I wouldn't mind the 1.8 if they only scaled down the sizes of the biomes. I like the jungle biomes, but the plains and deserts are a bit rediculous. I like the current terrain generation, lots of variety. I would probably be a bit disappointed if it changes to PC scale biomes... If you spawn in a desert or plains you pretty much are in a wasteland (especially on Xbox version where the map is smaller)
How do you know it isnt ALREADY coded in Anvil.. 4J couldve changed that before it got fully released.. To make things easier and more time efficient for the future.
Anvil has nothing to do with terrain generation aside from the way it stores the data in biomes. It's simply a format that a world runs off of.
OT: I think similarly to a previous user on this thread. There are giant mountains everywhere. Supposedly the flattest seed, turnofthetides, has over 15 huge dirt boners. I have spent tens of hours evening out its land only to find that I am only about 20% finished.
"But what about cool seeds, like Glacier?"
Seeds like Glacier looked cool once, then became boring forever afterwards. If you still want to keep those, just completely explore them before Minecraft: Xbox 360 Edition updates again.
OT: I think similarly to a previous user on this thread. There are giant mountains everywhere. Supposedly the flattest seed, turnofthetides, has over 15 huge dirt boners. I have spent tens of hours evening out its land only to find that I am only about 20% finished.
It's good for builders. But for people who like to explore, the new generation just kills the game. The entire point of the "Adventure" update is negated because of it. It's bad enough the world is stuck in a small 1000x1000 square, we don't need every world looking the same.
Well i wish they left i at 1.6 ... Pistons are overated and the new lighting & new glass texture is disgusting.
this is like the most ignorant thing ive ever read. do you have any idea what's coming later on? and i can't imagine anyone that actually knows how to use redstone saying pistons are overrated. the glass texture is the same, and we're getting glass panes later anyway which looks 500x better han normal glass.
I'm afraid you'll just have to get over it. 4J isn't about to divert from 1.8.2 just because a few people are upset. Doesn't matter if it's "over 1500" either.
I've recently started Minecraft and find the xBox terrain spectacular as it is. I love being able to walk over the hill and come up on a 100-brick cliff riddled with caves. I certainly hope they don't recode the terrain generation system to produce boring and bland tablelands that only appeal to creative-mode builders.
I agree with the poster above. The smartest thing 4J could do would be to include a "super-flat" toggle on the world generation menu the overrides the seed-code a produces a tableland. That way the people who want to use minecraft as a sandbox can have their own zone to play in without ruining the fun of players who want a virtual world to explore.
I've recently started Minecraft and find the xBox terrain spectacular as it is. I love being able to walk over the hill and come up on a 100-brick cliff riddled with caves. I certainly hope they don't recode the terrain generation system to produce boring and bland tablelands that only appeal to creative-mode builders.
I've also only played the xbox version, and the above pretty much sums up my sentiments as well. I really hope the 1.8 terrain isn't as unvarying (despite and/or because of the new biomes) as I'm imagining based on this thread. I can cope with a small world as long as there's the chance of something new and surprising around every corner.
MC360 being limited in size suggests to me that any terrain-gen changes will not be exactly like the PC version, to account for the reduced scope. I haven't played the PC version, but seriously, no mountains? how can that be? All my hotels are on mountain tops!
That's what I was thinking. In 1.8, there are ocean biomes that could sometimes go up to 1,000,000 blocks wide(Very rare, but they often go past 1,000). So it would probably get changed so a single biome doesn't take up 90% of the world.
As said in the OP, there are still mountains, but they are exclusive to their own biome and rarely appear outside of it.
They look like the picture below. They are still very cool looking and insane, but after a while they do get dull from lack of trees and blue-ish grass color. .
It still doesn't make up for what we can have in a forest from 1.7. The grass looks nice, and the trees give life to the biome.
I would like to now be the devils advocate in this argument and show you what the 1.8.2 terrain is really going to look like.
Here are some pictures of what the 1.8 terrain will look like.
Also, I would like to point out that people for some reason forget about being able to use seeds to get the kind of terrain you want. Please have a look below at some of the seeds that await your use when we get to 1.8.2.
Seed: 1169137690055445370
Pictures:Ridiculous mountains like pre 1.8 terrain
Seed: -1035240907947293046
Pictures: Again, more ridiculous mountains.
