Not all blocks stick to sticky pistons, which Blocks?
Normal Piston for a secret door
Does the house have double doors?
i have manual fixed with torches and the monsters spawn not more on top and bed
Make sure you are not too close to the place you want to spawn slimes, also make sure using tools available on the internet that the chunk can spawn Slimes.
It's allowed editing the save from MCXBE? I have edited my Save alternative for Creative mode but i play Singleplayer with my mod save. How i can find the tool?
Not sure what you mean with this, Animals don't spawn at all?. If so you may be capped. I'd have to join the world to see exactly what you mean
I have spread all torches over the world is this that problem with the World limit size?
Last Bug a flicker problem from Ghast fireballs
Not all blocks stick to sticky pistons, which Blocks?
Normal Piston for a secret door
You will need to use timers in order to make the normal piston retract first, Sticky piston cannot pull back an extended piston.
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Not sure if anyone has posted about this yet, but, in any large-scale redstone circuits (in my case, a 6-bit adder) a bug will occur where a line of redstone will stay high, even when nothing is powering it. A block update next to it, or simply breaking and replacing a piece of the line fixes it, but it just happens again later. Also, it always happens in lines powered by repeaters or torches. I've never had a "stuck" line that was directly powered by a button or lever. The chance of this bug increases, the larger the circuit. My binary to decimal decoder, for instance, contains many torches and repeaters and stretches out over 100 meters. Nearly every time I try to use the adder I get at least one bug, usually more. It is almost always in or around the area of the decoder.
It's not just me either, I've talked to several people on the forums, and a couple redstone savvy friends on XBL that are having the same problem.
EDIT: Also, sometimes torches will "burn out" or be stuck in the on state for no apparent reason.
Not sure if anyone has posted about this yet, but, in any large-scale redstone circuits (in my case, a 6-bit adder) a bug will occur where a line of redstone will stay high, even when nothing is powering it. A block update next to it, or simply breaking and replacing a piece of the line fixes it, but it just happens again later. Also, it always happens in lines powered by repeaters or torches. I've never had a "stuck" line that was directly powered by a button or lever. The chance of this bug increases, the larger the circuit. My binary to decimal decoder, for instance, contains many torches and repeaters and stretches out over 100 meters. Nearly every time I try to use the adder I get at least one bug, usually more. It is almost always in or around the area of the decoder.
It's not just me either, I've talked to several people on the forums, and a couple redstone savvy friends on XBL that are having the same problem.
EDIT: Also, sometimes torches will "burn out" or be stuck in the on state for no apparent reason.
Same issue occurs on the PC Version (1.8.2), I'll have to test that with 1.2.5 or the new snapshot.
Redstone torches also had issues with burning out and again I'll need to test whether or not this still occurs in newer versions.
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You fail because I did have it and now it is gone.
Hunger bar isn't even coded into our version, It is on the PC version.
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Finally got around to make a Facebook account, so here's a few screenshots.
Both redstone ore blocks are illuminated by the torch, everything's fine.
Hit the left block and it became darker.
Waited until left block turned normal again and hit the right one...
...and then the left block before the right one turned normal again.
I've also noticed that a redstone block that turned darker sometimes doesn't become brighter anymore, but I'm completely in the dark about when/why that happens.
Something else: I've noticed that if you make sand or gravel blocks fall (on top of retracting piston, dig away blocks from under them), they will sometimes turn invisible. This invisibility can last from just the blink of an eye to several seconds. I didn't ever notice that before the last update.
Same issue occurs on the PC Version (1.8.2), I'll have to test that with 1.2.5 or the new snapshot.
Redstone torches also had issues with burning out and again I'll need to test whether or not this still occurs in newer versions.
Oh, I wasn't for sure. And I don't think it occurs in newer versions. I've seen videos of redstone computers on YouTube that would be rendered useless by this bug.
Speaking of lighting oddities, I was placing a wooden pressure plate yesterday in various spots to see how well it was visible to passers-by... and every time I placed it, the surrounding blocks would light up like the pressure plate was a light source!
And if I placed it in front of a glass block window, there would suddenly be a shadow on the other side of the glass.
It's not really surprising to me that these weird things are happening, because 4J seems to be doing a straight translation of Mojang's code, EXCEPT for this latest update where they incorporated the lighting/rendering changes ahead of Mojang's schedule of PC releases. That's potentially more than just a translation of code, and potentially could have introduced some oddities.
When you ignite a freakin' buttload of TNT, (I mean maybe a couple 1000's up blocks), the sound doesn't seem to work too well.( <- this might just be because it can't handle the TNT) This even includes when a creeper explodes and when a single block of TNT explodes when you are very close to it, (also near or far). There is no sound that comes out of these explosives about 1/3 of the time. Glitch/Bug? My main concern is the single explosions from point-blank range.
