You, sir, inferred that you were making a joke, in ZERO possible ways. Your failure to communicate properly is what went wrong, as I was trying to be resourceful.
I apologize for your poor social interaction skills, and I surely hope they improve in the foreseeable future.
im not trying to start an arguement. If you were as smart as you type, you wouldnt want to lead things to an arguement either. I thought someone would scroll pass my comment with a smirk on their face because of the amount of people who can relate that redstone is complex and challenging. Im sorry if you didn't find my comment acceptable but i'd rather not argue with someone about a small comment. . You don't have to attack me like that, we're all friends here. And my social skills are quite fine, thank you
im not trying to start an arguement. If you were as smart as you type, you wouldnt want to lead things to an arguement either. I thought someone would scroll pass my comment with a smirk on their face because of the amount of people who can relate that redstone is complex and challenging. Im sorry if you didn't find my comment acceptable but i'd rather not argue with someone about a small comment. . You don't have to attack me like that, we're all friends here. And my social skills are quite fine, thank you
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If I made you laugh, smile, cry hysterically, or did something that made you feel relatively happy, hit that lil' green button.
You could just hook the door up to an AND gate, and a couple repeaters on long delay, and it should work. The redstone torch you place will be used to invert the signal.
You could just hook the door up to an AND gate, and a couple repeaters on long delay, and it should work. The redstone torch you place will be used to invert the signal.
Why would you need an AND gate? Just have a T flip flop going to the door (only need one of the outputs) and have the input going all the way up on top of a ceiling or something to that effect so you can place a torch under it. Wire the button inside to the input of the same flip flop. Now, when you place and remove the torch, the door will stay open until you place the torch again or until you press the button inside. If you still just want it delayed for some odd reason all you need is an RS NOR latch, the line from the torch will flip the latch, then the torch that is now high you wire to the door. Branch off of that line and add lots of repeater dependent on how long you want the doors to stay open, then connect it to the other side of the latch.
Those are the simplest methods, you don't need 10 different components for one simple project, like some of these people think you do. And don't use dirt, it looks tacky.
Something like this? It uses a redstone torch to open and you step on pressure plates to close it, it is pretty simple to build too
Edit: i forgot the link
Why would you need an AND gate? Just have a T flip flop going to the door (only need one of the outputs) and have the input going all the way up on top of a ceiling or something to that effect so you can place a torch under it. Wire the button inside to the input of the same flip flop. Now, when you place and remove the torch, the door will stay open until you place the torch again or until you press the button inside. If you still just want it delayed for some odd reason all you need is an RS NOR latch, the line from the torch will flip the latch, then the torch that is now high you wire to the door. Branch off of that line and add lots of repeater dependent on how long you want the doors to stay open, then connect it to the other side of the latch.
Those are the simplest methods, you don't need 10 different components for one simple project, like some of these people think you do. And don't use dirt, it looks tacky.
I was referring to this part:
"Is there was way to place the restone, have the door open and then have it stay open for a period of time after that redstone torch has then been removed, ie enough time to take the torch and go through the door, before it then closes." If you have the pistons hooked up to an AND gate, when you place the torch on the block and knock it off, you can set it up to have enough time to get through the door.
I had an idea last night but immediatly dismissed it as I suspect it isnt possible but I have decided I should ask here anyway as there are people much more experienced with redstone.
What I had been looking at was a completly hidden doorway so not even any switches, which would to me at least mean i would want one set so if I placed a redstone torch on a wall in a specific spot then the door would open. the thing is as I would want this to be two sided I would A: Need the door to open when redstone was placed in a specific spot on either side of the doorway. and also as I clearly dont want to be leaving redstone all over, and want the door to close behind me, and this is the bit i am thinking ist doable.
Is there was way to place the restone, have the door open and then have it stay open for a period of time after that redstone torch has then been removed, ie enough time to take the torch and go through the door, before it then closes.
I realise as i know exactly what I mean this description may not be the best so feel free to ask me any more about it also.
Well you can make it with a circuit that has redstone, then place the design of it in a way that the redstone block is facing out/ or below it.
I was referring to this part:
"Is there was way to place the restone, have the door open and then have it stay open for a period of time after that redstone torch has then been removed, ie enough time to take the torch and go through the door, before it then closes." If you have the pistons hooked up to an AND gate, when you place the torch on the block and knock it off, you can set it up to have enough time to get through the door.
If you put the pisons with an AND gate, all that happens is that the pistons now require 2 inputs to activate. Do what some of the above posters have said: Hook up both switches - the bud and the button insode - to a t flip flop. The bud switch will open the door, and the button press on the inside will close it no matter how long it takes.
If you put the pisons with an AND gate, all that happens is that the pistons now require 2 inputs to activate. Do what some of the above posters have said: Hook up both switches - the bud and the button insode - to a t flip flop. The bud switch will open the door, and the button press on the inside will close it no matter how long it takes.
It would only require 1 input. I was incorrect about placing the redstone torch though. You can build it with a BUD switch and an AND gate to get the effect the OP wants, by placing a block and removing it and using the AND gate to keep the doors open. Maybe not the best way, but it does work. I just built one.
It would only require 1 input. I was incorrect about placing the redstone torch though. You can build it with a BUD switch and an AND gate to get the effect the OP wants, by placing a block and removing it and using the AND gate to keep the doors open. Maybe not the best way, but it does work. I just built one.
I've been trying, in my head, to figure out what you mean by this AND gate setup you have. But one thing is for certain, if there is only one input it is definitely not an AND gate. The only logic gate with one input is a NOT gate, a.k.a. inverter
Yes, do this! Exactly what I was talking about, plus the piston T flip flop is much faster and edge triggered (falling edge) so it's useful for all sorts of things. Not to mention it is extremely compact compared to redstone-only flip flops.