They look like the picture below. They are still very cool looking and insane, but after a while they do get dull from lack of trees and blue-ish grass color
Logic would dictate that one could simply plant tress where there were none. Just a thought.
See, If I was faced with the first picture, the first thing I would do is go find a forest biome to transplant. The extreme mountains biome doesn't even look appealing!
@Mustache Guy,
Okay, but how common are those effects? Can you get that kind of diversity of terrain from a random seed or will we be stuck (as the OP noted) using the same old seed over and over again? Take your first and third pictures, those are cool terrains and I could play in that area all day. But, is that only possible with one particular seed? If so then the interest level runs out quickly because once you've explored a seed it's kind of pointless to explore it again.
Also, you're comparison pictures look nothing like you're posted pictures. In the old you have a wonderful forest mountain range in the first shot compared to a very bland stack of block in the second. The point is not the extremeness of the mountains, it's the diversity created by overlaying a biome on a mountainous terrain. With the exception of the first pic you posted, it looks to me like the OP is right and we don't get that diversity anymore.
So which is it, pic1 or comaprison pic 1?
I would like to now be the devils advocate in this argument and show you what the 1.8.2 terrain is really going to look like.
Here are some pictures of what the 1.8 terrain will look like.
That first picture is very misleading. That came from a screenshot of an early build of 1.8 that Notch posted on his twitter. The 1.8 generation was still being made at that time, and was greatly changed since then. Mountains in 1.8 were changed to very few trees on them, duller grass, and straight cliffs. You will not find a mountain biome like that in 1.8.
Your other screenshots suffer from what I've already said. The only mountains shown are the ones from the Extreme Hills biome. There is no height variation in other biomes.
That first picture is very misleading. That came from a screenshot of an early build of 1.8 that Notch posted on his twitter. The 1.8 generation was still being made at that time. Mountains in 1.8 were changed to very few trees on them, duller grass, and straight cliffs. You will not find a mountain biome like that in 1.8.
Your other screenshots suffer from what I've already said. The only mountains shown are the ones from the Extreme Hills biome. There is no height variation in other biomes.
Yup and you can use those seeds, to get hose mountains. then, instead of complaining about how the mountains have no trees, you can shape your world in your own way like Minecraft lets you, and plant trees everywhere.
All of the problems you talk about are easily solved. With 1.8, the terrain was made more realistic. Some people aren't going to like, others will. However, some of the people who don't like it, will do something about it in the game to make it more to their liking. Like planting trees on their mountains.
Okay, but how common are those effects? Can you get that kind of diversity of terrain from a random seed or will we be stuck (as the OP noted) using the same old seed over and over again? Take your first and third pictures, those are cool terrains and I could play in that area all day. But, is that only possible with one particular seed? If so then the interest level runs out quickly because once you've explored a seed it's kind of pointless to explore it again.
Sorry, I think said that a bit too literal and ranty. As in "Exactly the same" I meant most worlds will have the same kind of terrain. All forests, taigas, and deserts will be flat, while extreme hills will be high.
So there only seems to be 2 people who want the new terrain thats me and mustache guy. But you made the new terrain sound so bad that may be why some people are agreeing with you. But i still think they are going to add the new terrain just like the lighting they are not going to remove it and 4j work very hard on these updates then there feedback is this lighting sucks, these skins are dumb,don't add the new terrain it sucks to. if it was so bad people would stop playing the game
All of the problems you talk about are easily solved. With 1.8, the terrain was made more realistic. Some people aren't going to like, others will. However, some of the people who don't like it, will do something about it in the game to make it more to their liking. Like planting trees on their mountains.
The problem is, doing something about the main problems is just too much to do. Not many people are going to build entire mountains because they don't live in the Extreme Hills biome.
It's a very silly system that makes no sense when you question it more.
Why are mountains only allowed in a specific area? Why can't one be in a forest? Or a desert? It gets to the point where the terrain is very predictable.
I bui
Anvil has nothing to do with terrain generation aside from the way it stores the data in biomes. It's simply a format that a world runs off of.
OT: I think similarly to a previous user on this thread. There are giant mountains everywhere. Supposedly the flattest seed, turnofthetides, has over 15 huge dirt boners. I have spent tens of hours evening out its land only to find that I am only about 20% finished.
"But what about cool seeds, like Glacier?"
