I was thinking of a few things that would be fun or different for the 360 version of minecraft. To start i know all of these ideas aren't fully fleshed out, some of them are just idle things someone else might build off of or expand. Some people are not going to like them, some people are going to hate them, i understand that. Hopefully someone has some constructive criticism if they think something needs to be tweaked or abandoned. As far as i know none of these are on the PC version, Doesn't mean they should be immediately dismissed, and some of these might be suggested already these are my versions:
Seasons:
I think a regular season cycle would be a nice change of pace. Especially with the limited map sizes on x-box. Example i have no snow on my map. If a season system was implemented some areas of the map may have some snow fall/accumulation during the winter. I dont think it should effect the whole map(obviously is should not snow in the desert). Spring it should rain a little more often, maybe have an explosive flower growth. Fall should be similar. Summer i was thinking arid areas have potential to grow(blocks next to sand blocks have a small chance of turning to sand if they are dirt, stone is unaffected. Reduced rainfall.
Items related to seasons to be added:
-Thermometer: To tell temperature changes to plan accordingly. Could be a simple Freezing, Cool, Mild, Hot, Torrid. Place like a sign.
Crafting-(open to suggestions) = Sign = redstone
-Calendar: To tell the season. could be simple or complex. Example "Beginning Summer", "Early Summer", "Mid Summer", "Late Summer", "End Summer". Or more complex(stolen from Harvest moon series) Summer 1-30, Fall 1-30, Winter 1-30, Spring 1-30. This would result in individual days and open up much more options.
-Optional: If the 30 days a season method is done this would open up specific events that could happen on specific days. Example: You are exploring, you find a dungeon/spawner. In a chest is a book. The book says a specific event is going to happen on example Summer 29.
Crafting- (suggestions welcome), I think it should involve the clock in some way.
Special sized blocks: Blocks that aren't a 1x1x1 unit. They already exist in game such as doors and extended pistons that occupy 2 spaces. I think they should be pricey, and only useful in some situations. I havent thought this out completely i must admit but i was thinking a 3x1x1. Crafting might be 3 iron blocks in a row with 3 iron ingots above them. Placing would place the center of the object where you point with the block to the left and right of were you are facing. So you would essentially be placing widthwise from the center.
Usefulness would mostly be for some elaborate systems then need 3 pistons in a row you could replace with 1 piston pushing a 3 wide beam. I know some purists are going to say to just build the system with 3 pistons, but i think it would be helpful especially for building things that have multiple directions that need pistons, you can only fit so many in a compact area. Yes we have a system to do this now, but we also had a way of extending redstone circuits before they made repeaters craftable, new spacesaving measures mean more compact and powerful machines.
Pulser: A device that acts like a repeater, however except delaying the signal it has a set number of pulses it relays. Set like a repeater, toggles like a repeater between 1 and 4 pulses. Crafting is same as a repeater except replace redstone torches with repeaters. When given a current it will pulse. The last pulse it will stay on if the current is still going. Example a 4 pulse will be on, off, on, off. on, off. on and stay on.
I know we have the capability to do this now, this is for more compact and simpler machines. Almost everyone knows how a system like this works, why not make it more compact. I imagine a redstone expert could utilize this for some very complex machines.
Natural Events/Disasters: As the name would imply i want natural events or disasters to happen. Some things i was thinking of are:
Eclipse: Sun is blocked out for a period of time(varies), The game treats this time as night, enemies will spawn in hostile mode. Spiders will become hostile.
Tsunami: No idea how it could be implemented if anyone else has ideas.
Meteor Strike: A block falls from the sky striking the ground, leaves a small crater. Could potentially cause a fire if it hits something flammable. Will cause some damage to a building but wont be massive, but inconvenient. Meteor could also hold a chance for a new mineral. Incredibly rare. Limited uses. There are hundreds of ideas for a new mineral so it could be used for one of those ideas.
Earthquake: Shaking animation, could cause some ground shifting. I would expect this to be isolated but could cause some damage to structures but minor damage. Very rare.
Volcano: Volcano would be a hollowed top mountain that must be generated with the map. Has a potential to erupt. Eruption pushes lava out the top to flow down the sides.
Disasters could be foretold as mentioned above in the calendar section in a dungeon. During difficulty setting you could turn disasters off and on. Would be nice for people that prefer to play on peaceful still have something to contend with, as well as making hostile much harder.
That is all. Let me know what you think. I know a lot of these ideas likely need some tweaking.
"For I am a sinner in the hands of an angry God. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death, which I hope is soon. Amen." - Sterling Archer, aka "Duchess", aka "world's most dangerous spy".