I've been trying, in my head, to figure out what you mean by this AND gate setup you have. But one thing is for certain, if there is only one input it is definitely not an AND gate. The only logic gate with one input is a NOT gate, a.k.a. inverter
What I mean is you have 1 input (say a button) and the restone from that 1 input splits into the 2 inputs of the AND gate and 1 part is set to a long delay with repeaters.
What I mean is you have 1 input (say a button) and the restone from that 1 input splits into the 2 inputs of the AND gate and 1 part is set to a long delay with repeaters.
If one input was delayed the pulses would arrive at different times, meaning the AND gate wouldn't pass a signal at all... Even if it did by delaying both inputs, you could get the exact same effect by delaying the signal and not using an AND gate at all (and save resources). Anyway, this guy is probably already done with his door.
I got a torch activated door Took awhile to make, but it's perfectly hidden. I place a torch then remove to open then again to close. I also have doors that need a switch or button placed to open...but that's easy
You, sir, inferred that you were making a joke, in ZERO possible ways. Your failure to communicate properly is what went wrong, as I was trying to be resourceful.
I apologize for your poor social interaction skills, and I surely hope they improve in the foreseeable future.
Thanks for all the input guys, i shall have a go and mess around on my test world to find what I want to use (because anything involving slime on my "live" world aint happening yet.)
Thanks for all the input guys, i shall have a go and mess around on my test world to find what I want to use (because anything involving slime on my "live" world aint happening yet.)
That's the spirit! ^.^
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If I made you laugh, smile, cry hysterically, or did something that made you feel relatively happy, hit that lil' green button.
He he, damn right, I know slimes spawn, I want something from slimes, I will get it, even if I end up with the entire map dug out for 3 blocks high at a particular level
He he, damn right, I know slimes spawn, I want something from slimes, I will get it, even if I end up with the entire map dug out for 3 blocks high at a particular level
Heh, yeah. My friend and I made a slime farm and it actually wasn't so difficult. JMak's Impromptu Slime Farm Tutorial [WITHOUT PICTURES!!!] (MINIMAL EFFORT!)
Get friends to come massacre some creepers with you.
Make TNT.
Dig to bedrock in a 3x3 pattern, after using a SlimeFinder tool to find a few adjacent slime chunks to make your farm at.
Then wire around the bottom with your TNT.
Explode.
Scream and run away from the loud noises.
Realize it's all safe.
Call back the same friends to help you smooth out the mess. Grudgingly.
Clear the entire 16x16x4 area (I did four just because I got a little OCD. I believe three is okay.)
Torch/glowstone the balls out of it. Note: If you use torches, it must be four blocks high because it counts as a block.
Quit and save.
Start on Easy, Normal, or Hard, depending on your courage levels.
Profit.
Edit: Apologies to OP, posting 'bout slimes on a redstone topic.
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Retired StaffWhy would you need an AND gate? Just have a T flip flop going to the door (only need one of the outputs) and have the input going all the way up on top of a ceiling or something to that effect so you can place a torch under it. Wire the button inside to the input of the same flip flop. Now, when you place and remove the torch, the door will stay open until you place the torch again or until you press the button inside. If you still just want it delayed for some odd reason all you need is an RS NOR latch, the line from the torch will flip the latch, then the torch that is now high you wire to the door. Branch off of that line and add lots of repeater dependent on how long you want the doors to stay open, then connect it to the other side of the latch.
Those are the simplest methods, you don't need 10 different components for one simple project, like some of these people think you do. And don't use dirt, it looks tacky.
Edit: i forgot the link
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Retired Staff"Is there was way to place the restone, have the door open and then have it stay open for a period of time after that redstone torch has then been removed, ie enough time to take the torch and go through the door, before it then closes."
If you have the pistons hooked up to an AND gate, when you place the torch on the block and knock it off, you can set it up to have enough time to get through the door.
Well you can make it with a circuit that has redstone, then place the design of it in a way that the redstone block is facing out/ or below it.
GT: xPray 4 Deathx
Twitter: @xpray4deathx
If you put the pisons with an AND gate, all that happens is that the pistons now require 2 inputs to activate. Do what some of the above posters have said: Hook up both switches - the bud and the button insode - to a t flip flop. The bud switch will open the door, and the button press on the inside will close it no matter how long it takes.
This thread bores me.
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Retired StaffI've been trying, in my head, to figure out what you mean by this AND gate setup you have. But one thing is for certain, if there is only one input it is definitely not an AND gate. The only logic gate with one input is a NOT gate, a.k.a. inverter
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Retired StaffYes, do this! Exactly what I was talking about, plus the piston T flip flop is much faster and edge triggered (falling edge) so it's useful for all sorts of things. Not to mention it is extremely compact compared to redstone-only flip flops.
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Retired StaffIf one input was delayed the pulses would arrive at different times, meaning the AND gate wouldn't pass a signal at all... Even if it did by delaying both inputs, you could get the exact same effect by delaying the signal and not using an AND gate at all (and save resources). Anyway, this guy is probably already done with his door.
Wow calm down.
That's the spirit! ^.^
He he, damn right, I know slimes spawn, I want something from slimes, I will get it, even if I end up with the entire map dug out for 3 blocks high at a particular level
Heh, yeah. My friend and I made a slime farm and it actually wasn't so difficult.
JMak's Impromptu Slime Farm Tutorial [WITHOUT PICTURES!!!] (MINIMAL EFFORT!)
Edit: Apologies to OP, posting 'bout slimes on a redstone topic.