I've been working days in my world on just slime farms and I still have not seen one slime. I have used the slime finding tool and built every single farm in a "slime chunk," with a 3 block height and 16x16 covered with glowstone. I read the slime farm 101 forum and also lit up every single cave around the farm. Do I just have to wait an extremely long time? It's been frustrating, and I know there has been other topics with the same problems, but I want to ask if I could get some help from those that have built a successful slime farm. My xbox gamer tag is: Tru3 Shots
Please add and message me if you want to help. Thanks.
Even in the most ideal circumstances it takes a minimum of 10 minutes for them to spawn, and only when you are 24 blocks away, but probably not more than 30-40 cause then they despawn. Just make a room, dig a single block tunnel 25 blocks away from it, and wait. Slap a rubber band on the joystick and let it spin while you eat.
Everything worked! I got my first piece of slimeball! Thanks once again. I had to dig out more and waited 24 blocks away and that was the trick!
Its no problem, I try and help when I can. Now, when you start doing crazy piston elevators with flip-flop switches and looping circuits...well...I'm still learning my redstone. I am rather proud of my secret mine that uses a bud switch to open and a secret wall that requires both a combination lock made of 4 levers AND a secret bud switch to activate. Combinations are sweet....but knowing that someone could hit the right combination and still not get in...thats love.
I've been working days in my world on just slime farms and I still have not seen one slime. I have used the slime finding tool and built every single farm in a "slime chunk," with a 3 block height and 16x16 covered with glowstone. I read the slime farm 101 forum and also lit up every single cave around the farm. Do I just have to wait an extremely long time? It's been frustrating, and I know there has been other topics with the same problems, but I want to ask if I could get some help from those that have built a successful slime farm. My xbox gamer tag is: Tru3 Shots
Please add and message me if you want to help. Thanks.
Its no problem, I try and help when I can. Now, when you start doing crazy piston elevators with flip-flop switches and looping circuits...well...I'm still learning my redstone. I am rather proud of my secret mine that uses a bud switch to open and a secret wall that requires both a combination lock made of 4 levers AND a secret bud switch to activate. Combinations are sweet....but knowing that someone could hit the right combination and still not get in...thats love.
Try a push button with a combo and add a reset. To add a reset put blocks running along the top of the redstone torches on the decoder going to your rs nor latch. Then lay down repeaters on those blocks going twords decoder corresponding to the repeaters in the rs nor lach below. On the rest of the blocks you just layed down add redstone dust. Now depending on what your combo is hooked up to ie door or piston door, yours is a piston door so I'll go with that. You want to split the signal right at the output of the rs nor latch, one going to input of your door, one going to a mono stable that hooks back in to the last latch in your rs nor latch to reset it. Now the first reset makes it so if someone gets a button in combo wrong it resets the rs nor latch, so no random button pushing will open door. The mono stable on the rs nor latch makes it so you don't have hit a wrong button to reset the latch after you put in right combo. Not having the mono is your main problem and why your door doesn't always work. Hope this helps.
I've been working days in my world on just slime farms and I still have not seen one slime. I have used the slime finding tool and built every single farm in a "slime chunk," with a 3 block height and 16x16 covered with glowstone. I read the slime farm 101 forum and also lit up every single cave around the farm. Do I just have to wait an extremely long time? It's been frustrating, and I know there has been other topics with the same problems, but I want to ask if I could get some help from those that have built a successful slime farm. My xbox gamer tag is: Tru3 Shots
Please add and message me if you want to help. Thanks.
I see I've made 2 mistakes in my slime farm... I'm on Peaceful and I usually move more than 40 blocks away (doing other things) while I wait. I'll have to try Easy, make a "waiting room" and enjoy a meager snack to see if anything spawns.
Rollback Post to RevisionRollBack
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Try a push button with a combo and add a reset. To add a reset put blocks running along the top of the redstone torches on the decoder going to your rs nor latch. Then lay down repeaters on those blocks going twords decoder corresponding to the repeaters in the rs nor lach below. On the rest of the blocks you just layed down add redstone dust. Now depending on what your combo is hooked up to ie door or piston door, yours is a piston door so I'll go with that. You want to split the signal right at the output of the rs nor latch, one going to input of your door, one going to a mono stable that hooks back in to the last latch in your rs nor latch to reset it. Now the first reset makes it so if someone gets a button in combo wrong it resets the rs nor latch, so no random button pushing will open door. The mono stable on the rs nor latch makes it so you don't have hit a wrong button to reset the latch after you put in right combo. Not having the mono is your main problem and why your door doesn't always work. Hope this helps.
Oh no, you misunderstood. The door does always work. You have to flip the right combination and trigger the BUD, (which is a completely unmarked section of wall), for the pistons to retract. See, I wired the bud into one of the lever wires. Then I flipped the signal along the output to the door so that it stayed powered on until the triggers activate. While the BUD is still activated, power is running to the NOR even when the combination is hit. By triggering the BUD, it retracts the Block and cuts the BUD's power to the line. To get that to happen, I just had to use a redstone torch to trigger the BUD and quickly break the torch before the game could trigger another block update so that the default position of the BUD was for the piston to be extended, thus driving power from ITS input into the NOR input.
