Just started playing recently; thoroughly enjoyable, although I can't wait until some of the PC version additions make it to an update, especially the enchantment table and all of the magical additions that come with it.
Anyway, had an idea for a different style of gameplay (affectionately referred to hereafter as "necromancy mode"). Way I have it set up in my head, it's started up by a crafted item mod. (Necronomicon: made by 9 books on enchanting table, 2 uses per book [on/off])
Here's how it would work: use the Necronomicon to turn it on. Now kill something. Instead of a disappearing body and a random item drop as is typical, the victim character's body remains for the player to harvest parts. (Body division akin to armor setup. Head, torso, legs, feet) Now, once you've harvested the body parts, you can do one of three things with the parts, four if it's a PC character. (More on PC kills later.)
1. Take the parts to a crafting table and harvest for the items you normally get. (More individual body parts necessary, but more consistent for collecting)
2. Reassemble the creature to make a loyal golem/meatshield. (Can give simple orders if NPC)
3 (Here's where it gets fun). Take the parts to a ritual altar (Crafted item mod, needs 2 crafting tables, one enchanting table, 1 Necronomicon and 5 potions) and remake yourself with the parts you harvested, giving each type its strengths and drawbacks. (e.g., spider feet make character move slower, but can walk up walls and upside-down for brief periods, cow torso can't use tools, but can use saplings, leaves and seeds as viable food, etc.)
As for PC kills with necromancy mode on, if you get killed on an online game due to a fellow PC, there are ...consequences.
1. Cannot respawn with full body until the parts are reconstituted, despawned, or destroyed. Missing body parts affect capabilities of player. (No head- deaf, blind. No torso- can't use tools, fight, or interact with items. No legs- can't move. No feet- can move, but take damage each step for walking on stumps, and move more slowly. Doesn't override no legs.)
2. If reconstituted: can't retaliate against PC who reassembled you, and they have access to your personal inventory same as their own.
Anyway, that's my brief idea regarding a new gameplay style. Let me know your thoughts.
Reminds me of Dwarf Fortress (which, in all honesty, was one of the couple of games that inspired Minecraft). Not sure how well it would be received, though.
Too bad this is a no go, age 7+ rating will ban it.
I'm not too sure that's the case. First off, the game is rated E 10+, says so on the first screen, and moreover, online play (where I see something like this really coming into play) isn't rated, so putting a ban limit on it due to content doesn't make sense. Add to that, the fact that for the most part, all this makes is the ability to make golems (which is already in the later PC versions) as well as change the avatar skin in-game, with some added abilities thrown in. True, technically you're harvesting the bodies, but it's not like it's showing blood and guts, but merely breaking apart a set of blocks that you had to immobilize first. Even if (and this is a big if) the decision was made to show anything like that, at WORST, the rating would change to T. Seeing as how it's not integral to the play experience, I see this hypothetical gameplay mode falling well within current constraints.
I'm not too sure that's the case. First off, the game is rated E 10+, says so on the first screen, and moreover, online play (where I see something like this really coming into play) isn't rated, so putting a ban limit on it due to content doesn't make sense. Add to that, the fact that for the most part, all this makes is the ability to make golems (which is already in the later PC versions) as well as change the avatar skin in-game, with some added abilities thrown in. True, technically you're harvesting the bodies, but it's not like it's showing blood and guts, but merely breaking apart a set of blocks that you had to immobilize first. Even if (and this is a big if) the decision was made to show anything like that, at WORST, the rating would change to T. Seeing as how it's not integral to the play experience, I see this hypothetical gameplay mode falling well within current constraints.
Maybe its E rating in the USA but we rate 7+ on the europian systems. Maybe the usa kids arent clever enough until they reach 10. I see it as a mod more than the original game and we all know xbox/microsoft doesnt encourage discussing modding, let alone having it.
Maybe its E rating in the USA but we rate 7+ on the europian systems. Maybe the usa kids arent clever enough until they reach 10. I see it as a mod more than the original game and we all know xbox/microsoft doesnt encourage discussing modding, let alone having it.
Fair enough regarding the European/U.S. differences in rating, despite the fact that the game has no rating for online content. I always saw the ratings system as an arbitrary attempt at appeasing the easily offended and peripherally informed anyway.
As for the notion that what I suggested sounds like a mod, well...isn't that what a fair portion of the game is? It literally gives you an expanse of a world to do with as you please. Be it a roller coaster, a dream house, or a redstone computer; if you can think it up, you can build it. The entire point of the game is to make it your own. I say, just take it a step further.
And if Microsoft doesn't like it, they shouldn't have allowed the game to be released onto XBox Live, and I submit that to discourage modding in a game built around said concept is akin to pissing up a rope.