Seeds like Glacier looked cool once, then became boring forever afterwards. If you still want to keep those, just completely explore them before Minecraft: Xbox 360 Edition updates again.
It's good for builders. But for people who like to explore, the new generation just kills the game. The entire point of the "Adventure" update is negated because of it. It's bad enough the world is stuck in a small 1000x1000 square, we don't need every world looking the same.
this is like the most ignorant thing ive ever read. do you have any idea what's coming later on? and i can't imagine anyone that actually knows how to use redstone saying pistons are overrated. the glass texture is the same, and we're getting glass panes later anyway which looks 500x better han normal glass.
I agree with the poster above. The smartest thing 4J could do would be to include a "super-flat" toggle on the world generation menu the overrides the seed-code a produces a tableland. That way the people who want to use minecraft as a sandbox can have their own zone to play in without ruining the fun of players who want a virtual world to explore.
I've also only played the xbox version, and the above pretty much sums up my sentiments as well. I really hope the 1.8 terrain isn't as unvarying (despite and/or because of the new biomes) as I'm imagining based on this thread. I can cope with a small world as long as there's the chance of something new and surprising around every corner.
That's what I was thinking. In 1.8, there are ocean biomes that could sometimes go up to 1,000,000 blocks wide(Very rare, but they often go past 1,000). So it would probably get changed so a single biome doesn't take up 90% of the world.
As said in the OP, there are still mountains, but they are exclusive to their own biome and rarely appear outside of it.
They look like the picture below. They are still very cool looking and insane, but after a while they do get dull from lack of trees and blue-ish grass color.
It still doesn't make up for what we can have in a forest from 1.7. The grass looks nice, and the trees give life to the biome.
Here are some pictures of what the 1.8 terrain will look like.
Also, I would like to point out that people for some reason forget about being able to use seeds to get the kind of terrain you want. Please have a look below at some of the seeds that await your use when we get to 1.8.2.
Seed: 1169137690055445370
Pictures:Ridiculous mountains like pre 1.8 terrain
Seed: -1035240907947293046
Pictures: Again, more ridiculous mountains.
Seed: -4110790259237732591
More super mountains
Seed: d74g0n
More mountains
Seed: Professor Layton
More mountains
There you go. There are some examples of the new terrain we'll be getting.
Logic would dictate that one could simply plant tress where there were none. Just a thought.
@: Creeper
See, If I was faced with the first picture, the first thing I would do is go find a forest biome to transplant. The extreme mountains biome doesn't even look appealing!
@Mustache Guy,
Okay, but how common are those effects? Can you get that kind of diversity of terrain from a random seed or will we be stuck (as the OP noted) using the same old seed over and over again? Take your first and third pictures, those are cool terrains and I could play in that area all day. But, is that only possible with one particular seed? If so then the interest level runs out quickly because once you've explored a seed it's kind of pointless to explore it again.
Also, you're comparison pictures look nothing like you're posted pictures. In the old you have a wonderful forest mountain range in the first shot compared to a very bland stack of block in the second. The point is not the extremeness of the mountains, it's the diversity created by overlaying a biome on a mountainous terrain. With the exception of the first pic you posted, it looks to me like the OP is right and we don't get that diversity anymore.
So which is it, pic1 or comaprison pic 1?
That first picture is very misleading. That came from a screenshot of an early build of 1.8 that Notch posted on his twitter. The 1.8 generation was still being made at that time, and was greatly changed since then. Mountains in 1.8 were changed to very few trees on them, duller grass, and straight cliffs. You will not find a mountain biome like that in 1.8.
Your other screenshots suffer from what I've already said. The only mountains shown are the ones from the Extreme Hills biome. There is no height variation in other biomes.
All of the problems you talk about are easily solved. With 1.8, the terrain was made more realistic. Some people aren't going to like, others will. However, some of the people who don't like it, will do something about it in the game to make it more to their liking. Like planting trees on their mountains.
Sorry, I think said that a bit too literal and ranty. As in "Exactly the same" I meant most worlds will have the same kind of terrain. All forests, taigas, and deserts will be flat, while extreme hills will be high.
The problem is, doing something about the main problems is just too much to do. Not many people are going to build entire mountains because they don't live in the Extreme Hills biome.
It's a very silly system that makes no sense when you question it more.
Why are mountains only allowed in a specific area? Why can't one be in a forest? Or a desert? It gets to the point where the terrain is very predictable.