A few more things i came up with but i think some of these have been said i think they would be good for x-box edition of minecraft:
Uncrafting table: as the name implies it would be a table designed to break an item down to its components. So if used on a sticky piston you would get 1 piston and 1 slimeball. If used on a piston you would get 3 wood planks, 1 iron ingot, 1 redstone dust and 4 cobblestone.
I think this would be great for x-box minecraft because of limited resources. If you can breakdown to get back some components from projects that you no longer need you can take the time to breakdown to get things back.
You need the EXACT crafting requirements in reverse. So you need 16 iron rails to breakdown to their original components of 6 iron and 1 stick.
Tools/Armor can not be broken down if they have ANY use on them. So if you craft a diamond pickaxe by mistake and you wanted 3 shovels, if you dont use it you can convert it back into its base components.
Powered Netherack: When Powered i think netherack should burst into flames, if the power is disconnected the fire goes out. If it is lit on fire the conventional way it still burns forever. This just effects it if it has power. This would be nice if you wanted a lightswitch system that didnt rely on redstone lamps(That we dont have yet) but had the fire lighting system(i have several friends that prefer to light their castles with netherack fires). This could also be used for regular torches.
Ropes: I think another crafting recipe for a plant like sugercane should be making it into rope. Rope connects vertically to another rope, you can climb/descend the same as a ladder. Shears will cut a rope, the area below the part cut becomes a drop(similar to sugercane, you break the bottom piece it all turns into drops). The rope can only connect to a hook(the hook from the new tripwire system on PC seems good). So you cant place rope anywhere, only on the anchor point and below. An anchor point/hook can also be grabbed with a fishing pole to pull you to the anchor point. Another feature i think would be handy is the rope can be stretched taunt between 2 hooks horizontally similar to the tripwire system. the difference is it can not be walked through(becomes like a rope fence), If used on an extended piston and the piston is depowered the piston will stay extended because of the rope. If the rope is cut the piston will retract. This could be used for gates/traps/walls or whatever anyone else could come up with. I think this could be thought out into a lot of possibilities.
I think the portable version has blue flowers so they already exist in a minecraft verse, why not make them for everyone. I would be okay with a few different types of flowers/colors. All it would do is give more options for getting dyes.
Palmtrees(and other trees) would be good as well, especially because i would imagine they would have coconuts as a food and possible crafting item and a new color wood.
I can't believe i didnt mention mirrors, my friends and i talk about them a lot that we are surprised they arent in the game(iron blocks should have a mirrored edge in my opinion). With the upcoming glass pane options i could easily imagine a mirror option being implemented in that way. Or even as a Painting/sign dynamic.
*Edit* a few more things to add:
2 stage piston assembly: The pistons would act similar to how they act now except the piston arm/head would be assembled separately from the base. The base would work as it does now, the head would have a few crafting options, this would make it so if multiple piston types were added to the game you can have a bunch of bases and swap the heads out if needed.
Heads:
Single block: pushes a single block distance.
Crafting: 3 planks along the top, 1 stick in the center.
*this combined with a base block would result in the normal pistons we have now.
Double Block: Pushes 2 block distance.
Crafting: 3 planks along top row, Center is a stick, bottom middle is a stick.
Pusher: Single block pushing distance, can push blocks more than the 12 default limit.
Crafting: 3 planks along top, Iron ingot in center, sticks in left, right, bottom right, bottom left. Bottom center empty.
Sticky: To make the blocks "Sticky" versions you craft the piston head. then craft again with a slime ball.
I have 2 ideas on how this could work for 2 distance blocks
1) Block has 2 states, Extended and Not Extended. This is how pistons act now.
2) 3 state system: Blocks have 3 states, Extended to full distance(2 blocks), extended to half distance(1 block) and not extended. This could cause some potentially complicated things to be built.
Launcher: Similar device to dispenser but slightly different uses. It dispenses the actual item, not the drop. Example, it will dispense a minecart, tnt, lava(if in buckets), water(if in buckets), Arrows will shoot. Not all items can be placed in a launcher. Example Dirt will do nothing. Launcher will have a toggle to 5 positions. Down, down/forward, forward, up/forward, up.
Difference from dispenser to launcher, Dispenser will now ONLY dispense the drop version of the item. Arrows will wall out as drops, not be launched. A bucket of lava will be dropped as pick up.
Crafting: No idea, but i think a launcher should involve the dispenser when crafting.
