Me and my friends are trying to set up some sort of currency or exchange rate we can use to trade with eachother, so I'm on here wondering if anyone has already done this and can help me out.
Thank you.
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How many Dragon Ball Z characters does it take to screw in a lightbulb?
Just one, but it takes ten episodes.
Paper only makes sense as a currency if you control ALL paper production; since it can be effectively "grown", you'll soon have massive inflation if you don't. Try to set prices, and someone will just grow a snotload of paper, buy all your resources with it, and then refuse to accept the paper back in trade.
The only really decent currency is going to be hard assets. Gold, Iron, Redstone come to mind. If you want to fix an exchange rate, you could fix it by the ratio the materials have in the ground. Just eyeballing this chart...
...would show that about 10:1 iron-to-gold would be about right, depending. Maybe higher, since gold only occurs at much lower depths and is therefore harder to get. I'd probably set it to 20:1 if I were fixing an exchange rate, which I wouldn't do.
Personally, I think it's best to let it evolve naturally, rather than try to impose some artificial currency scheme. Money should have intrinsic value and be a store of said value over time, portable, rare, non-replicable (which is a problem with the duping glitch still not fixed).... Gold and Iron fit the bill pretty well. Lapis is somewhat rare, and other than dyes, doesn't have much use until 1.2.5 when we get enchanting & potions. Plus, you can break the blocks to make change (9 'bits' to a block). That might work.
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Thank you.
Just one, but it takes ten episodes.
Thank you once again sir.
Just one, but it takes ten episodes.
I'd thought they patched solo.
Paper only makes sense as a currency if you control ALL paper production; since it can be effectively "grown", you'll soon have massive inflation if you don't. Try to set prices, and someone will just grow a snotload of paper, buy all your resources with it, and then refuse to accept the paper back in trade.
The only really decent currency is going to be hard assets. Gold, Iron, Redstone come to mind. If you want to fix an exchange rate, you could fix it by the ratio the materials have in the ground. Just eyeballing this chart...
http://nemesis.evalq.net/RedPower2/ore_dist/
...would show that about 10:1 iron-to-gold would be about right, depending. Maybe higher, since gold only occurs at much lower depths and is therefore harder to get. I'd probably set it to 20:1 if I were fixing an exchange rate, which I wouldn't do.
Personally, I think it's best to let it evolve naturally, rather than try to impose some artificial currency scheme. Money should have intrinsic value and be a store of said value over time, portable, rare, non-replicable (which is a problem with the duping glitch still not fixed).... Gold and Iron fit the bill pretty well. Lapis is somewhat rare, and other than dyes, doesn't have much use until 1.2.5 when we get enchanting & potions. Plus, you can break the blocks to make change (9 'bits' to a block). That might work.