Why not double invert under the block the rail is on? Then it would be hidden, and it would definitely work. I didn't know that was what you were going for.
Do you have an example to show? I'm not sure I know what you mean by double invert.
Here is my combo lock issue. Also, I noticed some errors. I mean that the button is not turning off that torch, which is what I'm going for. Only after the button turns that torch off can it open the door.
Here is my combo lock issue. Also, I noticed some errors. I mean that the button is not turning off that torch, which is what I'm going for. Only after the button turns that torch off can it open the door.
Does running the dust into the block rather than the side have a different effect? (wire on bottom of pic)
Does running the dust into the block rather than the side have a different effect? (wire on bottom of pic)
the weirdest thing happens, I've wired it a few way and two things happen. A, the button does nothing, even though it lights up the entire wire, or B, the torch ends up powering the entire line up to the repeater and the button still doesn't work.
Nevermind, I looked at it again and I see what you're doing. The bottom input of the AND gate isn't turning on, or off rather, because the line isn't actually connected to the block, it only looks like it is. (This is fixed in an update at some point.) just take the dust out one extra meter so you have a perfectly straight line into the gate.
Nevermind, I looked at it again and I see what you're doing. The bottom input of the and gate isn't turning on, or off rather, because the line isn't actually connected to the block, it only looks like it is. (This is fixed in an update at some point.) just take the dust out one extra meter so you have a perfectly straight line into the gate.
I've done that too, and I run into the issue where the torch ends up powering the whole line while the button still ends up doing nothing.
What torch, the output of the gate? That shouldn't even be on if the button does nothing. If it is the torch you speak of, that's a redstone bug, one of the many "benefits" to the Xbox version of MC.
What torch, the output of the gate? That shouldn't even be on if the button does nothing. If it is the torch you speak of, that's a redstone bug, one of the many "benefits" to the Xbox version of MC.
I was talking about the one furthest to the bottom. The button is wired to it so it should shut that torch off, and in doing so, let the output torch (furthest to the left, hooked up to the door) turn on, granted the combination is correct. But again, the issue is that the button does not turn off that torch like it should, according to the wiki on advanced mechanisms.
I was talking about the one furthest to the bottom. The button is wired to it so it should shut that torch off, and in doing so, let the output torch (furthest to the left, hooked up to the door) turn on, granted the combination is correct. But again, the issue is that the button does not turn off that torch like it should, according to the wiki on advanced mechanisms.
It sounds like the torch is "stuck" (redstone bug) Have you tried removing and replacing it? Or have you watched the circuit while the button is pressed, making sure it's the input on the gate not working instead of something else, like the door not being powered correctly?
It sounds like the torch is "stuck" (redstone bug) Have you tried removing and replacing it? Or have you watched the circuit while the button is pressed, making sure it's the input on the gate not working instead of something else, like the door not being powered correctly?
I'm putting my money on it being a little glitch. I've sat fiddling with it for quite some time with no luck. And I can see the whole set up from my button, I did it exactly like the wiki showed.
I'm putting my money on it being a little glitch. I've sat fiddling with it for quite some time with no luck. And I can see the whole set up from my button, I did it exactly like the wiki showed.
Must be. It's odd to have a persistent problem like this in such a small circuit. All of my problems are random, they go away and comeback every time I load a save. I've heard people speak of "corrupted blocks" maybe try removing the block the torch is on and place a new one?
You could also make your wiring half the size save on resources.
Also a pulse sustainer is basically a T Flip/Flop looping back on its self to close after a delay.
I can show you a small pulse sustainer if you want.
It depends, it can also be an RS NOR latch looping on itself. That's what I do, I'm pretty sure it's the most compact way to sustain a pulse. Either way, both methods save more space than the general design which requires something like 20 repeaters just to hold a 2.5 - 3 second pulse. You might as well use an RS NOR latch though, all flip flops are actually just modified RS NOR latches anyway.
Only problem I can see is the bottom most redstone isn't connected to the block correctly, it has to be 2 blocks away, ie, two wires pointing at it.
Also is the button wired up correctly? Ie, the wire is under or pointing to the button block?
Also if you used a button it would toggle the door open then closed, you would need to add a T Flip/Flop or use a lever.
I'm actually a little flattered you recreated what I did haha. And I do have a flip flop idea started, but that's being thrown in a bit later.Ill test out the "put redstone two block away" idea tonight and report back in.
Which is what me and Nose Job For A Cowboy said way back
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You guys only said to make sure it was connected. Which it is.To be honest though, I think my old issue will come back where the torch will end up powering the line instead of the button.
I said does it matter having the dust run into the block instead of having it along side it. Which....what rocky mentioned too. 2 dusts so its "running into it"
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Retired StaffAll those levers will still activate it, and by double invert I mean a torch under a block with a torch.
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Retired StaffIt sounds like the torch is "stuck" (redstone bug) Have you tried removing and replacing it? Or have you watched the circuit while the button is pressed, making sure it's the input on the gate not working instead of something else, like the door not being powered correctly?
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Retired StaffMust be. It's odd to have a persistent problem like this in such a small circuit. All of my problems are random, they go away and comeback every time I load a save. I've heard people speak of "corrupted blocks" maybe try removing the block the torch is on and place a new one?
Also is the button wired up correctly? Ie, the wire is under or pointing to the button block?
Also if you used a button it would toggle the door open then closed, you would need to add a T Flip/Flop or use a lever.
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Retired StaffOr a pulse sustainer, I've became fond of using these as I don't have to close the door behind me.
Also a pulse sustainer is basically a T Flip/Flop looping back on its self to close after a delay.
I can show you a small pulse sustainer if you want.
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Retired StaffIt depends, it can also be an RS NOR latch looping on itself. That's what I do, I'm pretty sure it's the most compact way to sustain a pulse. Either way, both methods save more space than the general design which requires something like 20 repeaters just to hold a 2.5 - 3 second pulse. You might as well use an RS NOR latch though, all flip flops are actually just modified RS NOR latches anyway.
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Retired StaffYou guys only said to make sure it was connected. Which it is.To be honest though, I think my old issue will come back where the torch will end up powering the line instead of the button.
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