you're right. I played that game you made and it was.........wait a minute.....what game(s) have you made? Perhaps a list of your past and present projects being worked on would help out here, because I'm pretty sure you haven't coded ****.
I had SO many plans for pistons, and the first few things I built (based on tutorials made by PC users) didn't work.
My concerns is NOT that 4J Studios didn't bother to look at piston timings and speed of operation.
My concern IS THAT THEY DID, and this is the best that xbox can do, performance-wise... and thus our pistons on xbox will never work like they do on PC. That they will always cause lag and fail to perform properly and consistently.
I hope my concerns are unfounded. I hope 4J sees fit to issue some kind of comment/analysis as to why pistons are not working well in xbox for larger, more complex contraptions using a lot of pistons, such as elevators like this one -
you're right. I played that game you made and it was.........wait a minute.....what game(s) have you made? Perhaps a list of your past and present projects being worked on would help out here, because I'm pretty sure you haven't coded ****.
I had SO many plans for pistons, and the first few things I built (based on tutorials made by PC users) didn't work.
My concerns is NOT that 4J Studios didn't bother to look at piston timings and speed of operation.
My concern IS THAT THEY DID, and this is the best that xbox can do, performance-wise... and thus our pistons on xbox will never work like they do on PC. That they will always cause lag and fail to perform properly and consistently.
I hope my concerns are unfounded. I hope 4J sees fit to issue some kind of comment/analysis as to why pistons are not working well in xbox for larger, more complex contraptions using a lot of pistons.
It's all just a matter of getting everything placed just right and making sure your repeaters and circuitry are good to go. An example of a complex piston project:
as good coders as they are it still wont be excatly the same as PC even if its a realllllllllllllllly great port i mean come on look at games thats out for both XBOX and PS3 (bayonetta comes to mind) am sure it was the same team working on both versions and still didnt come out the same dont get me wrong they might improve it but dont think its ever gonna be the same
Oh, I know. As I said earlier, every game has it's bugs. That's just a fact of life.
You guys need to understand that the tick operations on Xbox and PC are totally different. A PC is a full fledged computer with all the bells and whistles needed to operate like a computer. Seeing as how pistons work according to the off/on rule that correlates to 0/1 on a PC. The Xbox will always have a hard time trying to imitate what a PC can do in the sense of emulating multiple off/on functions at once. What I believe is that the pistons were given optimization that make them less intensive and take longer (in computer time) to process. I feel this way because, on most of my designs, all I had to do was add delay here and there.
For the record: Pistons are not broken! They operate differently than on PC and instead of copy and pasting designs, you have to actually learn how redstone and pistons operate together. How do you think the guy who made the tutorial your watching achieved it?
For the record: Pistons are not broken! They operate differently than on PC and instead of copy and pasting designs, you have to actually learn how redstone and pistons operate together. How do you think the guy who made the tutorial your watching achieved it?
The pistons on xbox are actually disappearing (graphically anyway) for a while during the elevator operation (get pushed outward, extend upward, retract downward, and get pulled back in).
The piston elevator uses 2 ticks delay per level (per floor). It seems to me we're going to have to be somewhere in the 5-8 tick range, if not more, and that's somewhat unacceptable for a contraption that is supposed to be faster than just walking up stairs.
All I want to know is... are the pistons "optimized" fully, or is 4J going to be able to - and willing to - make changes to them to make them work as smoothly as PC's do? Is that ever going to be possible or should we forget ever being able to copy PC creations?
At this point, every decision point leads me in one direction (and only in that one direction) - to leave xbox version behind and move to PC like I should have done in the first place. There's just too many limitations on this console thing in comparison, from world size to limited resources and now to piston operation.
I for one enjoy both. Also my elevator design is much faster than jumping or walking, and it does not force the pistons to disappear. Like I said, we are just going to have to tinker a bit more with the designs and ultimately they will be slower, but they can still function.
As for things such as the blinking pistons, yes, they are caused by the limitations of an Xbox and there is no way around this. The only hope we have to get pistons to work exactly like the PC is to wait for 4J to do their magic.
As for moving to the PC version you can't go wrong there.
Really haven't had any trouble other then the odd frame rate drop when doing something foolish with pistons or haven't kept up with the slime.
I think with some tweaking the pistons could use a bit of animation love.
Obsidian gen still works Though I'm now very hard press to waste redstone like that... It is convenient if its always set up.
The only issue I have, and this most likely me, the passive mobs are... acting odd. They come up to me more, get in the way, nose around with what I'm doing. Perhaps it's the big flatland, and experimenting with redstone/pistons out in the open rather then building enclosures... Silly.
Animals have allways been that way thats why I cobled/dirt my whole test compund floor.Dirt because I like to break it fast with hands etc while im working on something...just make sure to kill all the grass.
you're right. I played that game you made and it was.........wait a minute.....what game(s) have you made? Perhaps a list of your past and present projects being worked on would help out here, because I'm pretty sure you haven't coded ****.
I had SO many plans for pistons, and the first few things I built (based on tutorials made by PC users) didn't work.
My concerns is NOT that 4J Studios didn't bother to look at piston timings and speed of operation.
My concern IS THAT THEY DID, and this is the best that xbox can do, performance-wise... and thus our pistons on xbox will never work like they do on PC. That they will always cause lag and fail to perform properly and consistently.
I hope my concerns are unfounded. I hope 4J sees fit to issue some kind of comment/analysis as to why pistons are not working well in xbox for larger, more complex contraptions using a lot of pistons, such as elevators like this one -
My point exactly.
It's all just a matter of getting everything placed just right and making sure your repeaters and circuitry are good to go. An example of a complex piston project:
Oh, I know. As I said earlier, every game has it's bugs. That's just a fact of life.
For the record: Pistons are not broken! They operate differently than on PC and instead of copy and pasting designs, you have to actually learn how redstone and pistons operate together. How do you think the guy who made the tutorial your watching achieved it?
The pistons on xbox are actually disappearing (graphically anyway) for a while during the elevator operation (get pushed outward, extend upward, retract downward, and get pulled back in).
The piston elevator uses 2 ticks delay per level (per floor). It seems to me we're going to have to be somewhere in the 5-8 tick range, if not more, and that's somewhat unacceptable for a contraption that is supposed to be faster than just walking up stairs.
All I want to know is... are the pistons "optimized" fully, or is 4J going to be able to - and willing to - make changes to them to make them work as smoothly as PC's do? Is that ever going to be possible or should we forget ever being able to copy PC creations?
At this point, every decision point leads me in one direction (and only in that one direction) - to leave xbox version behind and move to PC like I should have done in the first place. There's just too many limitations on this console thing in comparison, from world size to limited resources and now to piston operation.
As for things such as the blinking pistons, yes, they are caused by the limitations of an Xbox and there is no way around this. The only hope we have to get pistons to work exactly like the PC is to wait for 4J to do their magic.
As for moving to the PC version you can't go wrong there.
Animals have allways been that way thats why I cobled/dirt my whole test compund floor.Dirt because I like to break it fast with hands etc while im working on something...just make sure to kill all the grass.