So I'm having some issues using pistons. I'm trying to use the sticky pistons to push and retract some block. Sometimes the circuit is staying lit up even after the switch has been turned off. I'm also having a problem with the blocks not retracting. I've tried looking up youtube videos but can't find any information to help me. I am trying to use them side by side and on top of each other if that helps. Thanks.
I also have this problem. It happens when I leave the chunk, and then re-enter. My pistons are stuck in the extended position, even though there's nothing triggering them, and I have to reset the circuit to fix them.
Its RS in general ...I bypassed the door glitch and my dogs sat on a pressure plate...glithced it all out...Its just a redstone thing not a piston thing.Hopefully it will be fixed soon.
I've got this happening too. Trying to light my mob spawner with sticky pistons. Have four sets of two pistons wired to a switch. Throw the switch and sometimes all four sets work, sometimes only a couple work. Throw switch off and again, some work and some don't. Tried wiring a couple different ways, no difference. Don't seem to be any rhyme or reason as to which piston will work or not.
Also having a problem with pistons/redstone circuitry. I have a 2x2 piston door with probably the most simple redstone setup and when I step on my pressure plates to retract my doors they get stuck retracted and don't close back. I have to totally dig up and rewire it to start working right, I even have the same exact door built on another world and it works perfectly fine. Hope this a fix coming soon.
Also having a problem with pistons/redstone circuitry. I have a 2x2 piston door with probably the most simple redstone setup and when I step on my pressure plates to retract my doors they get stuck retracted and don't close back. I have to totally dig up and rewire it to start working right, I even have the same exact door built on another world and it works perfectly fine. Hope this a fix coming soon.
It's a stupid glitch where the redstone inverts. Happens with torches, the torches turn off then don't turn back on. The only way I've been fixing it lately is completely deleting the update and reinstalling it, as exiting and reloading doesn't fix it.
You only need to shut down the circuit and clear cache.
The forever burnout inverted torch.... Posted it a couple of weeks ago and no one cared or took notice.
The wood pressure plates seem to stick in the on position more then stone.
Using a Piston based bud switch( using redstone ore) is very stable. But then you have the fun of moving redstone ore to the surface. I actually have built a series of conveyors for this... kinda cool.
Piston based motion is more stable when based on piston based drivers.
Meaning, use a piston clock for piston cycling motions. Instead of pressure plates use redstone ore and a bud switch. Piston RS Nor latches work well with fast glass and sand buds, but double stack sand. The dropping motion sometimes activates connection twice.
Pisont Rs Nor latches just work well period, way better then a two torch RS latch. (only need one supply source to trigger)
Avoid leaving anything cycling when you exit the map.
An odd sticky piston that gets stuck in an on state in a stack will reset if activated again. (whole stack).
Always save your game before activating more then 75 pistons at once, every 20 after that. Or if cycling 20 pistons.
I consider this period a learning curve... seeing what the xbox can handle. So far pistons are still really, really cool. As long as their numbers in motion are not abused you should be able to run a stable map.
Set up a redstone clock near the piston or pistons that is/are jamming, don't run the redstone coming from it to the piston, but not in a way that activates the piston, this will constantly update the block.
It's a stupid glitch where the redstone inverts. Happens with torches, the torches turn off then don't turn back on. The only way I've been fixing it lately is completely deleting the update and reinstalling it, as exiting and reloading doesn't fix it.
The forever burnout inverted torch.... Posted it a couple of weeks ago and no one cared or took notice.
The wood pressure plates seem to stick in the on position more then stone.
Using a Piston based bud switch( using redstone ore) is very stable. But then you have the fun of moving redstone ore to the surface. I actually have built a series of conveyors for this... kinda cool.
Piston based motion is more stable when based on piston based drivers.
Meaning, use a piston clock for piston cycling motions. Instead of pressure plates use redstone ore and a bud switch. Piston RS Nor latches work well with fast glass and sand buds, but double stack sand. The dropping motion sometimes activates connection twice.
Pisont Rs Nor latches just work well period, way better then a two torch RS latch. (only need one supply source to trigger)
Avoid leaving anything cycling when you exit the map.
An odd sticky piston that gets stuck in an on state in a stack will reset if activated again. (whole stack).
Always save your game before activating more then 75 pistons at once, every 20 after that. Or if cycling 20 pistons.
I consider this period a learning curve... seeing what the xbox can handle. So far pistons are still really, really cool. As long as their numbers in motion are not abused you should be able to run a stable map.
Set up a redstone clock near the piston or pistons that is/are jamming, don't run the redstone coming from it to the piston, but not in a way that activates the piston, this will constantly update the block.