Depicted here is my latest piston endeavor. It's a 20-or-so meter high zipper elevator. I know about hidden doors, I know about bridges, I know about mob traps. What do you guys have in mind? Feel free to share screenshots! I'd love to see em.
I don't have a screenshot of this because it's not my idea, but I remember seeing on this forum a small (maybe 2x2) table made of pistons that were pushed out. It was a part of someone's house and I thought it was a great idea. I can't remember who posted the screenshot, but I think it deserves to be in this thread. It was simple, yet very creative in my opinion.
I don't have a screenshot of this because it's not my idea, but I remember seeing on this forum a small (maybe 2x2) table made of pistons that were pushed out. It was a part of someone's house and I thought it was a great idea. I can't remember who posted the screenshot, but I think it deserves to be in this thread. It was simple, yet very creative in my opinion.
Simple idea thats the only thing i wanted pistons for >.<
Yeah that table was that one girl's house, i saw that too.
But is this elevator actually functional?
Yes it works, the only problem is sometimes it moves to quickly for the game to process so it lags and you fall a bit. But other than the occasional malfunction its terrific
We (my friends) have a "T" intersection in our minecart rail network. We wanted people to be able to choose which direction to go when they arrive at the intersection.
I won't describe every little detail, but basically the cart stops just prior to the intersection (on a "dead" powered rail that is angled downward). The rider can then use the lever next to the cart to change the direction (on one map I use a signal system with redstone torches to indicate the direction chosen but on this map we just lit up the intersection so its easy to see visually). Once the direction is set via the lever, there's a button next to it. That button activates the powered rail, and since it's downward sloping, the cart accelerates thru the intersection and the rider is on their way to the destination.
Basically, the three levers (one for each approach) are tied together into one circuit using XOR gates. Two levers go into the first XOR (doesn't matter which ones). The output of that XOR goes into the input of the second XOR along with the third lever. The output of the second XOR goes directly under the intersection to "flip" the direction.
What the XOR gates do is ensure that no matter what orientation the levers are in, any lever will switch the intersection direction. You don't have to flip any lever more than once to change the direction.
The wiring is all below the track, the intersection is slightly elevated (or you could bury it all if it's at ground level).
"A useful attribute is that an XOR or XNOR gate will always change its output when one of its inputs changes, allowing for 2 switches to be combined to open or close a door, or activate another device."
As you can see, it can be more than just 2 switches. For three levers you just use 2 XOR's in series. For a 4-way intersection you'd need three XOR's wired in series.
I love redstone creations. My friends think it's pretty baller, but it's really fairly basic as redstone creations go. But it's easy to use (user-friendly) and you don't have to get out of the minecart. I often wish we had a way to switch tracks on the fly, while moving, but since that's pretty difficult to implement this is the next best solution I think.
Sorry, I just realized this is a piston thread, not a redstone thread. My last post doesn't really apply.
Does anyone have minecart piston creations? Such as a track switcher (moving a cart from one track to another track adjacent and parallel to it)?
Here's another creation using pistons (to stay on topic).
I wanted to make an automated minecart station, and I did. When a cart arrives, it falls into a hole (one block lower than the rest of the station). The rider exits the cart, and to get out of the "arrivals" room, they step on a pressure plate to open the metal exit door. This pressure plate also serves to sweep the cart into a hole that opens up using pistons. A piston pushes the empty cart into the hole, and it falls onto some downward sloping and perpendicular track. The cart is routed under the station to the departures side, and it falls into the launcher.
The launcher is just two blocks lower than the station floor. The first has downward sloping detector rail, and the second block has upward sloping powered rail.
I placed a piston in the wall to push a wall block out, directly over the powered rail. The cart comes in from the arrivals side and drops onto the detector rail. With the wall block pushed out and blocking the cart, the rider is now ready to go.