I love that you can do that, change the default position of a BUD switch I mean. I learned that you can do that while building test runs of my redstone stuff out of dirt. Whenever the dirt changes into a grass block, it triggers the block update too...so I was having some real fun having to stop what i was doing for a minute. I got in such a hurry that I popped the torch I was using too fast, and BAM...,realized the a bud switch won't recognize the second update if it happens too fast. Handy tool to have when trying to set the BUD's default position without having to add anything silly.
I bloody LOVE redstone. When I said I wasn't very good with it...I mean I wasn't as good at making things compact because I haven't worked long enough to really look at each powered block from all sides to think of smaller ways to alter a signal, or reset a signal that has been altered without using useless wires. A point to which I'm making a compact elevator as my next test project just to acclimate myself to doing so. It just happened that I really loved the idea of BUD switches so I wanted to start by using those to see how versatile they could be. The answer is.....very.
I'm glad to hear that the slime finder extension works. I'm still digging out my slime blocks and hoping for the best. It's encouraging to know that someone is finding them.
Rollback Post to RevisionRollBack
I am a Minecraft tourist. I am currently unavailable under the XBoxLIVE ID listed here but can be found under ZombieL0C0. If you see me online playing Minecraft, send a message and I will gladly take a stroll through your world.
I've been working days in my world on just slime farms and I still have not seen one slime. I have used the slime finding tool and built every single farm in a "slime chunk," with a 3 block height and 16x16 covered with glowstone. I read the slime farm 101 forum and also lit up every single cave around the farm. Do I just have to wait an extremely long time? It's been frustrating, and I know there has been other topics with the same problems, but I want to ask if I could get some help from those that have built a successful slime farm. My xbox gamer tag is: Tru3 Shots
Please add and message me if you want to help. Thanks.
Please add and message me if you want to help. Thanks.
Its no problem, I try and help when I can. Now, when you start doing crazy piston elevators with flip-flop switches and looping circuits...well...I'm still learning my redstone. I am rather proud of my secret mine that uses a bud switch to open and a secret wall that requires both a combination lock made of 4 levers AND a secret bud switch to activate. Combinations are sweet....but knowing that someone could hit the right combination and still not get in...thats love.
What kind of Slime finding tool did you use?
Try a push button with a combo and add a reset. To add a reset put blocks running along the top of the redstone torches on the decoder going to your rs nor latch. Then lay down repeaters on those blocks going twords decoder corresponding to the repeaters in the rs nor lach below. On the rest of the blocks you just layed down add redstone dust. Now depending on what your combo is hooked up to ie door or piston door, yours is a piston door so I'll go with that. You want to split the signal right at the output of the rs nor latch, one going to input of your door, one going to a mono stable that hooks back in to the last latch in your rs nor latch to reset it. Now the first reset makes it so if someone gets a button in combo wrong it resets the rs nor latch, so no random button pushing will open door. The mono stable on the rs nor latch makes it so you don't have hit a wrong button to reset the latch after you put in right combo. Not having the mono is your main problem and why your door doesn't always work. Hope this helps.
I have Glowstone on my floor, and they still spawn, Just don't go overboard with the Glowstone and they will have plenty of space to spawn.
this one
http://extension.ws/minecraft/slimes.html
I do have some glowstone, but not too much, and they did spawn.
Don't worry, I was playing on easy
I used this one: http://extension.ws/minecraft/slimes.html (everything worked too!)
Oh no, you misunderstood. The door does always work. You have to flip the right combination and trigger the BUD, (which is a completely unmarked section of wall), for the pistons to retract. See, I wired the bud into one of the lever wires. Then I flipped the signal along the output to the door so that it stayed powered on until the triggers activate. While the BUD is still activated, power is running to the NOR even when the combination is hit. By triggering the BUD, it retracts the Block and cuts the BUD's power to the line. To get that to happen, I just had to use a redstone torch to trigger the BUD and quickly break the torch before the game could trigger another block update so that the default position of the BUD was for the piston to be extended, thus driving power from ITS input into the NOR input.
I love that you can do that, change the default position of a BUD switch I mean. I learned that you can do that while building test runs of my redstone stuff out of dirt. Whenever the dirt changes into a grass block, it triggers the block update too...so I was having some real fun having to stop what i was doing for a minute. I got in such a hurry that I popped the torch I was using too fast, and BAM...,realized the a bud switch won't recognize the second update if it happens too fast. Handy tool to have when trying to set the BUD's default position without having to add anything silly.
I bloody LOVE redstone. When I said I wasn't very good with it...I mean I wasn't as good at making things compact because I haven't worked long enough to really look at each powered block from all sides to think of smaller ways to alter a signal, or reset a signal that has been altered without using useless wires. A point to which I'm making a compact elevator as my next test project just to acclimate myself to doing so. It just happened that I really loved the idea of BUD switches so I wanted to start by using those to see how versatile they could be. The answer is.....very.
I should have a slime waiting room!!
also: http://www.minecraftforum.net/topic/1360698-making-slime-farmsill-answer-your-questsions-about-making-one/