This is just a thread that I will update showing what I find to be the most efficient methods when playing MC in general.
Wheat Farms
Right now, in the Xbox version, the most common way to obtain food that seems easiest, would be wheat farms. Most people tend to do it like this:
Even though this does work, it isn't as efficient as it could be with a few tweaks.
This method here works best and uses the one water block to it's max advantage.
This works because tiled soil only needs a water block within 4 blocks of it to be watered. So building a 9x9 plot with a source water in the middle allows for the most growth.
Other, more automatic ways for farms is known with pistons, which were just added not long ago, allow the push of a button to harvest all your crops and bring them to you. The best way to get more crops out of one harvester is to do what I call "stacking" the farm, as seen here.
The best thing about this, is as long as a player is within the loaded chunk along with the pistons, this could go from bedrock to sea level and still work (all though the amount of wheat+seeds might cause a bit of lag). The design for each layer of crops is 4x6, allowing the water to reach the soil, and the water to reach the next layer. My design uses only 8 regular pistons, 8 sand, 8 redstone torches, and 8 repeaters. The amount of redstone required for is dependent on how large you wish for it to be. The design for the pistons are here:
As with this, you might have to walk on the soil to grab any few bits that might go off the side (can be fixed by making the sides full blocks instead of slabs), and crouching can be slow and tedious. So what do you do?
Put a fence under it! With the current fence collision in beta, this allows you to walk along the tilled soil as much as your hearts content, without ever worrying about untilling the soiling. Very useful if you don't like retilling often, or crouching when collecting your harvest.
Pistons (and redstone)
Yeah, those things that push and pull blocks when powered by that redstone stuff. Pretty cool, isn't afraid of anything (expect obsidian, the fatty). Just a few designs for things like doors and switches (bud switches ect.)
First off, the normal 2x2 piston door:
These regular 4 stone (or wood)pressureplates, 2 redstone torches, 4 sticky pistons, 4 blocks of your choice for the door, and 24 redstone dust.
How to build a piston door:
1.
2.
3.
4.
5.
That's all for now. Will update with more information later today. The sandman is calling me right now to slumber. Expect things like redstone circuits and how to build a proper mob grinder.
Oh, ok. Sorry.
The tutorial world isn't "special" in that just because it's a "tutorial world" it still doesn't let you transfer any items you gather to your world. It's a "normal" world, just with lessons, and has no unique traits.
(So all those boats and bows.... yep, they stay there. Sorry.)
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Wheat Farms
Right now, in the Xbox version, the most common way to obtain food that seems easiest, would be wheat farms. Most people tend to do it like this:
This method here works best and uses the one water block to it's max advantage.
Other, more automatic ways for farms is known with pistons, which were just added not long ago, allow the push of a button to harvest all your crops and bring them to you. The best way to get more crops out of one harvester is to do what I call "stacking" the farm, as seen here.
Pistons (and redstone)
Yeah, those things that push and pull blocks when powered by that redstone stuff. Pretty cool, isn't afraid of anything (expect obsidian, the fatty). Just a few designs for things like doors and switches (bud switches ect.)
First off, the normal 2x2 piston door:
How to build a piston door:
1.
2.
3.
4.
5.
That's all for now. Will update with more information later today. The sandman is calling me right now to slumber. Expect things like redstone circuits and how to build a proper mob grinder.
No, you can't transfer stuff from world to world.
The tutorial world isn't "special" in that just because it's a "tutorial world" it still doesn't let you transfer any items you gather to your world. It's a "normal" world, just with lessons, and has no unique traits.
(So all those boats and bows.... yep, they stay there. Sorry.)