A very minor bug, but still bothers me; when destroying a gravity-affected block (yes, I know that just about EVERYTHING is affected by gravity, but for Minecraft's sake, I mean sand, gravel, etc.) it flashes black upon landing on a surface.
This **** seriously needs fixing. I have now lost two worlds due to this crap. Five in total. I was in my world happily chasing sheep & painting them black when my console froze. Now, when I go back to the area where my console froze, it freezes, every time.
I dont know. When my friends and I were playing spilt screen (4 players) we were all mining and serious lag for the whole time minning we were so aggrivated we ragequited for a hour lol just wanted to point it out. I didnt even know you cojld lag offline.
If it was lag, did you see mined blocks reappearing and then disappearing?.
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Make sure you are not too close to the place you want to spawn slimes, also make sure using tools available on the internet that the chunk can spawn Slimes.
It's allowed editing the save from MCXBE? I have edited my Save alternative for Creative mode but i play Singleplayer with my mod save. How i can find the tool?
Not world editors, he was referring to online tools like this: http://extension.ws/minecraft/slimes.html
You type in your world seed, and it uses a calculation to show you the coordinates of "slime chunks", those coordinates that actually have the ability to spawn slimes.
Please, please, please. You have to help my server. We're getting hit by the inventory/spawn reset glitch HARD. I mean like every time I shut down the server and bring it back up, it happens. Every time. And also when someone lags out and gets invited back, it happens about 50% of the time. This is a huge problem for my world and my inhabitants are getting sick of dealing with this glitch.
Is there anything at all that you can do for us? Your help would be greatly appreciated.
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"When you play the game of thrones, you win or you die."
Local Multiplayer Crafting Conflicts
When more than one player has their crafting interface open at the same time, one or both players may be unable to craft items that they should be able to craft ("you don't have the necessary ingredients" warning is shown). Items may show in red even though they are in the player's inventory. This is not new since the update, this has been happening since the original release. Very persistently annoying.
Have you been able to reproduce this? This is a constant form of annoyance for me and my kids. Not sure if it matters, but I am using an XBLA gold account, they are using local profiles. We usually play offline so they can join/drop at will.
I didn't see this as a known issue, but my friend and I both have our heads frozen in the down looking position. We can't look side to side or up. thoughts?
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4J StudiosNot all blocks stick to sticky pistons, which Blocks?
Normal Piston for a secret door
You will need to use timers in order to make the normal piston retract first, Sticky piston cannot pull back an extended piston.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
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Retired StaffIt's not just me either, I've talked to several people on the forums, and a couple redstone savvy friends on XBL that are having the same problem.
EDIT: Also, sometimes torches will "burn out" or be stuck in the on state for no apparent reason.
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4J StudiosSame issue occurs on the PC Version (1.8.2), I'll have to test that with 1.2.5 or the new snapshot.
Redstone torches also had issues with burning out and again I'll need to test whether or not this still occurs in newer versions.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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You fail because I did have it and now it is gone.
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4J StudiosHunger bar isn't even coded into our version, It is on the PC version.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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Both redstone ore blocks are illuminated by the torch, everything's fine.
Something else: I've noticed that if you make sand or gravel blocks fall (on top of retracting piston, dig away blocks from under them), they will sometimes turn invisible. This invisibility can last from just the blink of an eye to several seconds. I didn't ever notice that before the last update.
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Retired StaffOh, I wasn't for sure. And I don't think it occurs in newer versions. I've seen videos of redstone computers on YouTube that would be rendered useless by this bug.
And if I placed it in front of a glass block window, there would suddenly be a shadow on the other side of the glass.
It's not really surprising to me that these weird things are happening, because 4J seems to be doing a straight translation of Mojang's code, EXCEPT for this latest update where they incorporated the lighting/rendering changes ahead of Mojang's schedule of PC releases. That's potentially more than just a translation of code, and potentially could have introduced some oddities.
Thanks, 4JSteve.
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4J StudiosIf it was lag, did you see mined blocks reappearing and then disappearing?.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Not world editors, he was referring to online tools like this: http://extension.ws/minecraft/slimes.html
You type in your world seed, and it uses a calculation to show you the coordinates of "slime chunks", those coordinates that actually have the ability to spawn slimes.
Is there anything at all that you can do for us? Your help would be greatly appreciated.
Have you been able to reproduce this? This is a constant form of annoyance for me and my kids. Not sure if it matters, but I am using an XBLA gold account, they are using local profiles. We usually play offline so they can join/drop at will.
thank you