Rotator Block: Block that when powered rotates 90 degrees left or right(selectable). Acts as a "Sticky" in that it will rotate the block directly above it(possibly below it)
Crafting: Top row stone blocks, center row = planks, gold, plank. Bottom row = Planks, redstone dust, planks. This is pretty much the inverse of a piston crafting.
I was thinking of a few things that would be fun or different for the 360 version of minecraft. To start i know all of these ideas aren't fully fleshed out, some of them are just idle things someone else might build off of or expand. Some people are not going to like them, some people are going to hate them, i understand that. Hopefully someone has some constructive criticism if they think something needs to be tweaked or abandoned. As far as i know none of these are on the PC version, Doesn't mean they should be immediately dismissed, and some of these might be suggested already these are my versions:
Seasons:
I think a regular season cycle would be a nice change of pace. Especially with the limited map sizes on x-box. Example i have no snow on my map. If a season system was implemented some areas of the map may have some snow fall/accumulation during the winter. I dont think it should effect the whole map(obviously is should not snow in the desert). Spring it should rain a little more often, maybe have an explosive flower growth. Fall should be similar. Summer i was thinking arid areas have potential to grow(blocks next to sand blocks have a small chance of turning to sand if they are dirt, stone is unaffected. Reduced rainfall.
Items related to seasons to be added:
-Thermometer: To tell temperature changes to plan accordingly. Could be a simple Freezing, Cool, Mild, Hot, Torrid. Place like a sign.
Crafting-(open to suggestions) = Sign = redstone
-Calendar: To tell the season. could be simple or complex. Example "Beginning Summer", "Early Summer", "Mid Summer", "Late Summer", "End Summer". Or more complex(stolen from Harvest moon series) Summer 1-30, Fall 1-30, Winter 1-30, Spring 1-30. This would result in individual days and open up much more options.
-Optional: If the 30 days a season method is done this would open up specific events that could happen on specific days. Example: You are exploring, you find a dungeon/spawner. In a chest is a book. The book says a specific event is going to happen on example Summer 29.
Crafting- (suggestions welcome), I think it should involve the clock in some way.
Special sized blocks: Blocks that aren't a 1x1x1 unit. They already exist in game such as doors and extended pistons that occupy 2 spaces. I think they should be pricey, and only useful in some situations. I havent thought this out completely i must admit but i was thinking a 3x1x1. Crafting might be 3 iron blocks in a row with 3 iron ingots above them. Placing would place the center of the object where you point with the block to the left and right of were you are facing. So you would essentially be placing widthwise from the center.
Usefulness would mostly be for some elaborate systems then need 3 pistons in a row you could replace with 1 piston pushing a 3 wide beam. I know some purists are going to say to just build the system with 3 pistons, but i think it would be helpful especially for building things that have multiple directions that need pistons, you can only fit so many in a compact area. Yes we have a system to do this now, but we also had a way of extending redstone circuits before they made repeaters craftable, new spacesaving measures mean more compact and powerful machines.
Pulser: A device that acts like a repeater, however except delaying the signal it has a set number of pulses it relays. Set like a repeater, toggles like a repeater between 1 and 4 pulses. Crafting is same as a repeater except replace redstone torches with repeaters. When given a current it will pulse. The last pulse it will stay on if the current is still going. Example a 4 pulse will be on, off, on, off. on, off. on and stay on.
I know we have the capability to do this now, this is for more compact and simpler machines. Almost everyone knows how a system like this works, why not make it more compact. I imagine a redstone expert could utilize this for some very complex machines.
Natural Events/Disasters: As the name would imply i want natural events or disasters to happen. Some things i was thinking of are:
Eclipse: Sun is blocked out for a period of time(varies), The game treats this time as night, enemies will spawn in hostile mode. Spiders will become hostile.
Tsunami: No idea how it could be implemented if anyone else has ideas.
Meteor Strike: A block falls from the sky striking the ground, leaves a small crater. Could potentially cause a fire if it hits something flammable. Will cause some damage to a building but wont be massive, but inconvenient. Meteor could also hold a chance for a new mineral. Incredibly rare. Limited uses. There are hundreds of ideas for a new mineral so it could be used for one of those ideas.
Earthquake: Shaking animation, could cause some ground shifting. I would expect this to be isolated but could cause some damage to structures but minor damage. Very rare.
Volcano: Volcano would be a hollowed top mountain that must be generated with the map. Has a potential to erupt. Eruption pushes lava out the top to flow down the sides.
Disasters could be foretold as mentioned above in the calendar section in a dungeon. During difficulty setting you could turn disasters off and on. Would be nice for people that prefer to play on peaceful still have something to contend with, as well as making hostile much harder.
