn you the mods are pretty serious about modding on this forum, i didn't want you to end up with an infraction or something for talking about it