To depart the station, the rider steps on a pressure plate. By using a "falling edge detector" redstone circuit, nothing happens when they step ON the plate. But when they click into the minecart to get into it, they step OFF the plate. When the pressure plate signal goes from "ON" to "OFF" (by stepping off the plate), that is called a "falling edge". The falling edge detector then kicks in, and the wall block is pulled back. I also use a "pulse extender" circuit to lengthen the time the block is pulled back (otherwise it will hit the minecart and rider and cause damage).
When the block pulls back into the wall, the rider is in the cart and on the downward sloping detector rail. This activates the powered rail, and the cart is AUTOMATICALLY launched. No button needs to be pressed to start it!! That's my favorite feature of this setup. It's truly an automatic minecart station.
I use two stations to connect two of my houses in my friends world. So this is a private system, and thus I don't need any "cart management". I just keep one minecart in the loop and I never have to bother with looking in a chest for a cart.
If I were to adapt this to a "pubic" minecart transportation network, I would have to insert a "PEZ dispenser" type of cart queueing system between the arrivals bay and the departure bay. And the pressure plate at the departures would also send a minecart out of the PEZ and into the starting blocks. But other than that, the setup is pretty much ready to go.
At least that creation has pistons. It's on-topic.
All of my awesome creations are secret and only certain people can see them, so I cannot show any here
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Likewise.
My piston creations act as security for my vault.
I will tell you that I have a 4 digit combo lock deep underground
Nice, I have security too for many of my vaults, I have secret entrances and temple and etc that are all secretive. Thats why I can't show them.
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
I made a working gun using pistons, but it was on the pc :3
I did that too! I used a tutorial back then... because I had no idea what pistons did back when 1.7 came out for PC... But Now I am a pro
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Thats a good idea, I have 2 but they kinda suck, maybe some screens so I can get a better idea...?
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
With pistons i have several elevators that dont work until pistons are fixed...
A multi-story automatic farm harvester that doesnt work because there is a 200 drop limit.
a 240 piston waterfall control that turned a waterfall on or off.
several hidden doors.
Personal favourite is a floor full of pistons with different intervals set to a rapid pulsor, it is nearly impossible to walk across the floor. Slower that soul sand.
Im thinking of making a fancy piston train station but my non piston train station came out so good i dont think it can be improved much with pistons.
I made a 2x2 hole down to bedrock, and then I put pistons flipping on and off on some parts of the walls, and if your lucky enough to make it through I have some valuable prizes
Wow people... I'm still pretty new to the whole Minecraft thing, let alone any of it's clones which is what I started with (Total Miner, which is okay... but not quite the same) So these creations and things are crazy concepts to me.
I'm sure once I get some time invested and scrounge up some ideas once I get the hang of Redstone and Pistons.. etc.. etc.. that I'll kind of get the gist of it but as of right now...? Mind. Blown.
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Depicted here is my latest piston endeavor. It's a 20-or-so meter high zipper elevator. I know about hidden doors, I know about bridges, I know about mob traps. What do you guys have in mind? Feel free to share screenshots! I'd love to see em.
But is this elevator actually functional?
Simple idea thats the only thing i wanted pistons for >.<
http://mcxphotos.com/kronos39/kronos316
Yes it works, the only problem is sometimes it moves to quickly for the game to process so it lags and you fall a bit. But other than the occasional malfunction its terrific
I won't describe every little detail, but basically the cart stops just prior to the intersection (on a "dead" powered rail that is angled downward). The rider can then use the lever next to the cart to change the direction (on one map I use a signal system with redstone torches to indicate the direction chosen but on this map we just lit up the intersection so its easy to see visually). Once the direction is set via the lever, there's a button next to it. That button activates the powered rail, and since it's downward sloping, the cart accelerates thru the intersection and the rider is on their way to the destination.
Basically, the three levers (one for each approach) are tied together into one circuit using XOR gates. Two levers go into the first XOR (doesn't matter which ones). The output of that XOR goes into the input of the second XOR along with the third lever. The output of the second XOR goes directly under the intersection to "flip" the direction.
What the XOR gates do is ensure that no matter what orientation the levers are in, any lever will switch the intersection direction. You don't have to flip any lever more than once to change the direction.