That is all. Let me know what you think. I know a lot of these ideas likely need some tweaking.
i would like to see some stuff done to the oceans and as for land i want some different modes of transportation maybe a few more gems to mine and serach for and also maybe an option to build up to space
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Seasons:
I think a regular season cycle would be a nice change of pace. Especially with the limited map sizes on x-box. Example i have no snow on my map. If a season system was implemented some areas of the map may have some snow fall/accumulation during the winter. I dont think it should effect the whole map(obviously is should not snow in the desert). Spring it should rain a little more often, maybe have an explosive flower growth. Fall should be similar. Summer i was thinking arid areas have potential to grow(blocks next to sand blocks have a small chance of turning to sand if they are dirt, stone is unaffected. Reduced rainfall.
Items related to seasons to be added:
-Thermometer: To tell temperature changes to plan accordingly. Could be a simple Freezing, Cool, Mild, Hot, Torrid. Place like a sign.
Crafting-(open to suggestions)
-Calendar: To tell the season. could be simple or complex. Example "Beginning Summer", "Early Summer", "Mid Summer", "Late Summer", "End Summer". Or more complex(stolen from Harvest moon series) Summer 1-30, Fall 1-30, Winter 1-30, Spring 1-30. This would result in individual days and open up much more options.
-Optional: If the 30 days a season method is done this would open up specific events that could happen on specific days. Example: You are exploring, you find a dungeon/spawner. In a chest is a book. The book says a specific event is going to happen on example Summer 29.
Crafting- (suggestions welcome), I think it should involve the clock in some way.
Special sized blocks: Blocks that aren't a 1x1x1 unit. They already exist in game such as doors and extended pistons that occupy 2 spaces. I think they should be pricey, and only useful in some situations. I havent thought this out completely i must admit but i was thinking a 3x1x1. Crafting might be 3 iron blocks in a row with 3 iron ingots above them. Placing would place the center of the object where you point with the block to the left and right of were you are facing. So you would essentially be placing widthwise from the center.
Usefulness would mostly be for some elaborate systems then need 3 pistons in a row you could replace with 1 piston pushing a 3 wide beam. I know some purists are going to say to just build the system with 3 pistons, but i think it would be helpful especially for building things that have multiple directions that need pistons, you can only fit so many in a compact area. Yes we have a system to do this now, but we also had a way of extending redstone circuits before they made repeaters craftable, new spacesaving measures mean more compact and powerful machines.
Pulser: A device that acts like a repeater, however except delaying the signal it has a set number of pulses it relays. Set like a repeater, toggles like a repeater between 1 and 4 pulses. Crafting is same as a repeater except replace redstone torches with repeaters. When given a current it will pulse. The last pulse it will stay on if the current is still going. Example a 4 pulse will be on, off, on, off. on, off. on and stay on.
I know we have the capability to do this now, this is for more compact and simpler machines. Almost everyone knows how a system like this works, why not make it more compact. I imagine a redstone expert could utilize this for some very complex machines.
Natural Events/Disasters: As the name would imply i want natural events or disasters to happen. Some things i was thinking of are:
Eclipse: Sun is blocked out for a period of time(varies), The game treats this time as night, enemies will spawn in hostile mode. Spiders will become hostile.
Tsunami: No idea how it could be implemented if anyone else has ideas.
Meteor Strike: A block falls from the sky striking the ground, leaves a small crater. Could potentially cause a fire if it hits something flammable. Will cause some damage to a building but wont be massive, but inconvenient. Meteor could also hold a chance for a new mineral. Incredibly rare. Limited uses. There are hundreds of ideas for a new mineral so it could be used for one of those ideas.
Earthquake: Shaking animation, could cause some ground shifting. I would expect this to be isolated but could cause some damage to structures but minor damage. Very rare.
Volcano: Volcano would be a hollowed top mountain that must be generated with the map. Has a potential to erupt. Eruption pushes lava out the top to flow down the sides.
Disasters could be foretold as mentioned above in the calendar section in a dungeon. During difficulty setting you could turn disasters off and on. Would be nice for people that prefer to play on peaceful still have something to contend with, as well as making hostile much harder.
That is all. Let me know what you think. I know a lot of these ideas likely need some tweaking.
"For I am a sinner in the hands of an angry God. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death, which I hope is soon. Amen." - Sterling Archer, aka "Duchess", aka "world's most dangerous spy".
