Question for those of you who have either ran or have participated in a "structured" multiplayer Minecraft server... I'm working on a wild-west themed map and writing the ground rules currently. I've built a nice hotel/saloon and general store, and once finished it left me wondering... Why on earth would any player want to a) rent a room in the hotel when they could go build their own house, or b ) man the general store when they could be out building? I'm toying with having a local currency, but just for the town (Tumbleweed). Outside of the town, people can do what they want. Also going to have property and mining deeds across the map.
Based on your experiences, what motivated you to cooperate with a town's mechanics - like renting rooms and working in stores. If you ran a server, did you find that people generally played-along with whatever structure you provided them, or mostly ran-off and did their own thing. My biggest fear is a vacant town. Well, actually a vacant town that gets burned-down by griefers, but a vacant town is still pretty depressing.
Right, I'm sure roleplaying isn't for everyone... However, I was hoping to figure out a way to incentivise people to participate. Was considering making a shop no more than some crates full of stuff, and people have to replace what they take. Like an honor system.
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Based on your experiences, what motivated you to cooperate with a town's mechanics - like renting rooms and working in stores. If you ran a server, did you find that people generally played-along with whatever structure you provided them, or mostly ran-off and did their own thing. My biggest fear is a vacant town. Well, actually a vacant town that gets burned-down by griefers, but a vacant town is still pretty depressing.