The wiring is all below the track, the intersection is slightly elevated (or you could bury it all if it's at ground level).
Here's the XOR gate if interested: http://www.minecraft....28.E2.8A.BB.29
"A useful attribute is that an XOR or XNOR gate will always change its output when one of its inputs changes, allowing for 2 switches to be combined to open or close a door, or activate another device."
As you can see, it can be more than just 2 switches. For three levers you just use 2 XOR's in series. For a 4-way intersection you'd need three XOR's wired in series.
I love redstone creations. My friends think it's pretty baller, but it's really fairly basic as redstone creations go. But it's easy to use (user-friendly) and you don't have to get out of the minecart. I often wish we had a way to switch tracks on the fly, while moving, but since that's pretty difficult to implement this is the next best solution I think.
Does anyone have minecart piston creations? Such as a track switcher (moving a cart from one track to another track adjacent and parallel to it)?
Here's another creation using pistons (to stay on topic).
I wanted to make an automated minecart station, and I did. When a cart arrives, it falls into a hole (one block lower than the rest of the station). The rider exits the cart, and to get out of the "arrivals" room, they step on a pressure plate to open the metal exit door. This pressure plate also serves to sweep the cart into a hole that opens up using pistons. A piston pushes the empty cart into the hole, and it falls onto some downward sloping and perpendicular track. The cart is routed under the station to the departures side, and it falls into the launcher.
The launcher is just two blocks lower than the station floor. The first has downward sloping detector rail, and the second block has upward sloping powered rail.
I placed a piston in the wall to push a wall block out, directly over the powered rail. The cart comes in from the arrivals side and drops onto the detector rail. With the wall block pushed out and blocking the cart, the rider is now ready to go.
To depart the station, the rider steps on a pressure plate. By using a "falling edge detector" redstone circuit, nothing happens when they step ON the plate. But when they click into the minecart to get into it, they step OFF the plate. When the pressure plate signal goes from "ON" to "OFF" (by stepping off the plate), that is called a "falling edge". The falling edge detector then kicks in, and the wall block is pulled back. I also use a "pulse extender" circuit to lengthen the time the block is pulled back (otherwise it will hit the minecart and rider and cause damage).
When the block pulls back into the wall, the rider is in the cart and on the downward sloping detector rail. This activates the powered rail, and the cart is AUTOMATICALLY launched. No button needs to be pressed to start it!! That's my favorite feature of this setup. It's truly an automatic minecart station.
I use two stations to connect two of my houses in my friends world. So this is a private system, and thus I don't need any "cart management". I just keep one minecart in the loop and I never have to bother with looking in a chest for a cart.
If I were to adapt this to a "pubic" minecart transportation network, I would have to insert a "PEZ dispenser" type of cart queueing system between the arrivals bay and the departure bay. And the pressure plate at the departures would also send a minecart out of the PEZ and into the starting blocks. But other than that, the setup is pretty much ready to go.
At least that creation has pistons. It's on-topic.
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Curse PremiumNice, I have security too for many of my vaults, I have secret entrances and temple and etc that are all secretive. Thats why I can't show them.
I made a working gun using pistons, but it was on the pc :3
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Curse PremiumI did that too! I used a tutorial back then... because I had no idea what pistons did back when 1.7 came out for PC... But Now I am a pro
Lol my pc lagged Baddly so I couldn't really understand it too ( I made the gun at my friends house and blew his house up)
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Curse PremiumA multi-story automatic farm harvester that doesnt work because there is a 200 drop limit.
a 240 piston waterfall control that turned a waterfall on or off.
several hidden doors.
Personal favourite is a floor full of pistons with different intervals set to a rapid pulsor, it is nearly impossible to walk across the floor. Slower that soul sand.
Im thinking of making a fancy piston train station but my non piston train station came out so good i dont think it can be improved much with pistons.
I'm sure once I get some time invested and scrounge up some ideas once I get the hang of Redstone and Pistons.. etc.. etc.. that I'll kind of get the gist of it but as of right now...? Mind. Blown.