Having the ability to make a zombie golem using animal/mob parts would be cool but the pvp stuff sounded half baked at best
the ability to craft potions that makes you like an animal/mob aren't that great with exception to the spider one that could be useful
For the most part, you're right about the pvp part. Haven't given it too much thought; mostly, I was just throwing out ideas as examples that others could build off of and run with. In fact, that was pretty much my intention in starting this thread, to see if anyone else thinking along similar lines or finding the idea interesting had something to add.
Speaking of which, had another idea for necromancy mode: golem parts. Simply put, you can construct body parts out of raw materials (logs, cobblestone, string, etc.) to use instead of spawn body parts. Basic parts would wear quickly and not do much, but it would allow you to combine the use of the ritual altar and/or the enchantment table to make enchanted limbs. More complex the construct, the greater wear allowed as well as the more enchantments it could hold.
Anyway, had an idea for a different style of gameplay (affectionately referred to hereafter as "necromancy mode"). Way I have it set up in my head, it's started up by a crafted item mod. (Necronomicon: made by 9 books on enchanting table, 2 uses per book [on/off])
Here's how it would work: use the Necronomicon to turn it on. Now kill something. Instead of a disappearing body and a random item drop as is typical, the victim character's body remains for the player to harvest parts. (Body division akin to armor setup. Head, torso, legs, feet) Now, once you've harvested the body parts, you can do one of three things with the parts, four if it's a PC character. (More on PC kills later.)
1. Take the parts to a crafting table and harvest for the items you normally get. (More individual body parts necessary, but more consistent for collecting)
2. Reassemble the creature to make a loyal golem/meatshield. (Can give simple orders if NPC)
3 (Here's where it gets fun). Take the parts to a ritual altar (Crafted item mod, needs 2 crafting tables, one enchanting table, 1 Necronomicon and 5 potions) and remake yourself with the parts you harvested, giving each type its strengths and drawbacks. (e.g., spider feet make character move slower, but can walk up walls and upside-down for brief periods, cow torso can't use tools, but can use saplings, leaves and seeds as viable food, etc.)
As for PC kills with necromancy mode on, if you get killed on an online game due to a fellow PC, there are ...consequences.
1. Cannot respawn with full body until the parts are reconstituted, despawned, or destroyed. Missing body parts affect capabilities of player. (No head- deaf, blind. No torso- can't use tools, fight, or interact with items. No legs- can't move. No feet- can move, but take damage each step for walking on stumps, and move more slowly. Doesn't override no legs.)
2. If reconstituted: can't retaliate against PC who reassembled you, and they have access to your personal inventory same as their own.
Anyway, that's my brief idea regarding a new gameplay style. Let me know your thoughts.
I'm not too sure that's the case. First off, the game is rated E 10+, says so on the first screen, and moreover, online play (where I see something like this really coming into play) isn't rated, so putting a ban limit on it due to content doesn't make sense. Add to that, the fact that for the most part, all this makes is the ability to make golems (which is already in the later PC versions) as well as change the avatar skin in-game, with some added abilities thrown in. True, technically you're harvesting the bodies, but it's not like it's showing blood and guts, but merely breaking apart a set of blocks that you had to immobilize first. Even if (and this is a big if) the decision was made to show anything like that, at WORST, the rating would change to T. Seeing as how it's not integral to the play experience, I see this hypothetical gameplay mode falling well within current constraints.
the ability to craft potions that makes you like an animal/mob aren't that great with exception to the spider one that could be useful
Maybe its E rating in the USA but we rate 7+ on the europian systems. Maybe the usa kids arent clever enough until they reach 10. I see it as a mod more than the original game and we all know xbox/microsoft doesnt encourage discussing modding, let alone having it.
Fair enough regarding the European/U.S. differences in rating, despite the fact that the game has no rating for online content. I always saw the ratings system as an arbitrary attempt at appeasing the easily offended and peripherally informed anyway.
As for the notion that what I suggested sounds like a mod, well...isn't that what a fair portion of the game is? It literally gives you an expanse of a world to do with as you please. Be it a roller coaster, a dream house, or a redstone computer; if you can think it up, you can build it. The entire point of the game is to make it your own. I say, just take it a step further.
And if Microsoft doesn't like it, they shouldn't have allowed the game to be released onto XBox Live, and I submit that to discourage modding in a game built around said concept is akin to pissing up a rope.
I'd have to agree.
For the most part, you're right about the pvp part. Haven't given it too much thought; mostly, I was just throwing out ideas as examples that others could build off of and run with. In fact, that was pretty much my intention in starting this thread, to see if anyone else thinking along similar lines or finding the idea interesting had something to add.
Speaking of which, had another idea for necromancy mode: golem parts. Simply put, you can construct body parts out of raw materials (logs, cobblestone, string, etc.) to use instead of spawn body parts. Basic parts would wear quickly and not do much, but it would allow you to combine the use of the ritual altar and/or the enchantment table to make enchanted limbs. More complex the construct, the greater wear allowed as well as the more enchantments it could hold.
Kind of what I was going for. Glad you find the idea intriguing, at least.