Epsolon
I mean controller key board
I mean controller key board
Epsolon
Uncrafting table: as the name implies it would be a table designed to break an item down to its components. So if used on a sticky piston you would get 1 piston and 1 slimeball. If used on a piston you would get 3 wood planks, 1 iron ingot, 1 redstone dust and 4 cobblestone.
I think this would be great for x-box minecraft because of limited resources. If you can breakdown to get back some components from projects that you no longer need you can take the time to breakdown to get things back.
You need the EXACT crafting requirements in reverse. So you need 16 iron rails to breakdown to their original components of 6 iron and 1 stick.
Tools/Armor can not be broken down if they have ANY use on them. So if you craft a diamond pickaxe by mistake and you wanted 3 shovels, if you dont use it you can convert it back into its base components.
Powered Netherack: When Powered i think netherack should burst into flames, if the power is disconnected the fire goes out. If it is lit on fire the conventional way it still burns forever. This just effects it if it has power. This would be nice if you wanted a lightswitch system that didnt rely on redstone lamps(That we dont have yet) but had the fire lighting system(i have several friends that prefer to light their castles with netherack fires). This could also be used for regular torches.
Ropes: I think another crafting recipe for a plant like sugercane should be making it into rope. Rope connects vertically to another rope, you can climb/descend the same as a ladder. Shears will cut a rope, the area below the part cut becomes a drop(similar to sugercane, you break the bottom piece it all turns into drops). The rope can only connect to a hook(the hook from the new tripwire system on PC seems good). So you cant place rope anywhere, only on the anchor point and below. An anchor point/hook can also be grabbed with a fishing pole to pull you to the anchor point. Another feature i think would be handy is the rope can be stretched taunt between 2 hooks horizontally similar to the tripwire system. the difference is it can not be walked through(becomes like a rope fence), If used on an extended piston and the piston is depowered the piston will stay extended because of the rope. If the rope is cut the piston will retract. This could be used for gates/traps/walls or whatever anyone else could come up with. I think this could be thought out into a lot of possibilities.
I think the portable version has blue flowers so they already exist in a minecraft verse, why not make them for everyone. I would be okay with a few different types of flowers/colors. All it would do is give more options for getting dyes.
Palmtrees(and other trees) would be good as well, especially because i would imagine they would have coconuts as a food and possible crafting item and a new color wood.
I can't believe i didnt mention mirrors, my friends and i talk about them a lot that we are surprised they arent in the game(iron blocks should have a mirrored edge in my opinion). With the upcoming glass pane options i could easily imagine a mirror option being implemented in that way. Or even as a Painting/sign dynamic.
*Edit* a few more things to add:
2 stage piston assembly: The pistons would act similar to how they act now except the piston arm/head would be assembled separately from the base. The base would work as it does now, the head would have a few crafting options, this would make it so if multiple piston types were added to the game you can have a bunch of bases and swap the heads out if needed.
Heads:
Single block: pushes a single block distance.
Crafting: 3 planks along the top, 1 stick in the center.
*this combined with a base block would result in the normal pistons we have now.
Double Block: Pushes 2 block distance.
Crafting: 3 planks along top row, Center is a stick, bottom middle is a stick.
Pusher: Single block pushing distance, can push blocks more than the 12 default limit.
Crafting: 3 planks along top, Iron ingot in center, sticks in left, right, bottom right, bottom left. Bottom center empty.
Sticky: To make the blocks "Sticky" versions you craft the piston head. then craft again with a slime ball.
I have 2 ideas on how this could work for 2 distance blocks
1) Block has 2 states, Extended and Not Extended. This is how pistons act now.
2) 3 state system: Blocks have 3 states, Extended to full distance(2 blocks), extended to half distance(1 block) and not extended. This could cause some potentially complicated things to be built.
Launcher: Similar device to dispenser but slightly different uses. It dispenses the actual item, not the drop. Example, it will dispense a minecart, tnt, lava(if in buckets), water(if in buckets), Arrows will shoot. Not all items can be placed in a launcher. Example Dirt will do nothing. Launcher will have a toggle to 5 positions. Down, down/forward, forward, up/forward, up.
Difference from dispenser to launcher, Dispenser will now ONLY dispense the drop version of the item. Arrows will wall out as drops, not be launched. A bucket of lava will be dropped as pick up.
Crafting: No idea, but i think a launcher should involve the dispenser when crafting.
I had another idea:
Rotator Block: Block that when powered rotates 90 degrees left or right(selectable). Acts as a "Sticky" in that it will rotate the block directly above it(possibly below it)
Crafting: Top row stone blocks, center row = planks, gold, plank. Bottom row = Planks, redstone dust, planks. This is pretty much the inverse of a piston crafting.